Player Matchup

Nu Wa
Nu Wa
Gold IV
DumbLikeGump
Nu Wa
Gold IV
Level 125
God Stats
209W - 186L
1,628 SR
Queue Stats
904W - 1,005L
1,460 MMR
Solo
Mulan
Mulan
Silver I
Flexamilli
Mulan
Silver I
Level 108
God Stats
3W - 4L
1,453 SR
Queue Stats
116W - 135L
1,288 MMR
Solo
Fenrir
Fenrir
Bronze II
PeepingGnome848
Fenrir
Bronze II
Level 159
God Stats
8W - 6L
1,507 SR
Queue Stats
1,170W - 1,574L
289 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,529 SR
1,013 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,558 SR
1,126 MMR
Chang'e
Chang'e
Gold II
N0v4_Aguila271
Chang'e
Gold II
Level 128
God Stats
31W - 31L
1,539 SR
Queue Stats
173W - 164L
1,312 MMR
Party 1
Serqet
Serqet
Gold V
NoSoyLuis33
Serqet
Gold V
Level 101
God Stats
6W - 3L
1,644 SR
Queue Stats
67W - 71L
1,198 MMR
Party 1
Chaac
Chaac
Silver III
Venomous_Hazard
Chaac
Silver III
Level 134
God Stats
25W - 25L
1,489 SR
Queue Stats
390W - 412L
868 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
8,056
806
9,592
7,491
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
14
5 / 2 / 1
8,290
829
8,504
6,919
4,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 2
6,349
635
3,184
5,795
4,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasAchillesPersephoneNe ZhaCthulhu

VS

Bans
AresAthenaBacchusKuzenboMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
8,619
862
5,817
7,066
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
13
5 / 3 / 1
8,685
869
5,676
12,194
4,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 3
8,711
871
5,412
10,798
11,167
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
6
Kills
8
8
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Mulan
5
2
1
2.75
W
1
3
3
0.83
W
Serqet
5
3
1
1.83
L
0
2
2
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,280
Damage
16,905
20,205
Taken
30,058
11,682
Mitigated
17,967
2,785
Healing
7,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,592
4,302
0
1,565
7,491
2,329
0
2,729
4,348
27,727
0
L
Mulan
8,504
833
0
560
6,919
4,967
0
1,943
4,843
0
19,660
W
5,817
471
1,699
2,862
7,066
1,946
1,874
1,822
5,244
31,612
0
W
Serqet
5,676
1,796
0
1,410
12,194
4,854
602
3,990
8,204
0
21,291
L
3,184
1,420
0
660
5,795
4,386
0
1,086
4,571
0
7,774
W
5,412
257
0
1,630
10,798
11,167
544
3,832
6,958
0
29,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,695
Gold Earned
26,015
79
Minions Killed
147
0
Camps Cleared
0
446,781
Distance Traveled
578,781
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,056
806
55
6
0
153,555
2
L
Mulan
8,290
829
12
1
0
186,739
0
W
Chang'e
8,619
862
78
8
0
187,093
0
W
Serqet
8,685
869
29
3
0
186,493
0
L
Fenrir
6,349
635
12
1
0
106,487
0
W
Chaac
8,711
871
40
4
0
205,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role