Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
GhstPants
Sol
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,112 Elo+
Party 2
Horus
Horus
PygmyShark
Horus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,112 Elo+
Party 2
Ares
Ares
Spankzy
Ares
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,288 Elo+
Party 2
Hera
Hera
Spikenhydra
Hera
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,112 Elo+
Party 2
Team Averages
Level 70
1,500 SR
1,225 Elo+

VS

Team Averages
Level 81
1,481 SR
1,520 Elo+
Chiron
Chiron
 
Chiron
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Lachito_31
Neith
Level 45
God Stats
2W - 1L
1,271 SR
Queue Stats
38W - 55L
1,386 Elo+
Solo
Chang'e
Chang'e
PluralNebula427
Chang'e
Level 64
God Stats
35W - 16L
1,522 SR
Queue Stats
115W - 105L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
UHHHHHHHBURGER
Zhong Kui
Level 149
God Stats
1W - 2L
1,341 SR
Queue Stats
127W - 110L
1,687 Elo+
Party 1
Achilles
Achilles
xWolft120
Achilles
Level 64
God Stats
22W - 17L
1,773 SR
Queue Stats
270W - 249L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
1 / 4 / 1
4,970
497
5,342
8,884
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
4,556
456
3,996
5,730
1,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
8
1 / 4 / 0
5,063
506
1,398
8,524
3,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ares
Spankzy
Ares
7
0 / 4 / 0
4,566
457
1,547
8,481
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 1
5,639
564
3,350
4,589
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
3 / 0 / 0
7,271
727
5,624
5,545
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
10
1 / 0 / 4
6,111
611
5,051
4,582
1,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 1 / 5
6,052
605
2,486
6,838
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
UHHHHHHHBURGER
Zhong Kui
12
5 / 1 / 5
6,829
683
6,428
5,863
3,706
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
xWolft120
Achilles
11
5 / 0 / 7
6,990
699
5,041
7,779
5,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
17
17
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
1
0.38
W
Chiron
 
Chiron
3
0
0
3
L
0
2
0
0
W
Neith
1
0
4
3
W
3
1
5
5.5
L
Horus
1
4
0
0.25
L
Ares
Spankzy
Ares
0
4
0
0
L
0
3
1
0.17
W
Zhong Kui
UHHHHHHHBURGER
Zhong Kui
5
1
5
7.5
W
Achilles
xWolft120
Achilles
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,633
Damage
24,630
36,208
Taken
30,607
13,482
Mitigated
14,216
6,517
Healing
15,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,342
1,469
0
856
8,884
2,966
0
3,188
5,696
0
29,751
W
Chiron
 
Chiron
5,624
2,755
56
2,485
5,545
1,734
182
436
4,953
0
53,860
L
3,996
1,906
0
1,274
5,730
1,188
0
821
4,909
23,752
0
W
Neith
5,051
954
0
1,898
4,582
1,775
0
2,319
2,263
0
35,586
W
2,486
350
442
4,141
6,838
1,790
180
1,061
5,741
30,712
0
L
Horus
1,398
545
210
2,756
8,524
3,928
0
1,354
7,170
0
15,811
L
Ares
Spankzy
Ares
1,547
242
0
921
8,481
4,182
0
1,323
7,158
5,231
0
L
3,350
335
0
500
4,589
1,218
0
1,978
2,611
35,650
340
W
Zhong Kui
UHHHHHHHBURGER
Zhong Kui
6,428
766
0
2,919
5,863
3,706
611
1,959
3,867
49,219
1,078
W
Achilles
xWolft120
Achilles
5,041
1,237
0
3,253
7,779
5,211
210
3,046
4,733
0
28,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,794
Gold Earned
33,253
235
Minions Killed
336
0
Camps Cleared
0
1,038,157
Distance Traveled
1,043,725
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,970
497
59
6
0
230,622
0
W
Chiron
7,271
727
96
10
0
204,952
0
L
Sol
4,556
456
39
4
0
201,444
0
W
Neith
6,111
611
67
7
0
185,368
3
W
Chang'e
6,052
605
57
6
0
213,317
2
L
Horus
5,063
506
37
4
0
206,483
0
L
Ares
4,566
457
8
1
0
180,623
0
L
Hera
5,639
564
92
9
0
218,985
0
W
Zhong Kui
6,829
683
70
7
0
210,841
0
W
Achilles
6,990
699
46
5
0
229,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role