Player Matchup

Hera
Hera
Masters
TAKASHIROO
Hera
Masters
Level 232
God Stats
48W - 32L
1,885 SR
Queue Stats
506W - 488L
2,296 MMR
Solo
Chaac
Chaac
Diamond II
iTzIronic-
Chaac
Diamond II
Level 84
God Stats
51W - 38L
1,689 SR
Queue Stats
179W - 216L
2,324 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
iamGilgaChad
Gilgamesh
Diamond III
Level 155
God Stats
16W - 11L
1,779 SR
Queue Stats
182W - 161L
2,348 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,784 SR
2,323 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,688 SR
2,156 MMR
Horus
Horus
Platinum I
COOMSHYTLER
Horus
Platinum I
Level 114
God Stats
32W - 18L
1,713 SR
Queue Stats
538W - 551L
2,096 MMR
Party 1
Xbalanque
Xbalanque
Diamond III
ConsistentChaos
Xbalanque
Diamond III
Level 146
God Stats
35W - 25L
1,671 SR
Queue Stats
387W - 363L
2,071 MMR
Party 1
Chang'e
Chang'e
Diamond II
JackOlantern777
Chang'e
Diamond II
Level 119
God Stats
9W - 10L
1,681 SR
Queue Stats
1,437W - 1,497L
2,300 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 2
10,753
978
18,554
6,233
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
14
1 / 3 / 4
8,601
782
13,296
12,798
15,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
iamGilgaChad
Gilgamesh
15
1 / 2 / 5
9,002
818
10,818
13,661
14,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuSerqetCerberusNe ZhaMedusa

VS

Bans
KuzenboAnhurAgniHou YiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 5
8,693
790
6,715
19,607
15,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
ConsistentChaos
Xbalanque
15
3 / 3 / 4
9,003
818
10,256
16,096
13,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 3 / 3
7,987
726
4,968
11,408
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
8
Kills
7
7
Deaths
8
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
L
Xbalanque
ConsistentChaos
Xbalanque
3
3
4
1.67
L
2
3
3
1.17
W
6
2
2
3.5
W
Chaac
1
3
4
1
W
Gilgamesh
iamGilgaChad
Gilgamesh
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,668
Damage
21,939
32,692
Taken
47,111
32,199
Mitigated
32,903
6,654
Healing
18,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,715
3,259
2,188
3,917
19,607
15,508
0
8,327
11,015
91
18,252
L
Xbalanque
ConsistentChaos
Xbalanque
10,256
5,438
0
2,536
16,096
13,799
0
4,314
11,331
0
34,667
L
4,968
792
5,256
4,434
11,408
3,596
0
6,017
5,176
22,172
0
W
18,554
3,251
0
1,001
6,233
2,119
2,046
814
5,364
60,940
0
W
Chaac
13,296
1,462
0
3,675
12,798
15,666
383
2,512
10,095
0
36,005
W
Gilgamesh
iamGilgaChad
Gilgamesh
10,818
2,398
0
1,978
13,661
14,414
644
2,051
11,336
196
28,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,356
Gold Earned
25,683
150
Minions Killed
118
0
Camps Cleared
0
597,487
Distance Traveled
605,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,693
790
23
2
0
221,836
0
L
Xbalanque
9,003
818
67
6
0
193,737
0
L
Chang'e
7,987
726
28
3
0
189,857
0
W
Hera
10,753
978
87
8
0
199,948
0
W
Chaac
8,601
782
30
3
0
182,847
0
W
Gilgamesh
9,002
818
33
3
0
214,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role