Player Matchup

Zhong Kui
Zhong Kui
GetCovered
Zhong Kui
Level 151
God Stats
2W - 0L
1,551 SR
Queue Stats
4W - 4L
1,434 Elo+
Party 1
Bastet
Bastet
Luietenant BOBO
Bastet
Level 149
God Stats
1W - 0L
1,720 SR
Queue Stats
6W - 6L
1,466 Elo+
Party 1
Ganesha
Ganesha
flaming skull6
Ganesha
Level 148
God Stats
1W - 1L
1,580 SR
Queue Stats
3W - 3L
1,354 Elo+
Party 1
Team Averages
Level 149
1,617 SR
1,418 Elo+

VS

Team Averages
Level 43
1,607 SR
1,514 Elo+
Scylla
Scylla
ForkLordSnurge
Scylla
Level 68
God Stats
9W - 6L
1,674 SR
Queue Stats
116W - 97L
1,577 Elo+
Party 2
Fenrir
Fenrir
Luezz99
Fenrir
Level 34
God Stats
4W - 6L
1,451 SR
Queue Stats
12W - 21L
1,402 Elo+
Solo
Shiva
Shiva
MetroAngus
Shiva
Level 27
God Stats
17W - 7L
1,695 SR
Queue Stats
49W - 39L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GetCovered
Zhong Kui
12
3 / 1 / 4
6,789
970
4,808
3,129
2,585
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 0 / 3
7,050
1,007
3,905
4,378
1,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 7
6,042
863
2,037
4,392
2,828
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,444
778
3,238
4,274
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Luezz99
Fenrir
9
0 / 2 / 1
5,074
725
947
3,068
897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
11
1 / 2 / 0
5,530
790
4,454
5,895
4,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Zhong Kui
GetCovered
Zhong Kui
3
1
4
5
L
Fenrir
Luezz99
Fenrir
0
2
1
0.25
W
4
0
3
5.5
L
Shiva
1
2
0
0.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,750
Damage
8,639
11,899
Taken
13,237
6,814
Mitigated
6,243
3,260
Healing
1,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,238
254
0
495
4,274
1,140
0
2,175
2,099
18,552
370
W
Zhong Kui
GetCovered
Zhong Kui
4,808
865
0
1,243
3,129
2,585
452
995
1,846
19,970
0
L
Fenrir
Luezz99
Fenrir
947
141
0
562
3,068
897
0
1,309
1,750
0
5,537
W
3,905
700
0
718
4,378
1,401
522
890
3,233
0
14,970
L
Shiva
4,454
731
28
850
5,895
4,206
0
3,154
2,694
219
10,989
W
2,037
205
0
1,299
4,392
2,828
199
1,051
3,076
15,107
722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,881
Gold Earned
16,048
102
Minions Killed
68
0
Camps Cleared
0
388,624
Distance Traveled
341,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,444
778
43
6
0
106,317
0
W
Zhong Kui
6,789
970
63
9
0
116,938
0
L
Fenrir
5,074
725
8
1
0
103,662
0
W
Bastet
7,050
1,007
37
5
0
137,179
0
L
Shiva
5,530
790
17
2
0
131,444
0
W
Ganesha
6,042
863
2
0
0
134,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role