Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AcxeI
King Arthur
Level 158
God Stats
6W - 5L
1,615 SR
Queue Stats
350W - 330L
1,616 Elo+
Solo
Bacchus
Bacchus
Lord-_-Hermann
Bacchus
Level 125
God Stats
21W - 26L
1,473 SR
Queue Stats
436W - 424L
1,477 Elo+
Solo
Ne Zha
Ne Zha
MK77OO
Ne Zha
Level 96
God Stats
24W - 24L
1,561 SR
Queue Stats
481W - 494L
1,486 Elo+
Solo
Sol
Sol
Rattlemejones
Sol
Level 98
God Stats
7W - 3L
1,554 SR
Queue Stats
147W - 126L
1,507 Elo+
Solo
Team Averages
Level 125
1,541 SR
1,517 Elo+

VS

Team Averages
Level 100
1,596 SR
1,506 Elo+
Danzaburou
Danzaburou
Firestormzii
Danzaburou
Level 124
God Stats
11W - 11L
1,644 SR
Queue Stats
298W - 277L
1,542 Elo+
Solo
Hercules
Hercules
GenericFatMan
Hercules
Level 101
God Stats
14W - 16L
1,564 SR
Queue Stats
292W - 263L
1,488 Elo+
Solo
He Bo
He Bo
Sweatxxr
He Bo
Level 71
God Stats
2W - 1L
1,861 SR
Queue Stats
190W - 183L
1,457 Elo+
Solo
Geb
Geb
TheCaz8484
Geb
Level 160
God Stats
4W - 2L
1,558 SR
Queue Stats
83W - 77L
1,515 Elo+
Solo
Maman Brigitte
Maman Brigitte
hamasupersoldier
Maman Brigitte
Level 44
God Stats
1W - 6L
1,354 SR
Queue Stats
60W - 59L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
6 / 0 / 2
6,385
709
3,968
4,526
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
AcxeI
King Arthur
10
3 / 0 / 3
5,817
646
3,644
6,653
4,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
1 / 0 / 2
5,792
644
2,924
6,158
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
MK77OO
Ne Zha
10
1 / 0 / 6
5,523
614
2,438
5,869
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 0
6,150
683
4,312
5,440
1,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Firestormzii
Danzaburou
8
0 / 3 / 0
4,582
509
3,992
5,476
1,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
GenericFatMan
Hercules
6
0 / 4 / 0
4,109
457
3,461
6,759
3,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

He Bo
Sweatxxr
He Bo
8
0 / 4 / 0
4,356
484
1,244
4,770
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 1 / 0
4,559
507
1,472
7,398
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Maman Brigitte
hamasupersoldier
Maman Brigitte
7
0 / 1 / 0
4,372
486
961
5,022
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
13
Kills
0
0
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
6
0
2
7
W
King Arthur
AcxeI
King Arthur
3
0
3
4.5
L
Danzaburou
Firestormzii
Danzaburou
0
3
0
0
L
Hercules
GenericFatMan
Hercules
0
4
0
0
W
1
0
2
2
W
Ne Zha
MK77OO
Ne Zha
1
0
6
4
W
2
0
0
2
L
He Bo
Sweatxxr
He Bo
0
4
0
0
L
0
1
0
0
L
Maman Brigitte
hamasupersoldier
Maman Brigitte
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,286
Damage
11,130
28,646
Taken
29,425
13,320
Mitigated
11,359
12,598
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,968
152
790
2,955
4,526
1,250
48
661
3,743
29,469
0
W
King Arthur
AcxeI
King Arthur
3,644
601
0
2,237
6,653
4,378
0
428
5,847
0
26,038
L
Danzaburou
Firestormzii
Danzaburou
3,992
673
0
1,032
5,476
1,870
0
3,013
2,463
0
32,099
L
Hercules
GenericFatMan
Hercules
3,461
1,682
0
1,806
6,759
3,501
0
147
6,572
0
13,271
W
2,924
486
0
1,697
6,158
4,275
0
1,271
4,767
16,358
0
W
Ne Zha
MK77OO
Ne Zha
2,438
366
0
1,126
5,869
1,978
0
1,052
4,817
0
33,230
W
4,312
1,650
0
3,793
5,440
1,439
928
355
5,085
34,923
9,802
L
He Bo
Sweatxxr
He Bo
1,244
0
0
500
4,770
1,211
0
2,769
1,737
19,258
0
L
1,472
219
0
1,720
7,398
3,540
0
3,588
3,676
11,513
0
L
Maman Brigitte
hamasupersoldier
Maman Brigitte
961
181
0
2,415
5,022
1,237
0
796
4,196
19,253
965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,667
Gold Earned
21,978
266
Minions Killed
168
0
Camps Cleared
0
886,761
Distance Traveled
736,801
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,385
709
51
6
0
193,446
1
W
King Arthur
5,817
646
43
5
0
167,567
0
L
Danzaburou
4,582
509
42
5
0
167,145
2
L
Hercules
4,109
457
14
2
0
115,168
0
W
Bacchus
5,792
644
20
2
0
164,728
2
W
Ne Zha
5,523
614
61
7
0
182,773
5
W
Sol
6,150
683
91
10
0
178,247
3
L
He Bo
4,356
484
46
5
0
142,080
2
L
Geb
4,559
507
24
3
0
155,659
0
L
Maman Brigitte
4,372
486
42
5
0
156,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role