Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum I
 
Fafnir
Platinum I
Level 263
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
Rekiel97
Apollo
Platinum II
Level 148
God Stats
11W - 6L
1,840 SR
Queue Stats
440W - 420L
1,831 MMR
Solo
Janus
Janus
Gold I
andycrack16
Janus
Gold I
Level 120
God Stats
3W - 5L
1,221 SR
Queue Stats
63W - 52L
1,889 MMR
Solo
Medusa
Medusa
Platinum II
termilator
Medusa
Platinum II
Level 127
God Stats
30W - 12L
1,804 SR
Queue Stats
116W - 105L
1,836 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 163
1,573 SR
1,711 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 169
1,554 SR
1,806 MMR
Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold II
Ayirus1
Ravana
Gold II
Level 129
God Stats
0W - 2L
1,262 SR
Queue Stats
23W - 21L
1,784 MMR
Solo
Sobek
Sobek
Platinum I
Ben4ddict
Sobek
Platinum I
Level 158
God Stats
0W - 2L
1,539 SR
Queue Stats
103W - 84L
2,015 MMR
Party 1
Horus
Horus
Platinum II
ChiefDaemon1
Horus
Platinum II
Level 148
God Stats
10W - 7L
1,810 SR
Queue Stats
103W - 85L
1,969 MMR
Party 1
Zeus
Zeus
Platinum IV
Dekest
Zeus
Platinum IV
Level 255
God Stats
10W - 9L
1,659 SR
Queue Stats
171W - 163L
1,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
3 / 1 / 0
4,677
780
3,925
4,020
892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fafnir
 
Fafnir
6
0 / 0 / 6
3,746
624
2,070
3,159
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Rekiel97
Apollo
8
2 / 1 / 5
4,311
719
1,890
3,500
1,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
3 / 2 / 0
4,356
726
2,216
3,010
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
termilator
Medusa
7
1 / 0 / 3
3,839
640
3,850
2,509
519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
FreyaKing ArthurAo KuangThoth

VS

Bans
SusanoSerqetLokiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
0 / 2 / 0
3,250
542
2,291
4,320
964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Ayirus1
Ravana
6
2 / 1 / 1
3,925
654
1,916
2,357
647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Ben4ddict
Sobek
6
1 / 3 / 0
3,717
620
2,477
6,197
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

6
0 / 2 / 0
3,360
560
1,548
4,518
2,356
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
Dekest
Zeus
9
1 / 1 / 1
4,572
762
1,967
3,253
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
4
4
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
0
3
W
Fafnir
 
Fafnir
0
0
6
3
L
Charybdis
 
Charybdis
0
2
0
0
L
Ravana
Ayirus1
Ravana
2
1
1
2.5
L
Sobek
Ben4ddict
Sobek
1
3
0
0.33
L
0
2
0
0
L
Zeus
Dekest
Zeus
1
1
1
1.5
W
Apollo
Rekiel97
Apollo
2
1
5
4.5
W
3
2
0
1.5
W
Medusa
termilator
Medusa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,951
Damage
10,199
16,198
Taken
20,645
5,474
Mitigated
7,522
5,087
Healing
8,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,925
1,974
0
2,506
4,020
892
600
1,707
1,893
23,549
3,620
W
Fafnir
 
Fafnir
2,070
358
0
1,030
3,159
2,139
0
66
3,093
5,420
0
L
Charybdis
 
Charybdis
2,291
1,079
0
1,551
4,320
964
0
1,154
2,886
0
18,233
L
Ravana
Ayirus1
Ravana
1,916
424
0
1,024
2,357
647
0
812
1,461
0
10,704
L
Sobek
Ben4ddict
Sobek
2,477
153
0
2,696
6,197
2,774
0
3,395
2,802
13,808
300
L
1,548
590
200
1,645
4,518
2,356
0
603
3,783
0
7,581
L
Zeus
Dekest
Zeus
1,967
424
0
1,082
3,253
781
0
1,334
1,747
30,027
517
W
Apollo
Rekiel97
Apollo
1,890
945
0
293
3,500
1,040
0
348
3,086
0
19,631
W
2,216
282
0
466
3,010
884
0
1,711
1,299
22,354
0
W
Medusa
termilator
Medusa
3,850
1,327
0
792
2,509
519
0
0
2,509
0
24,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,929
Gold Earned
18,824
179
Minions Killed
170
0
Camps Cleared
0
664,646
Distance Traveled
580,607
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,677
780
45
8
0
116,834
1
W
Fafnir
3,746
624
11
2
0
148,510
1
L
Charybdis
3,250
542
27
5
0
120,174
0
L
Ravana
3,925
654
28
5
0
112,667
0
L
Sobek
3,717
620
31
5
0
108,815
0
L
Horus
3,360
560
20
3
0
129,881
0
L
Zeus
4,572
762
64
11
0
109,070
0
W
Apollo
4,311
719
41
7
0
141,113
0
W
Janus
4,356
726
47
8
0
133,696
1
W
Medusa
3,839
640
35
6
0
124,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role