Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
AustTheHeister
Jing Wei
Level 69
God Stats
36W - 28L
1,542 SR
Queue Stats
279W - 255L
1,555 Elo+
Party 1
Scylla
Scylla
Gtown1228
Scylla
Level 148
God Stats
3W - 5L
1,472 SR
Queue Stats
242W - 230L
1,563 Elo+
Party 3
Mercury
Mercury
Mr_doritoman
Mercury
Level 159
God Stats
30W - 31L
1,592 SR
Queue Stats
240W - 213L
1,532 Elo+
Party 1
Vamana
Vamana
TheDarkBoy1230
Vamana
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo
Team Averages
Level 102
1,521 SR
1,530 Elo+

VS

Team Averages
Level 121
1,643 SR
1,534 Elo+
Hercules
Hercules
CannyPlatypus77
Hercules
Level 86
God Stats
1W - 1L
1,629 SR
Queue Stats
15W - 9L
1,593 Elo+
Solo
Baron Samedi
Baron Samedi
DandyDino
Baron Samedi
Level 152
God Stats
19W - 12L
1,659 SR
Queue Stats
267W - 259L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
DirtyDerrick93
Cthulhu
Level 128
God Stats
152W - 114L
1,596 SR
Queue Stats
394W - 367L
1,533 Elo+
Party 2
Charybdis
Charybdis
Fuzzybooty
Charybdis
Level 107
God Stats
12W - 8L
1,599 SR
Queue Stats
150W - 140L
1,531 Elo+
Solo
Bastet
Bastet
temp-233683993
Bastet
Level 131
God Stats
2W - 2L
1,732 SR
Queue Stats
209W - 182L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 3 / 1
5,506
459
2,955
9,848
5,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
9
0 / 0 / 0
5,437
453
1,911
4,293
959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Gtown1228
Scylla
10
0 / 7 / 0
5,921
493
3,399
7,220
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Mr_doritoman
Mercury
11
1 / 0 / 0
5,810
484
1,423
5,066
1,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 0
6,283
524
2,795
10,170
5,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 0 / 1
6,306
526
3,935
6,451
4,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
DandyDino
Baron Samedi
13
3 / 0 / 3
8,035
670
3,714
3,213
1,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 0 / 2
8,056
671
7,845
7,325
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Fuzzybooty
Charybdis
13
2 / 1 / 0
7,549
629
5,337
8,125
2,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
3 / 0 / 4
7,302
609
2,659
6,871
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
14
15
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
L
Jing Wei
0
0
0
0
W
Hercules
2
0
1
2.5
W
Baron Samedi
DandyDino
Baron Samedi
3
0
3
4.5
W
4
0
2
5
W
Charybdis
Fuzzybooty
Charybdis
2
1
0
2
L
Scylla
Gtown1228
Scylla
0
7
0
0
L
Mercury
Mr_doritoman
Mercury
1
0
0
1
L
0
5
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,483
Damage
23,490
36,597
Taken
31,985
15,180
Mitigated
13,976
5,231
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,955
425
52
1,552
9,848
5,421
0
813
9,035
12,516
0
L
Jing Wei
1,911
1,349
0
1,393
4,293
959
0
144
4,109
0
34,564
W
Hercules
3,935
791
0
1,694
6,451
4,183
0
1,052
5,379
0
28,198
W
Baron Samedi
DandyDino
Baron Samedi
3,714
497
0
955
3,213
1,235
2,072
1,044
1,949
52,507
3,060
W
7,845
630
89
2,346
7,325
3,850
177
0
6,926
45,417
1,830
W
Charybdis
Fuzzybooty
Charybdis
5,337
3,468
0
5,102
8,125
2,381
0
2,514
5,571
0
64,735
L
Scylla
Gtown1228
Scylla
3,399
275
0
648
7,220
1,512
0
2,547
4,673
35,464
0
L
Mercury
Mr_doritoman
Mercury
1,423
592
0
349
5,066
1,670
0
141
4,885
0
43,977
L
2,795
1,251
0
1,237
10,170
5,618
0
6,478
2,835
0
39,033
W
2,659
693
0
2,336
6,871
2,327
0
1,320
5,407
0
52,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
37,248
333
Minions Killed
459
0
Camps Cleared
0
1,218,543
Distance Traveled
1,274,689
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,506
459
9
1
0
271,574
0
L
Jing Wei
5,437
453
70
6
0
240,977
0
W
Hercules
6,306
526
36
3
0
267,415
3
W
Baron Samedi
8,035
670
114
10
0
218,493
0
W
Cthulhu
8,056
671
102
9
0
265,028
0
W
Charybdis
7,549
629
117
10
0
225,430
0
L
Scylla
5,921
493
80
7
0
210,655
0
L
Mercury
5,810
484
92
8
0
274,829
6
L
Vamana
6,283
524
82
7
0
220,508
0
W
Bastet
7,302
609
90
8
0
298,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role