Player Matchup

Charybdis
Charybdis
Gold IV
ANCIENT_GODZ_
Charybdis
Gold IV
Level 201
God Stats
2W - 4L
1,420 SR
Queue Stats
206W - 220L
1,403 MMR
Solo
King Arthur
King Arthur
Gold IV
Csane79
King Arthur
Gold IV
Level 129
God Stats
2W - 4L
1,357 SR
Queue Stats
155W - 156L
1,383 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
MendedDisc18818
Tsukuyomi
Gold V
Level 128
God Stats
2W - 0L
1,429 SR
Queue Stats
56W - 61L
1,396 MMR
Solo
Thoth
Thoth
Gold III
WilyGGZ
Thoth
Gold III
Level 159
God Stats
17W - 18L
1,542 SR
Queue Stats
263W - 274L
1,458 MMR
Solo
Xing Tian
Xing Tian
Gold V
llYintoll
Xing Tian
Gold V
Level 144
God Stats
1W - 2L
1,208 SR
Queue Stats
69W - 79L
1,457 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,391 SR
1,419 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,525 SR
1,438 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold IV
AirKouilßß
Surtr
Gold IV
Level 156
God Stats
344W - 325L
1,578 SR
Queue Stats
835W - 839L
1,415 MMR
Solo
Hera
Hera
Gold III
DouxReveur
Hera
Gold III
Level 126
God Stats
0W - 1L
1,300 SR
Queue Stats
72W - 66L
1,484 MMR
Solo
Pele
Pele
Gold III
RuinedHex
Pele
Gold III
Level 159
God Stats
9W - 9L
1,635 SR
Queue Stats
142W - 144L
1,368 MMR
Solo
Horus
Horus
Gold IV
Show Me Rock
Horus
Gold IV
Level 123
God Stats
74W - 58L
1,614 SR
Queue Stats
214W - 213L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ANCIENT_GODZ_
Charybdis
11
3 / 2 / 1
6,104
555
3,298
5,789
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
Csane79
King Arthur
11
0 / 1 / 1
6,431
585
1,497
6,135
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tsukuyomi
MendedDisc18818
Tsukuyomi
9
3 / 4 / 0
5,574
507
3,598
7,931
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
WilyGGZ
Thoth
12
0 / 0 / 1
6,710
610
1,474
2,324
572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Xing Tian
llYintoll
Xing Tian
10
2 / 3 / 2
5,690
517
5,012
11,624
7,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
AthenaCthulhuCu ChulainnThanatos

VS

Bans
FreyaLancelotNu WaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
1 / 1 / 0
4,543
413
2,167
2,841
811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 4 / 5
6,545
595
10,030
9,404
6,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 1 / 0
6,971
634
925
3,242
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Pele
11
4 / 0 / 2
6,102
555
3,507
7,551
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 2 / 3
5,556
505
2,494
7,842
3,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
10
10
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
1
0
1
W
Charybdis
ANCIENT_GODZ_
Charybdis
3
2
1
1.75
L
3
4
5
1.38
W
King Arthur
Csane79
King Arthur
0
1
1
0.5
L
0
1
0
0
W
Tsukuyomi
MendedDisc18818
Tsukuyomi
3
4
0
0.75
L
Pele
4
0
2
5
L
2
2
3
1.75
W
Thoth
WilyGGZ
Thoth
0
0
1
0.5
W
Xing Tian
llYintoll
Xing Tian
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,879
Damage
19,123
33,803
Taken
30,880
14,353
Mitigated
14,293
9,798
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,167
809
0
1,203
2,841
811
0
0
2,841
0
12,340
W
Charybdis
ANCIENT_GODZ_
Charybdis
3,298
1,489
0
1,962
5,789
1,682
0
105
5,684
0
38,265
L
10,030
4,767
0
2,308
9,404
6,086
962
2,174
6,778
1,522
42,381
W
King Arthur
Csane79
King Arthur
1,497
186
0
1,760
6,135
2,594
0
0
6,135
0
39,718
L
925
146
0
872
3,242
868
0
989
2,253
52,755
0
W
Tsukuyomi
MendedDisc18818
Tsukuyomi
3,598
905
0
3,174
7,931
2,203
0
415
7,516
0
35,596
L
Pele
3,507
717
0
2,198
7,551
2,645
0
804
6,703
0
37,194
L
2,494
1,262
320
2,268
7,842
3,883
72
1,581
5,819
0
11,041
W
Thoth
WilyGGZ
Thoth
1,474
0
0
1,215
2,324
572
0
627
1,697
47,975
788
W
Xing Tian
llYintoll
Xing Tian
5,012
473
0
1,687
11,624
7,302
0
692
10,932
22,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,509
Gold Earned
29,717
361
Minions Killed
297
0
Camps Cleared
0
1,082,671
Distance Traveled
984,114
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,543
413
24
2
0
86,580
0
W
Charybdis
6,104
555
72
7
0
188,315
2
L
Surtr
6,545
595
68
6
0
192,591
0
W
King Arthur
6,431
585
85
8
0
209,417
1
L
Hera
6,971
634
132
12
0
247,753
4
W
Tsukuyomi
5,574
507
55
5
0
241,250
2
L
Pele
6,102
555
62
6
0
258,453
3
L
Horus
5,556
505
11
1
0
198,737
3
W
Thoth
6,710
610
113
10
0
241,996
1
W
Xing Tian
5,690
517
36
3
0
201,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role