Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum IV
Lock_in808
Janus
Platinum IV
Level 96
God Stats
1W - 4L
1,087 SR
Queue Stats
263W - 255L
1,620 MMR
Solo
King Arthur
King Arthur
Gold I
MMudryk
King Arthur
Gold I
Level 100
God Stats
3W - 0L
1,873 SR
Queue Stats
57W - 44L
1,602 MMR
Solo
Pele
Pele
Gold II
SandroMalandro
Pele
Gold II
Level 104
God Stats
6W - 2L
1,865 SR
Queue Stats
281W - 284L
1,651 MMR
Solo
Cerberus
Cerberus
Gold IV
Scientaku
Cerberus
Gold IV
Level 158
God Stats
3W - 2L
1,351 SR
Queue Stats
40W - 33L
1,538 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,535 SR
1,582 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,490 SR
1,609 MMR
Susano
Susano
Gold III
Aveqzy Hades
Susano
Gold III
Level 145
God Stats
41W - 35L
1,616 SR
Queue Stats
192W - 198L
1,555 MMR
Solo
Agni
Agni
Platinum III
FabyElCrack
Agni
Platinum III
Level 172
God Stats
15W - 14L
1,632 SR
Queue Stats
223W - 208L
1,671 MMR
Solo
Hel
Hel
Platinum IV
Fumiii
Hel
Platinum IV
Level 174
God Stats
0W - 3L
1,236 SR
Queue Stats
92W - 86L
1,663 MMR
Solo
Cupid
Cupid
Gold V
JackizGodly
Cupid
Gold V
Level 76
God Stats
6W - 7L
1,734 SR
Queue Stats
18W - 26L
1,623 MMR
Solo
Amaterasu
Amaterasu
Gold II
truhan08
Amaterasu
Gold II
Level 136
God Stats
1W - 2L
1,230 SR
Queue Stats
406W - 394L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 3 / 0
3,915
559
2,838
4,735
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
9
2 / 0 / 0
4,840
691
1,286
3,147
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MMudryk
King Arthur
9
1 / 0 / 1
5,162
737
1,871
4,068
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 0 / 3
4,361
623
1,179
3,243
782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Scientaku
Cerberus
8
1 / 0 / 0
4,413
630
3,664
5,628
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Nu WaFreyaChang'eMedusa

VS

Bans
OdinAresCthulhuSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
5
1 / 1 / 0
3,750
536
277
2,805
668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
4,595
656
2,276
2,638
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
Fumiii
Hel
7
0 / 2 / 0
3,796
542
1,656
3,385
606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 0 / 1
4,011
573
4,576
3,878
885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
truhan08
Amaterasu
6
0 / 1 / 2
4,123
589
2,557
6,226
2,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
3
3
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
3
0
0
L
Susano
1
1
0
1
L
0
1
0
0
L
Hel
Fumiii
Hel
0
2
0
0
L
2
0
1
2.5
W
Janus
2
0
0
2
W
King Arthur
MMudryk
King Arthur
1
0
1
1.5
W
1
0
3
2.5
W
Cerberus
Scientaku
Cerberus
1
0
0
1
L
Amaterasu
truhan08
Amaterasu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,838
Damage
11,342
20,821
Taken
18,932
7,445
Mitigated
5,057
9,153
Healing
8,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,838
1,597
0
1,060
4,735
1,080
0
0
4,735
0
27,748
L
Susano
277
96
0
1,091
2,805
668
0
655
2,147
0
9,327
L
2,276
45
0
750
2,638
643
0
648
1,938
28,671
365
L
Hel
Fumiii
Hel
1,656
265
0
1,529
3,385
606
0
84
3,301
18,065
0
L
4,576
2,655
249
1,922
3,878
885
0
1,112
2,766
0
20,210
W
Janus
1,286
212
0
845
3,147
896
0
1,718
1,271
29,051
0
W
King Arthur
MMudryk
King Arthur
1,871
257
0
1,640
4,068
1,664
0
1,583
2,485
1,905
31,747
W
1,179
303
0
2,412
3,243
782
0
360
2,801
0
23,387
W
Cerberus
Scientaku
Cerberus
3,664
597
0
3,196
5,628
3,023
0
0
5,628
8,485
2,021
L
Amaterasu
truhan08
Amaterasu
2,557
1,198
0
2,518
6,226
2,255
0
2,181
4,045
0
10,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,691
Gold Earned
20,275
270
Minions Killed
181
0
Camps Cleared
0
758,762
Distance Traveled
664,644
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,915
559
53
8
0
140,484
0
L
Susano
3,750
536
25
4
0
102,933
0
L
Agni
4,595
656
66
9
0
136,312
0
L
Hel
3,796
542
40
6
0
133,037
3
L
Cupid
4,011
573
42
6
0
149,277
0
W
Janus
4,840
691
64
9
0
154,982
0
W
King Arthur
5,162
737
76
11
0
139,535
0
W
Pele
4,361
623
54
8
0
159,635
0
W
Cerberus
4,413
630
23
3
0
164,126
0
L
Amaterasu
4,123
589
8
1
0
143,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role