Player Matchup

Ao Kuang
Ao Kuang
AORDS
Ao Kuang
Level 65
God Stats
5W - 6L
1,508 SR
Queue Stats
248W - 235L
1,526 Elo+
Solo
Zeus
Zeus
Awesome_Alex09
Zeus
Level 85
God Stats
5W - 5L
1,669 SR
Queue Stats
140W - 145L
1,546 Elo+
Solo
Mulan
Mulan
Darkskull7tnf
Mulan
Level 129
God Stats
6W - 8L
1,630 SR
Queue Stats
86W - 74L
1,533 Elo+
Solo
Odin
Odin
GodlessMerchent
Odin
Level 80
God Stats
6W - 4L
1,687 SR
Queue Stats
93W - 90L
1,475 Elo+
Solo
Skadi
Skadi
XxhuterzxX
Skadi
Level 139
God Stats
0W - 3L
1,177 SR
Queue Stats
114W - 125L
1,487 Elo+
Solo
Team Averages
Level 100
1,534 SR
1,513 Elo+

VS

Team Averages
Level 96
1,622 SR
1,510 Elo+
Sol
Sol
Carolina335
Sol
Level 60
God Stats
3W - 2L
1,432 SR
Queue Stats
26W - 28L
1,474 Elo+
Solo
Horus
Horus
GlenKartrai
Horus
Level 78
God Stats
12W - 9L
1,568 SR
Queue Stats
92W - 70L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
Hedister
Gilgamesh
Level 66
God Stats
11W - 6L
1,604 SR
Queue Stats
120W - 132L
1,487 Elo+
Solo
Odin
Odin
HuZzArUs
Odin
Level 156
God Stats
4W - 1L
1,715 SR
Queue Stats
141W - 123L
1,543 Elo+
Party 1
Kukulkan
Kukulkan
Salmoneti57
Kukulkan
Level 119
God Stats
2W - 0L
1,790 SR
Queue Stats
16W - 15L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AORDS
Ao Kuang
11
2 / 3 / 4
6,575
470
3,740
8,902
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 6 / 1
7,036
503
5,600
7,547
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 5 / 0
7,494
535
9,227
12,983
8,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 0 / 6
7,151
511
4,795
7,136
4,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
13
8 / 4 / 2
8,203
586
10,005
9,839
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
6,999
500
4,430
9,519
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 3 / 5
7,711
551
6,410
12,908
10,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Gilgamesh
Hedister
Gilgamesh
14
2 / 2 / 4
8,004
572
6,153
11,486
7,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
18
10 / 0 / 1
9,797
700
11,130
8,289
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
Salmoneti57
Kukulkan
14
3 / 4 / 3
8,179
584
3,998
6,827
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
16
Kills
18
18
Deaths
16
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AORDS
Ao Kuang
2
3
4
1.33
L
2
6
1
0.42
W
1
7
1
0.21
L
2
5
0
0.4
W
2
3
5
1.5
L
2
0
6
5
W
Gilgamesh
Hedister
Gilgamesh
2
2
4
2
W
Odin
10
0
1
10.5
W
Kukulkan
Salmoneti57
Kukulkan
3
4
3
1.13
L
Skadi
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,367
Damage
32,121
46,407
Taken
49,029
21,942
Mitigated
25,889
10,685
Healing
15,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AORDS
Ao Kuang
3,740
1,101
0
3,309
8,902
3,153
0
1,543
7,359
39,209
7,852
L
5,600
70
0
788
7,547
2,089
0
1,658
5,889
43,989
818
W
4,430
2,067
0
2,201
9,519
2,242
0
54
9,465
31,420
2,415
L
9,227
1,844
0
2,803
12,983
8,980
0
683
12,300
0
51,978
W
6,410
3,151
326
2,725
12,908
10,537
0
3,014
9,894
0
21,520
L
4,795
1,100
0
2,244
7,136
4,743
0
1,178
5,958
524
17,775
W
Gilgamesh
Hedister
Gilgamesh
6,153
2,291
0
3,382
11,486
7,514
575
1,297
10,189
0
47,924
W
Odin
11,130
3,110
0
5,613
8,289
3,271
0
1,546
6,743
0
81,232
W
Kukulkan
Salmoneti57
Kukulkan
3,998
204
0
971
6,827
2,325
146
3,321
3,506
53,524
0
L
Skadi
10,005
5,197
0
1,541
9,839
2,977
534
3,099
6,740
0
63,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,459
Gold Earned
40,690
398
Minions Killed
421
0
Camps Cleared
0
1,309,692
Distance Traveled
1,440,630
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,575
470
82
6
0
234,823
0
L
Zeus
7,036
503
99
7
0
263,226
0
W
Sol
6,999
500
64
5
0
246,030
0
L
Mulan
7,494
535
98
7
0
258,288
1
W
Horus
7,711
551
24
2
0
300,196
0
L
Odin
7,151
511
32
2
0
310,289
0
W
Gilgamesh
8,004
572
92
7
0
271,363
4
W
Odin
9,797
700
133
10
0
351,502
0
W
Kukulkan
8,179
584
108
8
0
271,539
1
L
Skadi
8,203
586
87
6
0
243,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role