Player Matchup

Thanatos
Thanatos
Gold I
Espiii
Thanatos
Gold I
Level 185
God Stats
0W - 2L
1,338 SR
Queue Stats
157W - 150L
1,681 MMR
Solo
Anubis
Anubis
Platinum III
Giowud
Anubis
Platinum III
Level 118
God Stats
6W - 4L
1,500 SR
Queue Stats
88W - 82L
1,609 MMR
Solo
Ymir
Ymir
Gold II
Leley16
Ymir
Gold II
Level 121
God Stats
3W - 6L
1,542 SR
Queue Stats
180W - 186L
1,610 MMR
Solo
Anhur
Anhur
Gold I
NovArroW
Anhur
Gold I
Level 142
God Stats
20W - 26L
1,507 SR
Queue Stats
148W - 145L
1,618 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
The_Mad_Troller_
Cu Chulainn
Gold II
Level 155
God Stats
6W - 4L
2,035 SR
Queue Stats
133W - 123L
1,581 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,584 SR
1,620 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,457 SR
1,621 MMR
King Arthur
King Arthur
Gold III
Kámá
King Arthur
Gold III
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,558 MMR
Solo
Sylvanus
Sylvanus
Gold III
Myszaue
Sylvanus
Gold III
Level 213
God Stats
6W - 4L
1,450 SR
Queue Stats
29W - 25L
1,691 MMR
Party 1
Bakasura
Bakasura
Gold I
RiCENiNJA
Bakasura
Gold I
Level 79
God Stats
8W - 6L
1,562 SR
Queue Stats
206W - 208L
1,592 MMR
Solo
Ix Chel
Ix Chel
Gold II
SSSIvanSSS
Ix Chel
Gold II
Level 140
God Stats
2W - 5L
1,095 SR
Queue Stats
148W - 144L
1,678 MMR
Solo
Chernobog
Chernobog
Gold IV
xMasterG
Chernobog
Gold IV
Level 67
God Stats
8W - 4L
1,679 SR
Queue Stats
28W - 25L
1,584 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Espiii
Thanatos
13
2 / 2 / 4
7,574
505
5,748
11,056
5,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Giowud
Anubis
13
6 / 8 / 1
8,008
534
10,636
12,783
3,991
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Leley16
Ymir
11
1 / 4 / 5
7,054
470
4,856
12,889
5,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
NovArroW
Anhur
15
5 / 1 / 1
8,857
590
10,946
11,283
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
The_Mad_Troller_
Cu Chulainn
14
1 / 2 / 1
8,439
563
9,386
14,084
9,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Erlang ShenFreyaPoseidon

VS

Bans
BacchusAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kámá
King Arthur
14
2 / 1 / 3
8,545
570
8,858
16,959
13,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Myszaue
Sylvanus
14
1 / 3 / 6
7,765
518
4,693
9,964
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bakasura
RiCENiNJA
Bakasura
16
7 / 3 / 2
9,178
612
7,928
14,443
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
SSSIvanSSS
Ix Chel
16
5 / 5 / 5
9,457
630
13,194
11,042
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chernobog
xMasterG
Chernobog
14
2 / 3 / 5
8,191
546
8,720
12,291
3,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
15
Kills
17
17
Deaths
15
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Espiii
Thanatos
2
2
4
2
L
Anubis
Giowud
Anubis
6
8
1
0.81
W
King Arthur
Kámá
King Arthur
2
1
3
3.5
L
Ymir
Leley16
Ymir
1
4
5
0.88
W
Sylvanus
Myszaue
Sylvanus
1
3
6
1.33
L
Anhur
NovArroW
Anhur
5
1
1
5.5
W
Bakasura
RiCENiNJA
Bakasura
7
3
2
2.67
W
Ix Chel
SSSIvanSSS
Ix Chel
5
5
5
1.5
L
Cu Chulainn
The_Mad_Troller_
Cu Chulainn
1
2
1
0.75
W
Chernobog
xMasterG
Chernobog
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,572
Damage
43,393
62,095
Taken
64,699
28,198
Mitigated
31,604
18,336
Healing
28,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Espiii
Thanatos
5,748
1,192
0
6,810
11,056
5,941
0
1,836
8,999
0
55,921
L
Anubis
Giowud
Anubis
10,636
154
0
2,281
12,783
3,991
0
5,173
6,385
52,371
1,803
W
King Arthur
Kámá
King Arthur
8,858
1,319
0
5,675
16,959
13,050
13
1,846
15,113
989
62,270
L
Ymir
Leley16
Ymir
4,856
733
0
1,605
12,889
5,513
0
4,548
7,247
23,580
720
W
Sylvanus
Myszaue
Sylvanus
4,693
984
2,213
4,316
9,964
7,503
1
3,545
6,419
18,894
0
L
Anhur
NovArroW
Anhur
10,946
5,674
0
5,686
11,283
3,372
503
1,427
9,835
0
77,840
W
Bakasura
RiCENiNJA
Bakasura
7,928
4,966
0
7,945
14,443
5,607
6
2,825
11,618
0
58,272
W
Ix Chel
SSSIvanSSS
Ix Chel
13,194
1,813
599
2,775
11,042
2,055
0
7,693
3,349
66,154
1,502
L
Cu Chulainn
The_Mad_Troller_
Cu Chulainn
9,386
894
0
1,954
14,084
9,381
0
4,375
9,503
11,516
62,117
W
Chernobog
xMasterG
Chernobog
8,720
6,308
0
5,363
12,291
3,389
30
1,394
10,897
0
69,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,932
Gold Earned
43,136
492
Minions Killed
495
0
Camps Cleared
0
1,401,964
Distance Traveled
1,551,356
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,574
505
90
6
0
335,038
2
L
Anubis
8,008
534
92
6
0
221,306
0
W
King Arthur
8,545
570
111
7
0
327,169
2
L
Ymir
7,054
470
38
3
0
295,308
2
W
Sylvanus
7,765
518
34
2
0
279,465
1
L
Anhur
8,857
590
128
9
0
276,129
6
W
Bakasura
9,178
612
107
7
0
366,103
0
W
Ix Chel
9,457
630
120
8
0
280,355
0
L
Cu Chulainn
8,439
563
144
10
0
274,183
0
W
Chernobog
8,191
546
123
8
0
298,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role