Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
CHAOSKING1102
Nut
Level 157
God Stats
302W - 340L
1,479 SR
Queue Stats
587W - 633L
1,492 Elo+
Solo
Lancelot
Lancelot
KingFlann18
Lancelot
Level 118
God Stats
29W - 33L
1,232 SR
Queue Stats
298W - 284L
1,537 Elo+
Solo
Bacchus
Bacchus
TH6Saul
Bacchus
Level 69
God Stats
4W - 9L
1,125 SR
Queue Stats
302W - 275L
1,543 Elo+
Solo
Nox
Nox
alaqinkqea
Nox
Level 78
God Stats
4W - 4L
1,549 SR
Queue Stats
103W - 100L
1,503 Elo+
Solo
Team Averages
Level 110
1,377 SR
1,515 Elo+

VS

Team Averages
Level 76
1,524 SR
1,506 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
KiefSage
Baron Samedi
Level 49
God Stats
67W - 68L
1,524 SR
Queue Stats
173W - 176L
1,474 Elo+
Solo
Arachne
Arachne
Leonelcjs73
Arachne
Level 86
God Stats
34W - 29L
1,547 SR
Queue Stats
505W - 537L
1,439 Elo+
Solo
Discordia
Discordia
Lukabrozzi
Discordia
Level 86
God Stats
71W - 81L
1,550 SR
Queue Stats
742W - 772L
1,540 Elo+
Party 1
Aphrodite
Aphrodite
naed2005
Aphrodite
Level 33
God Stats
4W - 1L
1,500 SR
Queue Stats
170W - 167L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 7
5,717
1,143
5,993
5,833
2,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 0 / 5
6,371
1,274
4,317
4,503
1,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
KingFlann18
Lancelot
11
4 / 3 / 4
6,705
1,341
3,720
5,727
3,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
TH6Saul
Bacchus
11
1 / 2 / 4
5,858
1,172
3,602
6,157
5,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 5
5,995
1,199
1,558
2,138
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

373

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 4 / 4
6,295
1,259
5,030
7,301
5,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
KiefSage
Baron Samedi
11
0 / 2 / 4
5,765
1,153
3,571
4,555
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Leonelcjs73
Arachne
11
3 / 1 / 2
6,793
1,359
4,571
3,958
1,706
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Discordia
Lukabrozzi
Discordia
11
2 / 0 / 1
6,120
1,224
6,973
2,700
869
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
naed2005
Aphrodite
10
0 / 1 / 2
5,393
1,079
1,449
3,256
1,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
8
Kills
6
6
Deaths
8
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
7
3.5
L
Jormungandr
 
Jormungandr
1
4
4
0.75
W
2
0
5
4.5
L
Baron Samedi
KiefSage
Baron Samedi
0
2
4
1
W
Lancelot
KingFlann18
Lancelot
4
3
4
2
L
Arachne
Leonelcjs73
Arachne
3
1
2
4
L
Discordia
Lukabrozzi
Discordia
2
0
1
2.5
W
Bacchus
TH6Saul
Bacchus
1
2
4
1.5
W
1
0
5
3.5
L
Aphrodite
naed2005
Aphrodite
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,190
Damage
21,594
24,358
Taken
21,770
12,975
Mitigated
11,817
1,910
Healing
3,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,993
333
305
578
5,833
2,873
0
4,560
1,169
12,510
1,395
L
Jormungandr
 
Jormungandr
5,030
606
0
841
7,301
5,376
0
2,881
4,420
9,480
0
W
4,317
2,993
0
0
4,503
1,233
0
4,190
169
0
10,667
L
Baron Samedi
KiefSage
Baron Samedi
3,571
37
166
324
4,555
2,191
0
2,438
2,117
12,518
0
W
Lancelot
KingFlann18
Lancelot
3,720
790
0
150
5,727
3,011
0
2,758
2,969
0
12,539
L
Arachne
Leonelcjs73
Arachne
4,571
3,945
0
533
3,958
1,706
0
1,974
1,984
0
11,059
L
Discordia
Lukabrozzi
Discordia
6,973
43
0
132
2,700
869
0
1,935
765
17,068
0
W
Bacchus
TH6Saul
Bacchus
3,602
446
0
846
6,157
5,189
0
3,608
2,379
8,757
0
W
1,558
341
0
31
2,138
669
0
1,487
649
10,802
577
L
Aphrodite
naed2005
Aphrodite
1,449
217
336
1,155
3,256
1,675
0
969
2,287
9,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,646
Gold Earned
30,366
97
Minions Killed
92
3
Camps Cleared
6
542,814
Distance Traveled
444,029
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,717
1,143
17
3
0
118,667
0
L
Jormungandr
6,295
1,259
8
2
0
93,752
0
W
Nut
6,371
1,274
25
5
2
97,989
0
L
Baron Samedi
5,765
1,153
25
5
2
95,701
0
W
Lancelot
6,705
1,341
27
5
0
117,425
0
L
Arachne
6,793
1,359
11
2
4
102,311
0
L
Discordia
6,120
1,224
18
4
0
113,245
0
W
Bacchus
5,858
1,172
10
2
1
106,788
0
W
Nox
5,995
1,199
18
4
0
101,945
1
L
Aphrodite
5,393
1,079
30
6
0
39,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role