Player Matchup

Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver IV
Kioger
Athena
Silver IV
Level 55
God Stats
2W - 8L
1,652 SR
Queue Stats
30W - 36L
1,189 MMR
Solo
Pele
Pele
Silver I
MikeCaulkurtz
Pele
Silver I
Level 59
God Stats
3W - 3L
1,393 SR
Queue Stats
89W - 91L
1,195 MMR
Solo
Sol
Sol
Gold V
Notyalc2
Sol
Gold V
Level 82
God Stats
8W - 6L
1,656 SR
Queue Stats
314W - 331L
1,194 MMR
Solo
Fenrir
Fenrir
Gold V
Rogelio29
Fenrir
Gold V
Level 127
God Stats
7W - 9L
1,461 SR
Queue Stats
211W - 216L
1,216 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,532 SR
1,259 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,429 SR
1,201 MMR
Janus
Janus
Silver I
BtCarlos
Janus
Silver I
Level 144
God Stats
1W - 3L
1,338 SR
Queue Stats
59W - 70L
1,230 MMR
Party 1
Xbalanque
Xbalanque
Silver I
GhostKhalifuh
Xbalanque
Silver I
Level 142
God Stats
0W - 2L
1,321 SR
Queue Stats
105W - 119L
1,172 MMR
Solo
Arachne
Arachne
Silver I
SantiagoGRIZZLY
Arachne
Silver I
Level 64
God Stats
5W - 9L
1,599 SR
Queue Stats
61W - 67L
1,206 MMR
Party 1
Loki
Loki
Silver II
UndyingLegacy
Loki
Silver II
Level 205
God Stats
0W - 2L
1,388 SR
Queue Stats
98W - 108L
1,197 MMR
Solo
Amaterasu
Amaterasu
Bronze III
lilldannyy
Amaterasu
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,197 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
6 / 0 / 4
8,277
752
8,152
5,218
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Kioger
Athena
10
3 / 1 / 4
6,801
618
3,029
7,555
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 1 / 1
8,766
797
6,060
6,614
2,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
0 / 2 / 1
6,535
594
3,257
5,758
1,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fenrir
Rogelio29
Fenrir
13
6 / 0 / 2
7,193
654
4,283
7,898
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
ApolloBastetNu WaThanatosChang'e

VS

Bans
BacchusAwilixSurtrFreyaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BtCarlos
Janus
9
0 / 6 / 0
5,397
491
2,858
6,965
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
GhostKhalifuh
Xbalanque
11
1 / 2 / 1
6,081
553
3,491
7,202
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 1
5,005
455
2,640
6,995
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 5 / 1
5,264
479
3,647
8,308
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
lilldannyy
Amaterasu
10
1 / 4 / 0
5,394
490
2,212
8,757
7,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
19
Kills
4
4
Deaths
19
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
4
8
L
Janus
BtCarlos
Janus
0
6
0
0
L
Xbalanque
GhostKhalifuh
Xbalanque
1
2
1
0.75
W
Athena
Kioger
Athena
3
1
4
5
W
4
1
1
4.5
W
0
2
1
0.25
W
Fenrir
Rogelio29
Fenrir
6
0
2
7
L
0
2
1
0.25
L
2
5
1
0.5
L
Amaterasu
lilldannyy
Amaterasu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,781
Damage
14,848
33,043
Taken
38,227
14,561
Mitigated
15,472
9,689
Healing
6,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,152
551
0
1,441
5,218
1,500
348
2,035
2,841
57,361
821
L
Janus
BtCarlos
Janus
2,858
255
0
875
6,965
1,920
0
4,809
2,156
29,837
1,022
L
Xbalanque
GhostKhalifuh
Xbalanque
3,491
1,218
0
2,073
7,202
2,182
0
2,411
4,791
0
36,598
W
Athena
Kioger
Athena
3,029
1,126
0
2,344
7,555
5,896
112
726
6,795
13,875
0
W
6,060
1,262
0
1,602
6,614
2,517
0
0
6,614
0
62,765
W
3,257
907
0
2,995
5,758
1,296
964
0
5,758
38,111
9,016
W
Fenrir
Rogelio29
Fenrir
4,283
1,033
0
1,307
7,898
3,352
0
117
7,741
0
46,608
L
2,640
1,951
0
2,402
6,995
1,648
0
2,107
4,888
0
24,820
L
3,647
938
0
445
8,308
2,100
0
4,786
3,522
0
27,215
L
Amaterasu
lilldannyy
Amaterasu
2,212
1,033
0
914
8,757
7,622
0
107
8,650
0
25,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,572
Gold Earned
27,141
432
Minions Killed
257
0
Camps Cleared
0
1,189,489
Distance Traveled
1,128,088
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,277
752
108
10
0
229,012
4
L
Janus
5,397
491
72
7
0
208,392
0
L
Xbalanque
6,081
553
64
6
0
237,353
3
W
Athena
6,801
618
22
2
0
234,733
7
W
Pele
8,766
797
132
12
0
241,948
4
W
Sol
6,535
594
89
8
0
221,865
3
W
Fenrir
7,193
654
81
7
0
261,931
3
L
Arachne
5,005
455
45
4
0
212,428
1
L
Loki
5,264
479
31
3
0
233,935
0
L
Amaterasu
5,394
490
45
4
0
235,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role