Player Matchup

Kuzenbo
Kuzenbo
CxMiLLL
Kuzenbo
Level 69
God Stats
2W - 2L
1,361 SR
Queue Stats
57W - 87L
1,446 Elo+
Party 1
Mercury
Mercury
ReapingSpirit
Mercury
Level 138
God Stats
25W - 25L
1,633 SR
Queue Stats
382W - 350L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
X1 MACCA 1X
Zhong Kui
Level 127
God Stats
48W - 35L
1,719 SR
Queue Stats
104W - 100L
1,607 Elo+
Solo
Erlang Shen
Erlang Shen
foofmeow
Erlang Shen
Level 27
God Stats
2W - 2L
1,610 SR
Queue Stats
24W - 37L
1,458 Elo+
Party 1
Baba Yaga
Baba Yaga
tatlingo17
Baba Yaga
Level 80
God Stats
1W - 1L
1,817 SR
Queue Stats
74W - 100L
1,496 Elo+
Party 1
Team Averages
Level 88
1,628 SR
1,506 Elo+

VS

Team Averages
Level 129
1,556 SR
1,575 Elo+
Surtr
Surtr
DOРE
Surtr
Level 147
God Stats
7W - 1L
1,711 SR
Queue Stats
119W - 101L
1,595 Elo+
Party 2
Thor
Thor
Iso0nBums
Thor
Level 123
God Stats
4W - 2L
1,453 SR
Queue Stats
52W - 41L
1,538 Elo+
Party 3
Nu Wa
Nu Wa
Reborn Hydro
Nu Wa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 41L
1,760 Elo+
Party 2
Danzaburou
Danzaburou
TweakerOnThe360
Danzaburou
Level 171
God Stats
4W - 5L
1,605 SR
Queue Stats
77W - 73L
1,439 Elo+
Party 3
Cthulhu
Cthulhu
lllSniper0726
Cthulhu
Level 142
God Stats
12W - 9L
1,512 SR
Queue Stats
108W - 100L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CxMiLLL
Kuzenbo
9
0 / 3 / 2
5,628
433
3,772
8,754
7,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mercury
11
0 / 5 / 0
5,975
460
1,953
10,552
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Zhong Kui
X1 MACCA 1X
Zhong Kui
13
2 / 2 / 1
7,314
563
7,059
11,277
9,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
foofmeow
Erlang Shen
11
0 / 3 / 2
6,696
515
8,606
15,335
7,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
tatlingo17
Baba Yaga
12
1 / 2 / 0
6,561
505
4,868
7,246
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DOРE
Surtr
13
2 / 1 / 4
7,744
596
10,132
12,785
9,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
12
4 / 0 / 3
6,638
511
6,146
10,886
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 1 / 3
7,568
582
10,104
6,244
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TweakerOnThe360
Danzaburou
12
1 / 0 / 2
6,561
505
3,198
3,359
1,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
12
1 / 1 / 6
6,502
500
5,623
6,957
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
14
15
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CxMiLLL
Kuzenbo
0
3
2
0.33
W
Surtr
DOРE
Surtr
2
1
4
4
W
Thor
4
0
3
5.5
L
Mercury
0
5
0
0
W
6
1
3
7.5
W
Danzaburou
TweakerOnThe360
Danzaburou
1
0
2
2
L
Zhong Kui
X1 MACCA 1X
Zhong Kui
2
2
1
1.25
L
Erlang Shen
foofmeow
Erlang Shen
0
3
2
0.33
W
Cthulhu
1
1
6
4
L
Baba Yaga
tatlingo17
Baba Yaga
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,258
Damage
35,203
53,164
Taken
40,231
29,908
Mitigated
20,905
19,901
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CxMiLLL
Kuzenbo
3,772
2,183
0
1,810
8,754
7,117
6
2,731
5,672
13,677
0
W
Surtr
DOРE
Surtr
10,132
4,200
0
4,062
12,785
9,438
0
3,080
9,705
2,585
54,254
W
Thor
6,146
1,004
0
6,191
10,886
3,901
0
3,241
7,645
0
48,703
L
Mercury
1,953
836
0
2,540
10,552
2,792
0
3,230
7,320
0
49,618
W
10,104
2,916
0
1,250
6,244
2,129
75
3,101
3,143
53,718
0
W
Danzaburou
TweakerOnThe360
Danzaburou
3,198
710
0
984
3,359
1,105
592
1,728
1,631
0
34,168
L
Zhong Kui
X1 MACCA 1X
Zhong Kui
7,059
276
0
5,940
11,277
9,161
0
3,254
7,474
48,657
0
L
Erlang Shen
foofmeow
Erlang Shen
8,606
4,676
0
7,779
15,335
7,892
0
2,781
12,042
0
55,320
W
Cthulhu
5,623
411
0
985
6,957
4,332
0
4,549
2,408
34,720
1,424
L
Baba Yaga
tatlingo17
Baba Yaga
4,868
187
0
1,832
7,246
2,946
0
3,697
3,371
43,203
1,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,174
Gold Earned
35,013
404
Minions Killed
420
0
Camps Cleared
0
1,302,094
Distance Traveled
1,352,323
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,628
433
14
1
0
267,273
6
W
Surtr
7,744
596
103
8
0
257,979
2
W
Thor
6,638
511
77
6
0
305,489
0
L
Mercury
5,975
460
93
7
0
300,228
0
W
Nu Wa
7,568
582
101
8
0
247,891
0
W
Danzaburou
6,561
505
65
5
0
262,242
8
L
Zhong Kui
7,314
563
106
8
0
229,104
0
L
Erlang Shen
6,696
515
114
9
0
256,568
3
W
Cthulhu
6,502
500
74
6
0
278,722
5
L
Baba Yaga
6,561
505
77
6
0
248,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role