Player Matchup

Cerberus
Cerberus
Silver V
EdawwgMcFlurry
Cerberus
Silver V
Level 53
God Stats
1W - 11L
1,573 SR
Queue Stats
1W - 17L
1,339 MMR
Solo
Ix Chel
Ix Chel
Silver II
Edwin2raw4550
Ix Chel
Silver II
Level 67
God Stats
1W - 8L
1,500 SR
Queue Stats
6W - 14L
1,534 MMR
Solo
Neith
Neith
Bronze III
x Lucky623 x
Neith
Bronze III
Level 136
God Stats
2W - 4L
1,408 SR
Queue Stats
104W - 112L
1,366 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,494 SR
1,413 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,487 SR
1,412 MMR
Agni
Agni
Gold I
 
Agni
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Silver IV
BBE_KEELANdgaf
Vulcan
Silver IV
Level 157
God Stats
13W - 10L
1,462 SR
Queue Stats
197W - 235L
1,237 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
2 / 3 / 0
7,279
809
3,050
8,573
5,144
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ix Chel
10
0 / 5 / 1
6,328
703
2,387
6,548
2,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 2
7,075
786
3,966
7,435
2,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AresBacchusOdinMulan

VS

Bans
KuzenboBastetAthenaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
6 / 0 / 3
9,201
1,022
5,283
4,877
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
 
Cupid
14
2 / 1 / 6
8,357
929
7,676
7,237
2,393
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
2 / 1 / 6
8,406
934
6,501
4,778
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
10
10
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
6
0
3
7.5
W
Cupid
 
Cupid
2
1
6
5
W
2
1
6
5
L
Cerberus
2
3
0
0.67
L
Ix Chel
0
5
1
0.1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,403
Damage
19,460
22,556
Taken
16,892
9,723
Mitigated
5,631
4,230
Healing
4,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,283
320
0
510
4,877
1,652
807
1,107
3,770
36,028
527
W
Cupid
 
Cupid
7,676
4,285
564
2,184
7,237
2,393
1,898
1,690
5,547
0
25,398
W
6,501
39
0
1,387
4,778
1,586
459
2,684
2,094
28,640
368
L
Cerberus
3,050
41
0
703
8,573
5,144
0
3,026
5,547
15,108
0
L
Ix Chel
2,387
295
0
517
6,548
2,064
0
4,877
1,630
11,036
0
L
3,966
746
224
2,786
7,435
2,515
0
3,841
3,549
0
25,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,682
Gold Earned
25,964
91
Minions Killed
143
0
Camps Cleared
0
402,990
Distance Traveled
582,313
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,201
1,022
49
5
0
196,417
1
W
Cupid
8,357
929
41
5
0
191,211
0
W
Vulcan
8,406
934
53
6
0
194,685
0
L
Cerberus
7,279
809
29
3
0
160,064
0
L
Ix Chel
6,328
703
13
1
0
83,641
0
L
Neith
7,075
786
49
5
0
159,285
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role