Player Matchup

Nut
Nut
FireFlamingous
Nut
Level 48
God Stats
15W - 15L
1,540 SR
Queue Stats
104W - 94L
1,486 Elo+
Party 2
Atlas
Atlas
MehLazlooo
Atlas
Level 119
God Stats
0W - 2L
1,284 SR
Queue Stats
99W - 82L
1,486 Elo+
Party 2
Fenrir
Fenrir
MilkMan_McSniff
Fenrir
Level 109
God Stats
40W - 29L
1,611 SR
Queue Stats
318W - 309L
1,542 Elo+
Party 3
Nox
Nox
WY4ttD3rp
Nox
Level 38
God Stats
0W - 2L
1,310 SR
Queue Stats
40W - 44L
1,479 Elo+
Solo
Freya
Freya
blackdoug_97
Freya
Level 109
God Stats
2W - 3L
1,516 SR
Queue Stats
135W - 128L
1,527 Elo+
Party 3
Team Averages
Level 85
1,452 SR
1,504 Elo+

VS

Team Averages
Level 109
1,626 SR
1,458 Elo+
Shiva
Shiva
Jetzu23
Shiva
Level 127
God Stats
1W - 1L
1,547 SR
Queue Stats
237W - 197L
1,495 Elo+
Solo
Medusa
Medusa
Llanz07
Medusa
Level 136
God Stats
4W - 1L
1,803 SR
Queue Stats
26W - 31L
1,426 Elo+
Party 1
Yu Huang
Yu Huang
NashBandicoot7
Yu Huang
Level 67
God Stats
6W - 5L
1,500 SR
Queue Stats
163W - 134L
1,497 Elo+
Solo
Athena
Athena
SquadkillaYGLT
Athena
Level 120
God Stats
4W - 7L
1,501 SR
Queue Stats
103W - 116L
1,434 Elo+
Solo
Arachne
Arachne
taenen123
Arachne
Level 95
God Stats
5W - 2L
1,782 SR
Queue Stats
24W - 27L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,272
527
4,862
7,618
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
9
0 / 1 / 2
5,186
519
4,306
8,305
4,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 5 / 2
5,116
512
1,819
7,440
2,562
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 5 / 0
5,440
544
635
6,008
1,248
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 3 / 0
5,264
526
1,245
5,243
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jetzu23
Shiva
12
4 / 0 / 2
7,041
704
3,402
5,804
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Llanz07
Medusa
10
2 / 0 / 1
5,725
573
4,827
4,166
1,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Yu Huang
11
4 / 1 / 2
6,489
649
3,979
3,532
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 3
6,019
602
3,130
8,745
6,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
taenen123
Arachne
12
5 / 0 / 5
6,682
668
6,307
7,487
2,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
16
16
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Shiva
Jetzu23
Shiva
4
0
2
5
W
Medusa
Llanz07
Medusa
2
0
1
2.5
L
Atlas
0
1
2
1
L
0
5
2
0.2
W
Yu Huang
4
1
2
5
W
1
2
3
1.25
L
1
5
0
0.2
L
0
3
0
0
W
Arachne
taenen123
Arachne
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,867
Damage
21,645
34,614
Taken
29,734
11,754
Mitigated
14,399
12,682
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,862
2,986
0
3,457
7,618
2,146
0
922
6,696
0
38,852
W
Shiva
Jetzu23
Shiva
3,402
364
0
1,623
5,804
3,533
0
899
4,559
0
40,277
W
Medusa
Llanz07
Medusa
4,827
910
0
690
4,166
1,166
265
1,231
2,935
0
41,095
L
Atlas
4,306
1,557
1,464
3,296
8,305
4,500
0
2,285
6,020
20,545
0
L
1,819
653
0
2,196
7,440
2,562
0
18
7,422
0
37,132
W
Yu Huang
3,979
452
0
500
3,532
1,126
0
672
2,860
39,668
0
W
3,130
1,061
0
2,165
8,745
6,153
0
2,579
6,166
16,458
1,394
L
635
68
0
776
6,008
1,248
0
3,718
2,290
26,833
0
L
1,245
333
0
1,493
5,243
1,298
0
0
5,243
22,561
1,158
W
Arachne
taenen123
Arachne
6,307
3,429
0
5,210
7,487
2,421
0
459
7,028
0
43,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,278
Gold Earned
31,956
274
Minions Killed
304
0
Camps Cleared
0
994,707
Distance Traveled
1,104,782
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,272
527
68
7
0
188,641
0
W
Shiva
7,041
704
70
7
0
230,894
2
W
Medusa
5,725
573
64
6
0
198,122
2
L
Atlas
5,186
519
19
2
0
209,734
4
L
Fenrir
5,116
512
61
6
0
222,948
0
W
Yu Huang
6,489
649
69
7
0
208,233
2
W
Athena
6,019
602
28
3
0
217,772
0
L
Nox
5,440
544
68
7
0
185,622
2
L
Freya
5,264
526
58
6
0
187,762
1
W
Arachne
6,682
668
73
7
0
249,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role