Player Matchup

Nemesis
Nemesis
GreatValuePaul
Nemesis
Level 132
God Stats
4W - 3L
1,736 SR
Queue Stats
130W - 127L
1,506 Elo+
Party 2
Anubis
Anubis
MIDGOD100
Anubis
Level 156
God Stats
5W - 4L
1,386 SR
Queue Stats
287W - 350L
1,518 Elo+
Party 3
Medusa
Medusa
PineappleTV281
Medusa
Level 16
God Stats
6W - 9L
1,554 SR
Queue Stats
10W - 16L
1,472 Elo+
Party 3
Athena
Athena
playerhone
Athena
Level 102
God Stats
7W - 5L
1,537 SR
Queue Stats
282W - 392L
1,441 Elo+
Party 3
Chaac
Chaac
ºVap
Chaac
Level 130
God Stats
2W - 0L
1,744 SR
Queue Stats
132W - 136L
1,478 Elo+
Party 2
Team Averages
Level 107
1,591 SR
1,483 Elo+

VS

Team Averages
Level 125
1,552 SR
1,523 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Grincrant
Kuzenbo
Level 47
God Stats
7W - 6L
1,375 SR
Queue Stats
425W - 408L
1,465 Elo+
Party 1
Hera
Hera
MrSolo_DoloYo
Hera
Level 159
God Stats
19W - 13L
1,750 SR
Queue Stats
241W - 189L
1,636 Elo+
Solo
Artemis
Artemis
Texap
Artemis
Level 143
God Stats
45W - 39L
1,633 SR
Queue Stats
658W - 613L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 4
7,044
640
6,290
7,817
2,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
MIDGOD100
Anubis
11
3 / 2 / 2
6,391
581
2,266
6,434
2,317
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 1
5,963
542
3,981
5,961
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Athena
playerhone
Athena
10
2 / 0 / 3
5,940
540
2,351
6,720
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chaac
ºVap
Chaac
12
1 / 1 / 2
7,035
640
6,823
10,884
6,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 4 / 0
6,194
563
7,461
10,179
5,291
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
 
Loki
10
1 / 2 / 0
5,608
510
2,217
6,945
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
Grincrant
Kuzenbo
9
0 / 2 / 2
5,656
514
2,758
6,422
5,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 1
6,438
585
3,709
4,433
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Texap
Artemis
11
2 / 2 / 0
6,255
569
5,653
6,616
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
5
5
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
0
0.25
L
Loki
 
Loki
1
2
0
0.5
W
6
0
4
8
L
Kuzenbo
Grincrant
Kuzenbo
0
2
2
0.5
W
Anubis
MIDGOD100
Anubis
3
2
2
2
L
1
2
1
0.75
W
0
2
1
0.25
L
Artemis
Texap
Artemis
2
2
0
1
W
Athena
playerhone
Athena
2
0
3
3.5
W
Chaac
ºVap
Chaac
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,711
Damage
21,798
37,816
Taken
34,595
17,618
Mitigated
15,716
10,702
Healing
10,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,461
867
0
2,253
10,179
5,291
0
471
9,708
39,177
798
L
Loki
 
Loki
2,217
378
0
3,834
6,945
1,575
0
918
6,027
0
35,316
W
6,290
3,323
0
1,107
7,817
2,965
0
1,405
6,315
0
45,866
L
Kuzenbo
Grincrant
Kuzenbo
2,758
1,349
0
1,486
6,422
5,425
23
1,643
4,779
15,409
0
W
Anubis
MIDGOD100
Anubis
2,266
48
0
2,700
6,434
2,317
0
2,833
3,318
41,801
912
L
3,709
585
0
730
4,433
1,270
0
952
3,481
45,305
78
W
3,981
1,093
0
1,481
5,961
1,681
507
1,125
4,836
0
47,405
L
Artemis
Texap
Artemis
5,653
2,726
0
2,250
6,616
2,155
0
553
6,063
0
52,881
W
Athena
playerhone
Athena
2,351
419
0
1,766
6,720
4,042
2
1,689
4,971
10,989
637
W
Chaac
ºVap
Chaac
6,823
1,258
0
3,648
10,884
6,613
0
6,136
4,378
0
50,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
30,151
346
Minions Killed
370
0
Camps Cleared
0
1,137,114
Distance Traveled
1,141,035
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,194
563
92
8
0
229,170
0
L
Loki
5,608
510
70
6
0
259,428
0
W
Nemesis
7,044
640
66
6
0
271,465
0
L
Kuzenbo
5,656
514
12
1
0
236,688
4
W
Anubis
6,391
581
73
7
0
225,901
6
L
Hera
6,438
585
102
9
0
221,861
0
W
Medusa
5,963
542
86
8
0
190,430
0
L
Artemis
6,255
569
94
9
0
193,888
1
W
Athena
5,940
540
27
2
0
250,330
4
W
Chaac
7,035
640
94
9
0
198,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role