Player Matchup

Neith
Neith
AmericaHorus11
Neith
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
ElectroIII
Thanatos
Level 59
God Stats
5W - 4L
1,647 SR
Queue Stats
166W - 156L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
NonNex_Of_Lexel
Kumbhakarna
Level 155
God Stats
8W - 7L
1,368 SR
Queue Stats
194W - 204L
1,495 Elo+
Party 1
Rama
Rama
cYb3R_ddj23
Rama
Level 145
God Stats
7W - 3L
1,580 SR
Queue Stats
98W - 110L
1,429 Elo+
Party 1
Bellona
Bellona
sokeytor
Bellona
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 187L
1,498 Elo+
Party 1
Team Averages
Level 110
1,519 SR
1,484 Elo+

VS

Team Averages
Level 109
1,583 SR
1,495 Elo+
Baron Samedi
Baron Samedi
Bunnylovesrj15
Baron Samedi
Level 128
God Stats
3W - 2L
1,616 SR
Queue Stats
53W - 53L
1,445 Elo+
Solo
Nut
Nut
PhaseMcChickenn
Nut
Level 84
God Stats
34W - 21L
1,500 SR
Queue Stats
159W - 121L
1,524 Elo+
Party 2
Cliodhna
Cliodhna
Possum__Princess
Cliodhna
Level 151
God Stats
40W - 28L
1,488 SR
Queue Stats
257W - 228L
1,524 Elo+
Solo
Bacchus
Bacchus
TBABY1320
Bacchus
Level 59
God Stats
6W - 5L
1,594 SR
Queue Stats
198W - 182L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
devinJS
Morgan Le Fay
Level 122
God Stats
19W - 11L
1,718 SR
Queue Stats
263W - 243L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 1
6,916
384
2,761
14,898
4,036
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Thanatos
ElectroIII
Thanatos
14
2 / 10 / 1
8,414
467
7,974
20,816
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kumbhakarna
NonNex_Of_Lexel
Kumbhakarna
13
1 / 4 / 4
7,939
441
5,013
16,431
11,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
5 / 5 / 1
8,571
476
5,417
12,605
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
sokeytor
Bellona
15
0 / 1 / 2
9,316
518
7,210
14,257
12,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bunnylovesrj15
Baron Samedi
15
1 / 1 / 2
9,056
503
5,829
9,094
5,205
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 10
9,154
509
11,752
9,635
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 1 / 10
9,455
525
13,133
15,963
7,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
TBABY1320
Bacchus
15
5 / 5 / 6
9,618
534
6,838
15,281
14,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
devinJS
Morgan Le Fay
18
18 / 0 / 6
12,003
667
21,888
7,509
3,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
8
Kills
32
32
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
12
1
0.04
W
Baron Samedi
Bunnylovesrj15
Baron Samedi
1
1
2
2
L
Thanatos
ElectroIII
Thanatos
2
10
1
0.25
L
Kumbhakarna
NonNex_Of_Lexel
Kumbhakarna
1
4
4
0.75
W
4
1
10
9
W
4
1
10
9
W
Bacchus
TBABY1320
Bacchus
5
5
6
1.6
L
5
5
1
1.1
W
Morgan Le Fay
devinJS
Morgan Le Fay
18
0
6
21
L
Bellona
sokeytor
Bellona
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,375
Damage
59,440
79,007
Taken
57,482
37,151
Mitigated
33,742
22,370
Healing
27,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,761
774
0
1,743
14,898
4,036
368
8,853
5,293
0
29,045
W
Baron Samedi
Bunnylovesrj15
Baron Samedi
5,829
848
0
5,252
9,094
5,205
174
138
8,916
53,385
0
L
Thanatos
ElectroIII
Thanatos
7,974
1,788
0
11,091
20,816
6,179
0
7,522
12,924
0
56,122
L
Kumbhakarna
NonNex_Of_Lexel
Kumbhakarna
5,013
432
0
2,980
16,431
11,332
0
4,715
11,558
29,256
1,840
W
11,752
7,926
0
4,407
9,635
3,643
1,533
1,300
8,093
0
66,149
W
13,133
1,154
0
9,726
15,963
7,092
0
670
15,173
0
71,142
W
Bacchus
TBABY1320
Bacchus
6,838
651
0
3,744
15,281
14,729
100
2,147
12,805
37,708
1,886
L
5,417
4,607
0
2,326
12,605
3,374
615
5,372
7,129
0
47,806
W
Morgan Le Fay
devinJS
Morgan Le Fay
21,888
1,134
417
4,050
7,509
3,073
372
220
7,289
84,879
3,326
L
Bellona
sokeytor
Bellona
7,210
1,136
0
4,230
14,257
12,230
0
5,900
8,242
0
66,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,156
Gold Earned
49,286
410
Minions Killed
476
0
Camps Cleared
0
1,603,256
Distance Traveled
1,738,354
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,916
384
47
3
0
303,102
0
W
Baron Samedi
9,056
503
111
6
0
304,791
1
L
Thanatos
8,414
467
95
5
0
346,694
4
L
Kumbhakarna
7,939
441
68
4
0
335,726
0
W
Nut
9,154
509
93
5
0
332,069
0
W
Cliodhna
9,455
525
98
5
0
417,750
9
W
Bacchus
9,618
534
52
3
0
323,360
0
L
Rama
8,571
476
82
5
0
289,220
0
W
Morgan Le Fay
12,003
667
122
7
0
360,384
4
L
Bellona
9,316
518
118
7
0
328,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role