Player Matchup

Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AnxiousAnxiety75
Medusa
Level 85
God Stats
3W - 2L
1,565 SR
Queue Stats
112W - 111L
1,508 Elo+
Solo
Cliodhna
Cliodhna
LordVhardo
Cliodhna
Level 74
God Stats
34W - 34L
1,565 SR
Queue Stats
458W - 440L
1,469 Elo+
Solo
Cthulhu
Cthulhu
Sickest__Kills
Cthulhu
Level 82
God Stats
29W - 24L
1,508 SR
Queue Stats
286W - 274L
1,387 Elo+
Solo
Nemesis
Nemesis
ZeMeekerz
Nemesis
Level 53
God Stats
3W - 2L
1,526 SR
Queue Stats
142W - 145L
1,413 Elo+
Solo
Team Averages
Level 80
1,533 SR
1,455 Elo+

VS

Team Averages
Level 104
1,529 SR
1,484 Elo+
Izanami
Izanami
Esposo_d_Nelliel
Izanami
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 95L
1,390 Elo+
Solo
Baron Samedi
Baron Samedi
Konime
Baron Samedi
Level 114
God Stats
3W - 2L
1,608 SR
Queue Stats
55W - 39L
1,541 Elo+
Solo
Mercury
Mercury
PIN_PON_11
Mercury
Level 86
God Stats
4W - 2L
1,387 SR
Queue Stats
45W - 32L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
PeDr0nSK1
Cthulhu
Level 120
God Stats
7W - 2L
1,713 SR
Queue Stats
151W - 134L
1,481 Elo+
Solo
Jormungandr
Jormungandr
silvareithor
Jormungandr
Level 141
God Stats
3W - 3L
1,440 SR
Queue Stats
40W - 31L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
4
0 / 1 / 0
3,287
470
273
1,378
291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
6 / 0 / 0
5,140
734
5,666
5,045
1,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cliodhna
LordVhardo
Cliodhna
9
0 / 0 / 0
4,497
642
780
5,412
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 2 / 3
4,965
709
4,648
5,768
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
ZeMeekerz
Nemesis
7
0 / 2 / 0
4,198
600
3,292
5,333
2,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,390
627
2,468
5,410
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Konime
Baron Samedi
9
0 / 0 / 1
5,010
716
1,362
1,132
336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
PIN_PON_11
Mercury
8
3 / 0 / 0
4,605
658
1,192
2,714
867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
PeDr0nSK1
Cthulhu
9
0 / 0 / 2
4,944
706
2,996
5,531
2,350
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
silvareithor
Jormungandr
8
1 / 4 / 1
4,137
591
4,141
8,350
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
7
Kills
5
5
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
L
6
0
0
6
W
1
3
1
0.5
W
Baron Samedi
Konime
Baron Samedi
0
0
1
0.5
L
Cliodhna
LordVhardo
Cliodhna
0
0
0
0
W
Mercury
PIN_PON_11
Mercury
3
0
0
3
W
Cthulhu
PeDr0nSK1
Cthulhu
0
0
2
1
L
1
2
3
1.25
L
Nemesis
ZeMeekerz
Nemesis
0
2
0
0
W
Jormungandr
silvareithor
Jormungandr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,659
Damage
12,159
22,936
Taken
23,137
8,822
Mitigated
9,371
10,279
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
273
42
192
644
1,378
291
0
435
867
5,500
0
L
5,666
2,879
0
945
5,045
1,449
0
1,872
3,173
0
34,407
W
2,468
1,843
0
1,312
5,410
1,430
0
2,264
3,146
0
22,250
W
Baron Samedi
Konime
Baron Samedi
1,362
256
0
427
1,132
336
323
83
1,049
26,431
2,126
L
Cliodhna
LordVhardo
Cliodhna
780
0
0
4,388
5,412
1,502
0
958
4,282
0
34,306
W
Mercury
PIN_PON_11
Mercury
1,192
302
0
345
2,714
867
0
190
2,524
0
17,302
W
Cthulhu
PeDr0nSK1
Cthulhu
2,996
690
0
2,180
5,531
2,350
0
0
5,121
24,686
1,013
L
4,648
416
43
2,160
5,768
3,472
0
2,246
3,522
13,766
1,382
L
Nemesis
ZeMeekerz
Nemesis
3,292
865
0
1,907
5,333
2,108
0
2,547
2,786
0
22,195
W
Jormungandr
silvareithor
Jormungandr
4,141
1,763
151
1,588
8,350
4,388
0
2,004
6,346
18,732
303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,087
Gold Earned
23,086
205
Minions Killed
225
0
Camps Cleared
0
668,175
Distance Traveled
754,540
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,287
470
7
1
0
55,388
0
L
Medusa
5,140
734
52
7
0
150,679
2
W
Izanami
4,390
627
43
6
0
150,796
0
W
Baron Samedi
5,010
716
64
9
0
136,300
0
L
Cliodhna
4,497
642
74
11
0
179,487
1
W
Mercury
4,605
658
35
5
0
196,178
1
W
Cthulhu
4,944
706
61
9
0
140,918
1
L
Cthulhu
4,965
709
27
4
0
153,734
1
L
Nemesis
4,198
600
45
6
0
128,887
0
W
Jormungandr
4,137
591
22
3
0
130,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role