Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Athiel
Eset
Level 107
God Stats
2W - 2L
1,494 SR
Queue Stats
117W - 117L
1,482 Elo+
Party 2
Atlas
Atlas
InfestedYeti
Atlas
Level 91
God Stats
5W - 4L
1,429 SR
Queue Stats
357W - 363L
1,442 Elo+
Solo
Skadi
Skadi
JalinnRabei
Skadi
Level 92
God Stats
12W - 4L
1,589 SR
Queue Stats
125W - 149L
1,408 Elo+
Solo
Danzaburou
Danzaburou
JustFxckIt
Danzaburou
Level 128
God Stats
2W - 2L
1,444 SR
Queue Stats
118W - 116L
1,453 Elo+
Party 2
Team Averages
Level 108
1,491 SR
1,457 Elo+

VS

Team Averages
Level 134
1,464 SR
1,466 Elo+
Shiva
Shiva
Amberhawk
Shiva
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,419 Elo+
Solo
Merlin
Merlin
BlueJay1597
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 147L
1,494 Elo+
Party 1
Artio
Artio
DrMomboX
Artio
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
521W - 539L
1,404 Elo+
Solo
Anhur
Anhur
ElijahThatXoMan
Anhur
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 82L
1,530 Elo+
Solo
Nut
Nut
partyeh_foul
Nut
Level 119
God Stats
0W - 1L
1,318 SR
Queue Stats
4W - 6L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 4
6,404
1,281
2,316
3,856
3,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Eset
Athiel
Eset
11
4 / 2 / 6
6,625
1,325
4,553
4,250
1,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 1 / 10
7,690
1,538
5,589
7,343
6,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
2 / 0 / 9
7,092
1,418
7,494
5,010
1,888
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Danzaburou
JustFxckIt
Danzaburou
11
1 / 1 / 9
6,669
1,334
5,086
4,907
1,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Amberhawk
Shiva
6
0 / 2 / 0
4,629
926
2,095
3,586
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
12
1 / 3 / 2
5,970
1,194
4,677
4,197
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
DrMomboX
Artio
11
3 / 5 / 3
6,651
1,330
5,680
10,442
10,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 2 / 3
5,767
1,153
2,506
4,427
1,359
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 4
5,331
1,066
2,014
4,480
1,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
15
Kills
5
6
Deaths
15
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
4
2.5
L
Shiva
Amberhawk
Shiva
0
2
0
0
W
Eset
Athiel
Eset
4
2
6
3.5
L
Merlin
1
3
2
0.67
L
Artio
DrMomboX
Artio
3
5
3
0.9
L
1
2
3
1.25
W
5
1
10
10
W
2
0
9
6.5
W
Danzaburou
JustFxckIt
Danzaburou
1
1
9
5.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,038
Damage
16,972
25,366
Taken
27,132
14,997
Mitigated
15,822
9,927
Healing
5,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,316
287
656
524
3,856
3,202
0
1,163
2,693
0
4,124
L
Shiva
Amberhawk
Shiva
2,095
303
0
565
3,586
1,516
0
1,821
1,765
0
2,095
W
Eset
Athiel
Eset
4,553
296
1,310
599
4,250
1,637
39
1,410
2,840
9,693
0
L
Merlin
4,677
205
291
588
4,197
1,423
0
1,242
2,955
11,013
432
L
Artio
DrMomboX
Artio
5,680
433
943
1,574
10,442
10,108
0
2,840
7,456
10,557
789
L
2,506
971
327
397
4,427
1,359
0
1,963
2,422
0
9,338
W
5,589
1,701
633
1,693
7,343
6,560
231
1,778
5,565
10,871
0
W
7,494
2,774
469
1,619
5,010
1,888
1,162
3,417
1,593
0
17,533
W
Danzaburou
JustFxckIt
Danzaburou
5,086
2,253
1,056
1,368
4,907
1,710
1,884
1,909
2,998
0
9,306
L
2,014
1,215
0
402
4,480
1,416
0
2,066
2,392
0
6,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,480
Gold Earned
28,348
62
Minions Killed
48
0
Camps Cleared
0
575,112
Distance Traveled
450,625
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,404
1,281
3
1
0
89,726
0
L
Shiva
4,629
926
0
0
0
55,302
0
W
Eset
6,625
1,325
5
1
0
124,556
0
L
Merlin
5,970
1,194
21
4
0
111,113
0
L
Artio
6,651
1,330
7
1
0
88,890
0
L
Anhur
5,767
1,153
15
3
0
108,133
0
W
Atlas
7,690
1,538
8
2
0
126,546
0
W
Skadi
7,092
1,418
30
6
0
108,776
0
W
Danzaburou
6,669
1,334
16
3
0
125,508
0
L
Nut
5,331
1,066
5
1
0
87,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role