Player Matchup

Neith
Neith
K4N3
Neith
Level 124
God Stats
2W - 1L
1,665 SR
Queue Stats
27W - 41L
1,380 Elo+
Party 1
Baron Samedi
Baron Samedi
MAFIOSOMIKE
Baron Samedi
Level 103
God Stats
1W - 2L
1,351 SR
Queue Stats
1W - 6L
1,228 Elo+
Party 1
Hercules
Hercules
plague156
Hercules
Level 101
God Stats
1W - 3L
1,365 SR
Queue Stats
1W - 3L
1,440 Elo+
Party 1
Team Averages
Level 109
1,460 SR
1,350 Elo+

VS

Team Averages
Level 140
1,418 SR
1,450 Elo+
Athena
Athena
HelenKiller4658
Athena
Level 197
God Stats
1W - 2L
1,217 SR
Queue Stats
323W - 308L
1,500 Elo+
Solo
Chang'e
Chang'e
Will_Firejf
Chang'e
Level 137
God Stats
153W - 152L
1,538 SR
Queue Stats
316W - 342L
1,376 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
stinkieboi
Ah Muzen Cab
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
113W - 105L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
K4N3
Neith
15
1 / 3 / 3
9,803
700
7,266
8,983
3,430
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MAFIOSOMIKE
Baron Samedi
18
6 / 6 / 2
11,930
852
11,229
11,764
5,110
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hercules
plague156
Hercules
16
1 / 4 / 3
9,853
704
6,322
14,848
16,914
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 9
11,870
848
8,538
16,505
21,465
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Will_Firejf
Chang'e
18
4 / 4 / 7
11,703
836
6,716
15,463
5,384
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
stinkieboi
Ah Muzen Cab
19
5 / 1 / 7
12,445
889
13,144
7,034
2,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
13
13
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
4
9
2.13
L
Neith
K4N3
Neith
1
3
3
0.83
L
Baron Samedi
MAFIOSOMIKE
Baron Samedi
6
6
2
1.17
W
Chang'e
Will_Firejf
Chang'e
4
4
7
1.88
L
Hercules
plague156
Hercules
1
4
3
0.63
W
Ah Muzen Cab
stinkieboi
Ah Muzen Cab
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,817
Damage
28,398
35,595
Taken
39,002
25,454
Mitigated
29,402
8,865
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,538
2,143
0
1,374
16,505
21,465
492
2,698
13,783
25,949
1,835
L
Neith
K4N3
Neith
7,266
989
354
2,376
8,983
3,430
720
4,809
4,170
0
29,026
L
Baron Samedi
MAFIOSOMIKE
Baron Samedi
11,229
1,080
716
1,234
11,764
5,110
605
4,701
7,027
38,118
454
W
Chang'e
Will_Firejf
Chang'e
6,716
218
3,744
6,390
15,463
5,384
1,889
4,892
10,558
29,663
859
L
Hercules
plague156
Hercules
6,322
1,065
279
3,906
14,848
16,914
153
5,257
9,522
0
13,454
W
Ah Muzen Cab
stinkieboi
Ah Muzen Cab
13,144
5,020
0
0
7,034
2,553
1,233
3,653
3,368
0
54,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,586
Gold Earned
36,018
131
Minions Killed
162
0
Camps Cleared
0
659,140
Distance Traveled
672,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,870
848
32
2
0
200,105
0
L
Neith
9,803
700
40
3
0
226,118
0
L
Baron Samedi
11,930
852
63
5
0
199,411
0
W
Chang'e
11,703
836
51
4
0
224,376
0
L
Hercules
9,853
704
28
2
0
233,611
0
W
Ah Muzen Cab
12,445
889
79
6
0
247,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role