Player Matchup

Nemesis
Nemesis
Cashirama
Nemesis
Level 156
God Stats
10W - 10L
1,527 SR
Queue Stats
75W - 88L
1,487 Elo+
Solo
Xbalanque
Xbalanque
FluffyTaco23
Xbalanque
Level 24
God Stats
6W - 6L
1,688 SR
Queue Stats
20W - 15L
1,668 Elo+
Party 3
Horus
Horus
MXT Menchaca
Horus
Level 157
God Stats
2W - 1L
1,664 SR
Queue Stats
68W - 77L
1,515 Elo+
Party 3
Scylla
Scylla
MXT_Abraham
Scylla
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 89L
1,498 Elo+
Party 3
Cerberus
Cerberus
MXT_Jorch
Cerberus
Level 126
God Stats
3W - 8L
1,410 SR
Queue Stats
12W - 32L
1,353 Elo+
Party 3
Team Averages
Level 121
1,558 SR
1,504 Elo+

VS

Team Averages
Level 95
1,680 SR
1,550 Elo+
Fenrir
Fenrir
AuronFFX
Fenrir
Level 157
God Stats
5W - 8L
1,382 SR
Queue Stats
336W - 330L
1,530 Elo+
Solo
Bacchus
Bacchus
Joe73612
Bacchus
Level 56
God Stats
23W - 17L
1,700 SR
Queue Stats
290W - 251L
1,486 Elo+
Party 2
Guan Yu
Guan Yu
JrustOnlyFans
Guan Yu
Level 49
God Stats
0W - 1L
1,757 SR
Queue Stats
83W - 66L
1,575 Elo+
Party 1
Scylla
Scylla
NUTTCASE5150
Scylla
Level 109
God Stats
48W - 39L
1,768 SR
Queue Stats
137W - 110L
1,657 Elo+
Party 1
Cernunnos
Cernunnos
RighteousPretzel
Cernunnos
Level 104
God Stats
6W - 2L
1,795 SR
Queue Stats
345W - 299L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cashirama
Nemesis
11
1 / 1 / 5
6,037
549
5,352
8,506
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
FluffyTaco23
Xbalanque
13
5 / 0 / 1
7,470
679
5,558
4,680
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 0 / 5
6,904
628
4,768
7,505
5,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Scylla
12
2 / 2 / 4
6,780
616
2,334
4,392
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
MXT_Jorch
Cerberus
12
1 / 0 / 1
6,758
614
3,917
6,275
3,551
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AuronFFX
Fenrir
9
0 / 3 / 1
5,355
487
2,544
8,883
3,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Joe73612
Bacchus
8
1 / 4 / 0
5,269
479
2,653
9,504
5,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
11
0 / 1 / 0
6,306
573
2,734
8,730
5,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
13
2 / 2 / 0
6,902
627
6,058
4,907
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
11
0 / 3 / 0
5,768
524
2,763
8,392
2,046
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
12
Kills
3
3
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AuronFFX
Fenrir
0
3
1
0.17
W
Nemesis
Cashirama
Nemesis
1
1
5
3.5
W
Xbalanque
FluffyTaco23
Xbalanque
5
0
1
5.5
L
Bacchus
Joe73612
Bacchus
1
4
0
0.25
L
Guan Yu
0
1
0
0
W
3
0
5
5.5
W
Scylla
2
2
4
2
W
Cerberus
MXT_Jorch
Cerberus
1
0
1
1.5
L
Scylla
2
2
0
1
L
Cernunnos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,929
Damage
16,752
31,358
Taken
40,416
14,123
Mitigated
17,517
11,465
Healing
8,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AuronFFX
Fenrir
2,544
531
0
1,614
8,883
3,175
0
120
8,763
0
34,779
W
Nemesis
Cashirama
Nemesis
5,352
2,339
0
1,650
8,506
3,138
0
2,576
5,930
0
43,084
W
Xbalanque
FluffyTaco23
Xbalanque
5,558
3,690
0
3,052
4,680
1,495
848
757
3,923
0
51,562
L
Bacchus
Joe73612
Bacchus
2,653
333
0
1,456
9,504
5,420
0
804
8,664
11,465
0
L
Guan Yu
2,734
634
104
2,481
8,730
5,548
0
3,657
5,033
0
43,501
W
4,768
1,719
549
2,770
7,505
5,145
0
1,977
5,456
0
15,536
W
Scylla
2,334
42
0
224
4,392
794
0
2,924
1,468
37,781
377
W
Cerberus
MXT_Jorch
Cerberus
3,917
284
0
3,220
6,275
3,551
0
448
5,556
46,325
1,259
L
Scylla
6,058
476
0
500
4,907
1,328
0
1,433
3,371
55,093
1,095
L
Cernunnos
2,763
904
0
2,276
8,392
2,046
0
0
8,392
0
42,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,949
Gold Earned
29,600
399
Minions Killed
348
0
Camps Cleared
0
1,209,634
Distance Traveled
1,144,929
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,355
487
55
5
0
243,544
0
W
Nemesis
6,037
549
69
6
0
279,614
1
W
Xbalanque
7,470
679
89
8
0
224,569
3
L
Bacchus
5,269
479
11
1
0
261,044
4
L
Guan Yu
6,306
573
82
7
0
211,396
0
W
Horus
6,904
628
21
2
0
239,830
2
W
Scylla
6,780
616
95
9
0
233,807
0
W
Cerberus
6,758
614
125
11
0
231,814
3
L
Scylla
6,902
627
112
10
0
223,169
0
L
Cernunnos
5,768
524
88
8
0
205,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role