Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Chettuerdori
Awilix
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,579 Elo+
Solo
Janus
Janus
Dirty Lil Q Tip
Janus
Level 147
God Stats
22W - 43L
1,420 SR
Queue Stats
152W - 195L
1,483 Elo+
Solo
Ymir
Ymir
Shunshumaru
Ymir
Level 144
God Stats
4W - 4L
1,581 SR
Queue Stats
80W - 86L
1,479 Elo+
Solo
Yemoja
Yemoja
mintysoxx
Yemoja
Level 75
God Stats
21W - 20L
1,510 SR
Queue Stats
63W - 55L
1,452 Elo+
Solo
Team Averages
Level 101
1,502 SR
1,499 Elo+

VS

Team Averages
Level 110
1,541 SR
1,501 Elo+
Vamana
Vamana
 
Vamana
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dyslexican1983
Ra
Level 102
God Stats
20W - 14L
1,706 SR
Queue Stats
415W - 416L
1,469 Elo+
Solo
Lancelot
Lancelot
FIawdajitt
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,462 Elo+
Solo
Apollo
Apollo
GhostRxqe
Apollo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 10L
1,579 Elo+
Solo
Bacchus
Bacchus
ll-RMP-ll
Bacchus
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 37L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 0 / 1
5,181
648
5,076
4,734
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Awilix
9
1 / 0 / 1
4,626
578
2,523
5,118
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 0
5,408
676
1,913
1,799
501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 1 / 0
6,125
766
2,765
5,131
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Yemoja
mintysoxx
Yemoja
9
0 / 0 / 4
5,227
653
1,341
3,393
1,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
1 / 3 / 0
4,629
579
2,060
5,075
2,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 0 / 0
5,159
645
1,016
2,840
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
FIawdajitt
Lancelot
6
0 / 2 / 0
3,782
473
1,612
4,728
1,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
GhostRxqe
Apollo
7
0 / 2 / 0
4,216
527
2,071
3,654
844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
ll-RMP-ll
Bacchus
6
0 / 2 / 0
4,157
520
1,994
6,112
5,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
9
Kills
1
1
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
0
1
3.5
L
Vamana
 
Vamana
1
3
0
0.33
W
Awilix
1
0
1
1.5
W
1
0
0
1
L
0
0
0
0
L
Lancelot
FIawdajitt
Lancelot
0
2
0
0
L
Apollo
GhostRxqe
Apollo
0
2
0
0
W
4
1
0
4
L
Bacchus
ll-RMP-ll
Bacchus
0
2
0
0
W
Yemoja
mintysoxx
Yemoja
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,618
Damage
8,753
20,175
Taken
22,409
8,247
Mitigated
10,873
8,765
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,076
2,218
0
2,100
4,734
1,331
613
1,246
3,488
0
38,868
L
Vamana
 
Vamana
2,060
219
0
1,326
5,075
2,577
0
1,858
2,912
241
17,569
W
Awilix
2,523
842
0
970
5,118
1,637
0
465
4,619
0
24,818
W
1,913
129
0
250
1,799
501
0
381
1,377
41,215
0
L
1,016
172
409
1,383
2,840
791
0
414
2,368
43,579
1,681
L
Lancelot
FIawdajitt
Lancelot
1,612
401
0
500
4,728
1,501
0
1,722
2,794
0
13,353
L
Apollo
GhostRxqe
Apollo
2,071
1,083
0
974
3,654
844
0
552
3,102
0
25,051
W
2,765
731
0
1,715
5,131
3,481
0
241
4,512
24,943
3,542
L
Bacchus
ll-RMP-ll
Bacchus
1,994
234
0
1,507
6,112
5,160
0
605
5,507
10,485
0
W
Yemoja
mintysoxx
Yemoja
1,341
304
2,208
1,522
3,393
1,297
225
748
2,645
15,867
1,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,567
Gold Earned
21,943
284
Minions Killed
219
0
Camps Cleared
0
830,617
Distance Traveled
800,859
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,181
648
65
8
0
145,084
0
L
Vamana
4,629
579
24
3
0
154,303
1
W
Awilix
4,626
578
55
7
0
208,496
0
W
Janus
5,408
676
82
10
0
170,361
2
L
Ra
5,159
645
96
12
0
174,077
2
L
Lancelot
3,782
473
27
3
0
156,224
0
L
Apollo
4,216
527
59
7
0
146,603
2
W
Ymir
6,125
766
55
7
0
165,221
3
L
Bacchus
4,157
520
13
2
0
169,652
1
W
Yemoja
5,227
653
27
3
0
141,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role