Player Matchup

Baron Samedi
Baron Samedi
JokerStreaming
Baron Samedi
Level 37
God Stats
5W - 10L
1,500 SR
Queue Stats
68W - 78L
1,450 Elo+
Party 1
Mulan
Mulan
SlimTrimTinyTim
Mulan
Level 43
God Stats
26W - 18L
1,657 SR
Queue Stats
75W - 76L
1,478 Elo+
Party 1
Ymir
Ymir
W4RMIND-82
Ymir
Level 88
God Stats
1W - 2L
1,708 SR
Queue Stats
111W - 106L
1,474 Elo+
Party 1
Team Averages
Level 56
1,622 SR
1,467 Elo+

VS

Team Averages
Level 146
1,616 SR
1,476 Elo+
Izanami
Izanami
Lorthar
Izanami
Level 168
God Stats
67W - 73L
1,572 SR
Queue Stats
532W - 526L
1,465 Elo+
Solo
Nu Wa
Nu Wa
Mountain Squid
Nu Wa
Level 128
God Stats
3W - 3L
1,756 SR
Queue Stats
142W - 148L
1,493 Elo+
Party 2
Chaac
Chaac
sombrea
Chaac
Level 143
God Stats
11W - 8L
1,520 SR
Queue Stats
315W - 340L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JokerStreaming
Baron Samedi
15
3 / 6 / 1
9,688
807
4,844
12,492
5,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 3
8,326
694
6,725
12,208
8,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 3 / 4
8,106
676
2,469
13,255
11,343
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lorthar
Izanami
16
5 / 0 / 8
10,715
893
10,583
7,088
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
7 / 1 / 6
10,510
876
11,676
4,257
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
sombrea
Chaac
15
1 / 3 / 10
9,583
799
6,701
14,366
14,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
4
Kills
13
13
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
JokerStreaming
Baron Samedi
3
6
1
0.58
W
Izanami
Lorthar
Izanami
5
0
8
9
W
7
1
6
10
L
1
4
3
0.63
L
0
3
4
0.67
W
Chaac
sombrea
Chaac
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,038
Damage
28,960
37,955
Taken
25,711
25,840
Mitigated
18,917
7,431
Healing
5,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
JokerStreaming
Baron Samedi
4,844
487
302
4,031
12,492
5,499
0
3,432
8,769
35,898
0
W
Izanami
Lorthar
Izanami
10,583
5,860
0
2,395
7,088
2,690
2,201
2,275
4,651
0
38,498
W
11,676
3,316
0
730
4,257
1,356
1,192
1,249
2,965
31,305
1,049
L
6,725
568
0
2,220
12,208
8,998
0
4,045
7,929
0
22,620
L
2,469
195
0
878
13,255
11,343
0
4,221
8,854
15,449
0
W
Chaac
sombrea
Chaac
6,701
433
0
2,802
14,366
14,871
280
3,853
10,166
0
22,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
30,808
92
Minions Killed
139
0
Camps Cleared
0
553,444
Distance Traveled
652,641
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,688
807
41
3
0
167,626
0
W
Izanami
10,715
893
60
5
0
222,642
0
W
Nu Wa
10,510
876
49
4
0
205,842
0
L
Mulan
8,326
694
30
3
0
195,238
1
L
Ymir
8,106
676
21
2
0
190,580
1
W
Chaac
9,583
799
30
3
0
224,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role