Player Matchup

Neith
Neith
ClutchJoyce
Neith
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,443 Elo+
Party 1
Surtr
Surtr
Itz XTordullzzX
Surtr
Level 106
God Stats
6W - 3L
1,509 SR
Queue Stats
13W - 13L
1,427 Elo+
Party 1
Hades
Hades
KOOLKIDD5867
Hades
Level 128
God Stats
5W - 3L
1,601 SR
Queue Stats
86W - 102L
1,416 Elo+
Party 1
Cliodhna
Cliodhna
XxKawaii0takuxX
Cliodhna
Level 156
God Stats
5W - 3L
1,674 SR
Queue Stats
72W - 65L
1,520 Elo+
Solo
Sobek
Sobek
complexjordan25
Sobek
Level 31
God Stats
9W - 11L
1,716 SR
Queue Stats
86W - 102L
1,416 Elo+
Party 1
Team Averages
Level 110
1,600 SR
1,445 Elo+

VS

Team Averages
Level 126
1,617 SR
1,436 Elo+
Ravana
Ravana
MajorMaGumbo
Ravana
Level 126
God Stats
0W - 1L
1,297 SR
Queue Stats
26W - 27L
1,432 Elo+
Party 2
Sylvanus
Sylvanus
privatedonut186
Sylvanus
Level 105
God Stats
0W - 1L
1,772 SR
Queue Stats
7W - 10L
1,380 Elo+
Party 2
Hercules
Hercules
sergentskittles
Hercules
Level 157
God Stats
0W - 1L
1,693 SR
Queue Stats
14W - 22L
1,408 Elo+
Party 2
Nu Wa
Nu Wa
wtfchuckie
Nu Wa
Level 113
God Stats
19W - 20L
1,500 SR
Queue Stats
164W - 178L
1,481 Elo+
Solo
Cupid
Cupid
zLenka
Cupid
Level 129
God Stats
0W - 1L
1,824 SR
Queue Stats
115W - 125L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,827
530
8,899
5,044
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
2 / 0 / 4
7,150
650
7,065
9,151
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
1 / 0 / 0
6,486
590
2,489
5,338
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
10
3 / 1 / 2
5,892
536
3,248
7,096
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 1 / 2
5,801
527
2,007
8,190
6,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
0 / 1 / 0
5,211
474
2,327
5,492
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
9
1 / 1 / 0
4,967
452
2,132
7,362
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
10
0 / 4 / 0
5,474
498
4,648
8,992
6,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
11
1 / 1 / 0
6,135
558
3,980
4,423
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
zLenka
Cupid
10
0 / 2 / 1
5,390
490
4,783
7,992
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
2
2
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
2
0
4
4
W
1
0
0
1
L
Ravana
0
1
0
0
W
Cliodhna
3
1
2
4
W
1
1
2
2
L
Sylvanus
1
1
0
1
L
Hercules
0
4
0
0
L
Nu Wa
1
1
0
1
L
Cupid
zLenka
Cupid
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,708
Damage
17,870
34,819
Taken
34,261
20,434
Mitigated
15,575
13,084
Healing
12,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,899
2,435
0
2,187
5,044
1,465
0
544
4,500
0
50,145
W
7,065
2,106
0
2,895
9,151
9,192
0
605
8,546
1,139
40,623
W
2,489
425
230
2,648
5,338
1,818
726
1,426
3,912
43,502
2,523
L
Ravana
2,327
663
0
2,393
5,492
1,828
0
354
4,949
0
31,252
W
Cliodhna
3,248
234
0
2,291
7,096
1,908
0
1,851
5,245
0
28,741
W
2,007
97
0
2,833
8,190
6,051
0
1,546
6,644
13,358
913
L
Sylvanus
2,132
571
1,539
2,926
7,362
3,428
0
906
6,456
16,403
4,541
L
Hercules
4,648
831
0
1,687
8,992
6,000
0
696
7,751
0
32,780
L
Nu Wa
3,980
698
0
725
4,423
1,344
0
1,781
2,472
41,428
1,138
L
Cupid
zLenka
Cupid
4,783
2,540
413
2,896
7,992
2,975
0
876
7,116
0
42,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,156
Gold Earned
27,177
312
Minions Killed
326
0
Camps Cleared
0
1,174,865
Distance Traveled
1,079,192
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,827
530
88
8
0
214,812
4
W
Surtr
7,150
650
70
6
0
224,353
0
W
Hades
6,486
590
85
8
0
238,608
1
L
Ravana
5,211
474
63
6
0
258,520
0
W
Cliodhna
5,892
536
46
4
0
249,226
0
W
Sobek
5,801
527
23
2
0
247,866
0
L
Sylvanus
4,967
452
41
4
0
190,544
0
L
Hercules
5,474
498
65
6
0
210,349
0
L
Nu Wa
6,135
558
90
8
0
221,460
0
L
Cupid
5,390
490
67
6
0
198,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role