Player Matchup

Kuzenbo
Kuzenbo
Lcorona27
Kuzenbo
Level 109
God Stats
2W - 2L
1,284 SR
Queue Stats
215W - 219L
1,420 Elo+
Party 3
Nemesis
Nemesis
RODRIGORAR
Nemesis
Level 68
God Stats
6W - 3L
1,478 SR
Queue Stats
148W - 135L
1,428 Elo+
Solo
Anubis
Anubis
X420XBlazeitX-_-
Anubis
Level 151
God Stats
3W - 7L
1,309 SR
Queue Stats
67W - 83L
1,478 Elo+
Party 1
Ullr
Ullr
arturo dat
Ullr
Level 100
God Stats
2W - 2L
1,093 SR
Queue Stats
124W - 116L
1,517 Elo+
Party 3
Horus
Horus
temp-1875285
Horus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 92L
1,528 Elo+
Party 1
Team Averages
Level 99
1,333 SR
1,474 Elo+

VS

Team Averages
Level 84
1,626 SR
1,509 Elo+
Fenrir
Fenrir
Pokeycat Gaming
Fenrir
Level 69
God Stats
0W - 5L
1,500 SR
Queue Stats
412W - 380L
1,540 Elo+
Party 2
Ares
Ares
Succulint we we
Ares
Level 18
God Stats
0W - 1L
1,714 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
SupernovaCB
Shiva
Level 115
God Stats
2W - 3L
1,695 SR
Queue Stats
410W - 360L
1,528 Elo+
Party 2
Hachiman
Hachiman
TILLHOX
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 113L
1,448 Elo+
Solo
Janus
Janus
n0tkilla
Janus
Level 90
God Stats
21W - 12L
1,718 SR
Queue Stats
417W - 394L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Lcorona27
Kuzenbo
12
3 / 6 / 4
7,568
445
7,764
16,824
15,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
RODRIGORAR
Nemesis
16
6 / 1 / 5
9,157
539
5,737
10,810
4,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
9 / 2 / 4
9,727
572
15,301
9,146
3,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 8
7,717
454
10,012
9,657
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 8
7,496
441
3,786
11,572
6,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 1
8,009
471
7,239
11,585
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 5 / 4
7,580
446
3,561
15,959
11,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
4 / 2 / 3
9,851
579
8,309
11,591
3,477
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
TILLHOX
Hachiman
11
2 / 5 / 2
7,276
428
8,056
14,067
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Janus
n0tkilla
Janus
13
1 / 3 / 2
7,935
467
5,492
8,472
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
20
Kills
13
13
Deaths
20
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Lcorona27
Kuzenbo
3
6
4
0.83
L
5
5
1
1.1
W
Nemesis
RODRIGORAR
Nemesis
6
1
5
8.5
L
1
5
4
0.6
L
4
2
3
2.75
L
Hachiman
TILLHOX
Hachiman
2
5
2
0.6
W
9
2
4
5.5
W
2
1
8
6
L
Janus
n0tkilla
Janus
1
3
2
0.67
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,600
Damage
32,657
58,009
Taken
61,674
33,592
Mitigated
24,686
11,791
Healing
11,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Lcorona27
Kuzenbo
7,764
2,354
0
2,190
16,824
15,798
188
3,131
13,612
25,870
362
L
7,239
876
0
871
11,585
3,724
0
4,597
6,912
0
46,354
W
Nemesis
RODRIGORAR
Nemesis
5,737
1,007
0
1,125
10,810
4,328
0
1,696
8,952
0
67,106
L
3,561
219
0
1,086
15,959
11,767
112
5,081
10,464
17,938
0
L
8,309
1,674
400
3,370
11,591
3,477
0
2,464
8,753
0
69,567
L
Hachiman
TILLHOX
Hachiman
8,056
3,649
0
4,268
14,067
4,147
0
4,011
9,507
0
49,016
W
15,301
634
0
5,393
9,146
3,517
1,744
2,164
6,826
75,514
1,235
W
10,012
2,981
0
632
9,657
3,301
1,135
839
8,816
0
44,768
L
Janus
n0tkilla
Janus
5,492
399
0
1,160
8,472
1,571
486
5,452
2,950
57,210
328
W
3,786
1,950
340
2,111
11,572
6,648
495
679
10,815
0
35,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,665
Gold Earned
40,651
390
Minions Killed
404
0
Camps Cleared
0
1,746,553
Distance Traveled
1,581,796
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,568
445
43
3
0
328,995
0
L
Fenrir
8,009
471
57
3
0
366,105
0
W
Nemesis
9,157
539
105
6
0
431,951
0
L
Ares
7,580
446
20
1
0
306,336
0
L
Shiva
9,851
579
126
7
0
320,598
0
L
Hachiman
7,276
428
82
5
0
270,230
3
W
Anubis
9,727
572
118
7
0
310,401
3
W
Ullr
7,717
454
64
4
0
335,717
0
L
Janus
7,935
467
119
7
0
318,527
0
W
Horus
7,496
441
60
4
0
339,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role