Player Matchup

Sol
Sol
ArsenicProdigy
Sol
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 48L
1,581 Elo+
Party 3
Thanatos
Thanatos
BigManicotti
Thanatos
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,310 Elo+
Party 3
Erlang Shen
Erlang Shen
SlaveTrader
Erlang Shen
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 33L
1,214 Elo+
Party 2
Anubis
Anubis
WestonSM
Anubis
Level 29
God Stats
11W - 14L
1,291 SR
Queue Stats
51W - 57L
1,214 Elo+
Party 2
Bellona
Bellona
chromiehomie17
Bellona
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 57L
1,214 Elo+
Party 2
Team Averages
Level 48
1,458 SR
1,307 Elo+

VS

Team Averages
Level 27
1,313 SR
1,162 Elo+
Sol
Sol
PerkyJickson
Sol
Level 37
God Stats
2W - 3L
1,802 SR
Queue Stats
5W - 5L
1,740 Elo+
Solo
Bacchus
Bacchus
SrAlphonse
Bacchus
Level 5
God Stats
0W - 4L
1,231 SR
Queue Stats
0W - 7L
992 Elo+
Party 1
Hachiman
Hachiman
SrRanchito
Hachiman
Level 41
God Stats
0W - 4L
1,182 SR
Queue Stats
0W - 8L
1,045 Elo+
Party 1
Fenrir
Fenrir
Sr__Daarkk
Fenrir
Level 27
God Stats
0W - 8L
1,159 SR
Queue Stats
0W - 8L
1,045 Elo+
Party 1
Charybdis
Charybdis
Sr_mau88
Charybdis
Level 25
God Stats
0W - 6L
1,191 SR
Queue Stats
0W - 7L
992 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 0 / 6
12,061
635
30,499
15,208
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Thanatos
BigManicotti
Thanatos
17
11 / 5 / 8
11,455
603
13,030
17,905
6,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
SlaveTrader
Erlang Shen
16
3 / 3 / 6
10,324
543
5,659
14,639
9,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
WestonSM
Anubis
18
15 / 3 / 4
13,256
698
18,854
11,114
4,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 3 / 14
10,336
544
7,821
16,452
13,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 2
9,336
491
14,375
19,425
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
SrAlphonse
Bacchus
11
1 / 4 / 7
6,972
367
2,381
17,798
6,138
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
SrRanchito
Hachiman
13
2 / 9 / 5
7,557
398
7,678
14,208
2,833
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Fenrir
Sr__Daarkk
Fenrir
15
7 / 11 / 3
9,351
492
11,260
20,603
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
Sr_mau88
Charybdis
10
1 / 10 / 4
6,492
342
3,661
15,583
3,778
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
35
43
Kills
14
14
Deaths
43
38
Assists
21
Player
Kills
Deaths
Assists
KDA
W
12
0
6
15
W
Thanatos
BigManicotti
Thanatos
11
5
8
3
L
3
9
2
0.44
W
Erlang Shen
SlaveTrader
Erlang Shen
3
3
6
2
L
Bacchus
SrAlphonse
Bacchus
1
4
7
1.13
L
Hachiman
SrRanchito
Hachiman
2
9
5
0.5
L
Fenrir
Sr__Daarkk
Fenrir
7
11
3
0.77
L
Charybdis
Sr_mau88
Charybdis
1
10
4
0.3
W
Anubis
WestonSM
Anubis
15
3
4
5.67
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,863
Damage
39,355
75,318
Taken
87,617
39,036
Mitigated
23,382
42,425
Healing
13,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,499
11,433
0
11,392
15,208
5,391
7,938
1,158
14,050
128,399
10,487
W
Thanatos
BigManicotti
Thanatos
13,030
3,564
0
14,705
17,905
6,431
86
2,698
15,207
0
79,148
L
14,375
3,705
0
4,772
19,425
4,482
0
7,285
11,579
55,369
4,315
W
Erlang Shen
SlaveTrader
Erlang Shen
5,659
1,716
2,714
4,617
14,639
9,369
898
2,921
11,718
0
20,610
L
Bacchus
SrAlphonse
Bacchus
2,381
33
0
4,466
17,798
6,138
0
11,585
6,125
9,135
0
L
Hachiman
SrRanchito
Hachiman
7,678
3,372
0
1,426
14,208
2,833
60
8,100
6,108
0
36,906
L
Fenrir
Sr__Daarkk
Fenrir
11,260
1,847
0
893
20,603
6,151
0
12,034
8,396
0
48,443
L
Charybdis
Sr_mau88
Charybdis
3,661
1,111
544
1,781
15,583
3,778
0
9,862
5,672
0
18,839
W
Anubis
WestonSM
Anubis
18,854
427
0
4,758
11,114
4,723
4,982
2,908
8,206
96,719
3,376
W
7,821
1,828
0
4,239
16,452
13,122
723
7,115
9,337
0
40,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,432
Gold Earned
39,708
554
Minions Killed
237
0
Camps Cleared
0
1,775,779
Distance Traveled
1,708,363
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,061
635
201
11
0
327,295
0
W
Thanatos
11,455
603
91
5
0
404,042
0
L
Sol
9,336
491
91
5
0
306,599
1
W
Erlang Shen
10,324
543
27
1
0
368,485
0
L
Bacchus
6,972
367
8
0
0
372,627
0
L
Hachiman
7,557
398
42
2
0
343,134
0
L
Fenrir
9,351
492
70
4
0
362,950
0
L
Charybdis
6,492
342
26
1
0
323,053
0
W
Anubis
13,256
698
171
9
0
309,630
0
W
Bellona
10,336
544
64
3
0
366,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role