Player Matchup

Cerberus
Cerberus
Angel12Nene
Cerberus
Level 101
God Stats
0W - 4L
1,090 SR
Queue Stats
146W - 151L
1,438 Elo+
Party 1
Pele
Pele
BreadTrapper
Pele
Level 54
God Stats
8W - 8L
1,601 SR
Queue Stats
50W - 53L
1,434 Elo+
Party 1
Lancelot
Lancelot
Shanks oh p
Lancelot
Level 6
God Stats
3W - 5L
1,756 SR
Queue Stats
14W - 11L
1,733 Elo+
Party 1
Jing Wei
Jing Wei
Spacelettuce203
Jing Wei
Level 79
God Stats
1W - 3L
1,229 SR
Queue Stats
118W - 118L
1,435 Elo+
Party 1
Thoth
Thoth
iamdom24
Thoth
Level 62
God Stats
1W - 3L
1,210 SR
Queue Stats
335W - 324L
1,452 Elo+
Solo
Team Averages
Level 60
1,377 SR
1,499 Elo+

VS

Team Averages
Level 75
1,511 SR
1,453 Elo+
Charybdis
Charybdis
FentyTrapper
Charybdis
Level 68
God Stats
34W - 27L
1,611 SR
Queue Stats
330W - 328L
1,500 Elo+
Party 3
Nox
Nox
INF-Fiama
Nox
Level 99
God Stats
6W - 3L
1,504 SR
Queue Stats
257W - 240L
1,420 Elo+
Party 2
Da Ji
Da Ji
INF-VILE
Da Ji
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
166W - 160L
1,419 Elo+
Party 2
Mulan
Mulan
Inhaleshadow
Mulan
Level 87
God Stats
49W - 26L
1,629 SR
Queue Stats
418W - 435L
1,493 Elo+
Party 3
Achilles
Achilles
NETmin HD12
Achilles
Level 63
God Stats
3W - 8L
1,311 SR
Queue Stats
109W - 112L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Angel12Nene
Cerberus
8
0 / 6 / 0
4,990
499
1,911
10,456
5,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 7 / 1
5,559
556
2,824
9,457
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Shanks oh p
Lancelot
10
2 / 3 / 2
5,618
562
2,789
6,809
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
8
0 / 6 / 2
4,732
473
4,749
7,220
1,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
iamdom24
Thoth
10
3 / 2 / 1
5,671
567
4,539
5,523
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FentyTrapper
Charybdis
11
3 / 2 / 7
6,909
691
5,971
7,324
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 4
5,927
593
3,500
3,682
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
INF-VILE
Da Ji
10
4 / 2 / 1
5,689
569
1,649
6,804
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
11 / 2 / 2
7,147
715
10,564
9,565
4,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Achilles
NETmin HD12
Achilles
12
6 / 0 / 0
7,102
710
5,467
5,476
2,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
24
24
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Angel12Nene
Cerberus
0
6
0
0
L
1
7
1
0.21
W
Charybdis
FentyTrapper
Charybdis
3
2
7
3.25
W
0
0
4
2
W
Da Ji
INF-VILE
Da Ji
4
2
1
2.25
W
11
2
2
6
W
Achilles
NETmin HD12
Achilles
6
0
0
6
L
Lancelot
Shanks oh p
Lancelot
2
3
2
1
L
Jing Wei
0
6
2
0.17
L
Thoth
iamdom24
Thoth
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,812
Damage
27,151
39,465
Taken
32,851
12,034
Mitigated
12,414
8,152
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Angel12Nene
Cerberus
1,911
159
0
2,839
10,456
5,337
0
0
10,263
26,313
0
L
2,824
966
0
1,825
9,457
1,807
0
1,237
7,873
0
21,615
W
Charybdis
FentyTrapper
Charybdis
5,971
3,336
0
2,665
7,324
2,077
147
946
6,378
0
45,303
W
3,500
610
0
726
3,682
1,128
785
1,558
2,124
33,260
1,633
W
Da Ji
INF-VILE
Da Ji
1,649
208
0
2,883
6,804
2,101
0
1,765
5,039
0
25,087
W
10,564
2,628
0
2,329
9,565
4,135
0
1,639
7,926
148
32,707
W
Achilles
NETmin HD12
Achilles
5,467
1,236
0
1,924
5,476
2,973
0
542
4,934
0
38,955
L
Lancelot
Shanks oh p
Lancelot
2,789
890
0
1,890
6,809
1,977
0
0
6,772
0
24,878
L
Jing Wei
4,749
3,735
0
427
7,220
1,445
0
797
6,381
0
24,177
L
Thoth
iamdom24
Thoth
4,539
127
0
1,171
5,523
1,468
0
1,191
4,222
28,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,570
Gold Earned
32,774
251
Minions Killed
290
0
Camps Cleared
0
1,012,329
Distance Traveled
983,754
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,990
499
78
8
0
185,898
2
L
Pele
5,559
556
39
4
0
192,809
0
W
Charybdis
6,909
691
70
7
0
180,843
0
W
Nox
5,927
593
62
6
0
198,452
0
W
Da Ji
5,689
569
45
5
0
190,792
0
W
Mulan
7,147
715
48
5
0
210,817
3
W
Achilles
7,102
710
65
7
0
202,850
0
L
Lancelot
5,618
562
45
5
0
245,496
0
L
Jing Wei
4,732
473
34
3
0
202,435
0
L
Thoth
5,671
567
55
6
0
185,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role