Player Matchup

Ares
Ares
 
Ares
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
 
Cernunnos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GetSauced3235
Cu Chulainn
Level 95
God Stats
16W - 8L
1,617 SR
Queue Stats
297W - 289L
1,504 Elo+
Solo
Atlas
Atlas
Rashidi6
Atlas
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 109L
1,500 Elo+
Solo
Kukulkan
Kukulkan
YearnForTheUrn
Kukulkan
Level 127
God Stats
2W - 2L
1,743 SR
Queue Stats
174W - 157L
1,570 Elo+
Solo
Team Averages
Level 118
1,572 SR
1,515 Elo+

VS

Team Averages
Level 130
1,444 SR
1,526 Elo+
Anhur
Anhur
MooseyCobra
Anhur
Level 118
God Stats
8W - 7L
1,650 SR
Queue Stats
281W - 299L
1,467 Elo+
Solo
Achilles
Achilles
VALXUS
Achilles
Level 51
God Stats
1W - 2L
1,177 SR
Queue Stats
20W - 14L
1,585 Elo+
Party 1
Fenrir
Fenrir
fidelg
Fenrir
Level 237
God Stats
11W - 7L
1,303 SR
Queue Stats
934W - 673L
1,477 Elo+
Solo
Poseidon
Poseidon
mysniper51
Poseidon
Level 123
God Stats
2W - 3L
1,567 SR
Queue Stats
87W - 72L
1,498 Elo+
Party 1
Charon
Charon
ĐUCK
Charon
Level 122
God Stats
2W - 0L
1,521 SR
Queue Stats
85W - 57L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
4 / 6 / 5
8,857
805
5,976
13,919
15,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cernunnos
 
Cernunnos
15
1 / 4 / 5
7,926
721
7,456
8,383
3,803
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
GetSauced3235
Cu Chulainn
12
1 / 6 / 3
7,231
657
5,008
11,270
10,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Atlas
Rashidi6
Atlas
5
0 / 0 / 0
5,772
525
0
168
57
Kukulkan
16
4 / 3 / 2
8,856
805
12,117
7,184
3,086
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 12
9,114
829
8,230
7,492
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
VALXUS
Achilles
14
4 / 2 / 10
8,921
811
4,243
9,646
11,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
fidelg
Fenrir
15
4 / 3 / 12
9,061
824
5,232
11,813
12,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
mysniper51
Poseidon
18
7 / 1 / 10
10,638
967
10,438
5,284
2,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
ĐUCK
Charon
16
1 / 2 / 16
9,993
908
9,317
9,716
12,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
79
10
Kills
19
19
Deaths
11
15
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
4
6
5
1.08
L
Cernunnos
 
Cernunnos
1
4
5
0.88
L
Cu Chulainn
GetSauced3235
Cu Chulainn
1
6
3
0.42
W
3
3
12
3
L
Atlas
Rashidi6
Atlas
0
0
0
0
W
Achilles
VALXUS
Achilles
4
2
10
4.5
L
Kukulkan
4
3
2
1.67
W
Fenrir
fidelg
Fenrir
4
3
12
3.33
W
Poseidon
mysniper51
Poseidon
7
1
10
12
W
Charon
ĐUCK
Charon
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,557
Damage
37,460
40,924
Taken
43,951
32,824
Mitigated
42,643
5,968
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,976
130
185
957
13,919
15,637
0
6,806
6,805
13,235
200
L
Cernunnos
 
Cernunnos
7,456
2,754
0
1,355
8,383
3,803
0
6,003
2,293
0
16,607
L
Cu Chulainn
GetSauced3235
Cu Chulainn
5,008
626
140
1,250
11,270
10,241
0
4,562
6,409
0
7,992
W
8,230
4,686
695
879
7,492
3,454
2,160
2,801
4,600
0
16,427
L
Atlas
Rashidi6
Atlas
0
0
0
0
168
57
0
168
0
0
0
W
Achilles
VALXUS
Achilles
4,243
832
167
1,460
9,646
11,158
426
4,280
5,092
186
6,054
L
Kukulkan
12,117
163
208
1,873
7,184
3,086
0
1,909
5,275
31,055
0
W
Fenrir
fidelg
Fenrir
5,232
947
962
1,641
11,813
12,995
1,559
4,500
7,007
0
7,669
W
Poseidon
mysniper51
Poseidon
10,438
1,747
2,471
1,758
5,284
2,999
1,178
1,476
3,769
40,403
2,369
W
Charon
ĐUCK
Charon
9,317
1,718
789
1,590
9,716
12,037
364
4,501
4,915
19,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,642
Gold Earned
47,727
99
Minions Killed
125
0
Camps Cleared
0
702,746
Distance Traveled
1,035,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,857
805
14
1
0
181,374
0
L
Cernunnos
7,926
721
22
2
0
150,482
0
L
Cu Chulainn
7,231
657
11
1
0
165,411
0
W
Anhur
9,114
829
16
1
0
193,141
0
L
Atlas
5,772
525
0
0
0
96
0
W
Achilles
8,921
811
2
0
0
219,009
0
L
Kukulkan
8,856
805
52
5
0
205,383
0
W
Fenrir
9,061
824
8
1
0
211,177
0
W
Poseidon
10,638
967
78
7
0
228,697
0
W
Charon
9,993
908
21
2
0
183,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role