Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BIGflavorBERTHA
Hachiman
Level 107
God Stats
3W - 3L
1,545 SR
Queue Stats
42W - 38L
1,556 Elo+
Party 1
Vulcan
Vulcan
Dr Bussyy
Vulcan
Level 156
God Stats
6W - 8L
1,515 SR
Queue Stats
139W - 130L
1,539 Elo+
Party 1
Ymir
Ymir
HurtBoyKMS
Ymir
Level 107
God Stats
3W - 0L
1,874 SR
Queue Stats
5W - 4L
1,614 Elo+
Solo
Fenrir
Fenrir
SirHolyPlate
Fenrir
Level 140
God Stats
6W - 5L
1,541 SR
Queue Stats
164W - 148L
1,540 Elo+
Party 1
Team Averages
Level 114
1,595 SR
1,550 Elo+

VS

Team Averages
Level 102
1,412 SR
1,470 Elo+
Danzaburou
Danzaburou
BOOIMaSCARYg0St
Danzaburou
Level 157
God Stats
5W - 6L
1,428 SR
Queue Stats
364W - 329L
1,569 Elo+
Solo
Anubis
Anubis
Forggonn
Anubis
Level 14
God Stats
3W - 8L
1,360 SR
Queue Stats
3W - 10L
1,297 Elo+
Solo
Aphrodite
Aphrodite
Hydrocyte
Aphrodite
Level 63
God Stats
0W - 1L
1,283 SR
Queue Stats
11W - 20L
1,359 Elo+
Solo
Tyr
Tyr
Rematooee
Tyr
Level 123
God Stats
7W - 5L
1,474 SR
Queue Stats
273W - 269L
1,617 Elo+
Solo
Cthulhu
Cthulhu
SaintLogan
Cthulhu
Level 155
God Stats
18W - 21L
1,516 SR
Queue Stats
138W - 123L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 1 / 8
9,070
907
3,582
7,022
7,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
16
3 / 0 / 10
9,393
939
11,225
6,648
2,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
Dr Bussyy
Vulcan
15
4 / 0 / 7
9,414
941
18,311
3,509
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 3 / 6
8,543
854
2,605
9,483
7,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
17
8 / 1 / 7
9,946
995
12,194
10,766
6,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOOIMaSCARYg0St
Danzaburou
15
2 / 6 / 2
9,357
936
6,876
13,135
3,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Forggonn
Anubis
12
1 / 2 / 0
7,721
772
1,304
2,809
1,116
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Hydrocyte
Aphrodite
13
1 / 4 / 2
8,077
808
4,492
11,961
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 3 / 1
8,251
825
8,298
15,587
10,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cthulhu
SaintLogan
Cthulhu
14
0 / 2 / 1
7,991
799
5,812
10,816
5,662
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
17
Kills
5
5
Deaths
17
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
8
5
W
Hachiman
3
0
10
8
L
Danzaburou
BOOIMaSCARYg0St
Danzaburou
2
6
2
0.5
W
Vulcan
Dr Bussyy
Vulcan
4
0
7
7.5
L
Anubis
Forggonn
Anubis
1
2
0
0.5
W
1
3
6
1.33
L
Aphrodite
Hydrocyte
Aphrodite
1
4
2
0.5
L
1
3
1
0.5
L
Cthulhu
SaintLogan
Cthulhu
0
2
1
0.25
W
Fenrir
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,917
Damage
26,782
37,428
Taken
54,308
25,915
Mitigated
25,257
9,289
Healing
13,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,582
407
0
2,680
7,022
7,478
396
2,582
4,440
15,377
0
W
Hachiman
11,225
7,301
0
2,519
6,648
2,700
1,976
1,768
4,880
0
36,789
L
Danzaburou
BOOIMaSCARYg0St
Danzaburou
6,876
2,861
0
1,715
13,135
3,640
0
5,059
7,894
0
30,477
W
Vulcan
Dr Bussyy
Vulcan
18,311
261
0
250
3,509
1,546
1,224
367
3,142
38,732
56
L
Anubis
Forggonn
Anubis
1,304
0
0
210
2,809
1,116
280
297
2,494
10,232
0
W
2,605
122
0
1,624
9,483
7,535
142
4,327
5,156
6,473
0
L
Aphrodite
Hydrocyte
Aphrodite
4,492
466
3,338
3,993
11,961
4,403
0
6,160
5,538
14,585
369
L
8,298
978
0
2,509
15,587
10,436
0
6,642
8,647
0
28,402
L
Cthulhu
SaintLogan
Cthulhu
5,812
135
0
1,497
10,816
5,662
0
5,303
5,237
25,295
0
W
Fenrir
12,194
3,971
0
2,216
10,766
6,656
0
2,434
8,332
0
36,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,366
Gold Earned
41,397
222
Minions Killed
184
0
Camps Cleared
0
1,089,896
Distance Traveled
808,557
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,070
907
20
2
0
219,629
0
W
Hachiman
9,393
939
64
6
0
225,000
0
L
Danzaburou
9,357
936
49
5
0
178,749
0
W
Vulcan
9,414
941
67
7
0
231,018
0
L
Anubis
7,721
772
21
2
0
75,937
0
W
Ymir
8,543
854
9
1
0
173,902
0
L
Aphrodite
8,077
808
41
4
0
179,110
0
L
Tyr
8,251
825
39
4
0
209,314
0
L
Cthulhu
7,991
799
34
3
0
165,447
1
W
Fenrir
9,946
995
62
6
0
240,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role