Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Silver I
ConstantFawn336
Artio
Silver I
Level 89
God Stats
16W - 16L
1,518 SR
Queue Stats
287W - 305L
1,178 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
GhostKhalifuh
Ao Kuang
Silver I
Level 142
God Stats
8W - 7L
1,551 SR
Queue Stats
105W - 119L
1,242 MMR
Solo
Skadi
Skadi
Bronze I
RelativeTrain49
Skadi
Bronze I
Level 121
God Stats
0W - 1L
1,288 SR
Queue Stats
7W - 17L
1,247 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
shockwaveo9
Sun Wukong
Gold V
Level 147
God Stats
9W - 7L
1,621 SR
Queue Stats
165W - 161L
1,289 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,495 SR
1,291 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,560 SR
1,235 MMR
Surtr
Surtr
Silver I
OutKlast
Surtr
Silver I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 41L
1,223 MMR
Solo
Maui
Maui
Silver IV
SunnySinmi
Maui
Silver IV
Level 65
God Stats
5W - 1L
1,892 SR
Queue Stats
74W - 69L
1,235 MMR
Solo
Freya
Freya
Gold IV
TMTrick
Freya
Gold IV
Level 81
God Stats
10W - 7L
1,295 SR
Queue Stats
147W - 152L
1,217 MMR
Solo
Arachne
Arachne
Bronze IV
kaimick
Arachne
Bronze IV
Level 145
God Stats
5W - 7L
1,522 SR
Queue Stats
11W - 21L
1,256 MMR
Solo
Hou Yi
Hou Yi
Silver I
oRurik
Hou Yi
Silver I
Level 281
God Stats
2W - 0L
1,588 SR
Queue Stats
207W - 203L
1,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 1
7,344
525
6,788
7,171
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 1
5,982
427
4,716
13,933
8,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
GhostKhalifuh
Ao Kuang
14
4 / 2 / 2
7,515
537
4,865
9,888
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

11
2 / 6 / 1
6,337
453
5,158
7,187
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
shockwaveo9
Sun Wukong
14
4 / 0 / 2
8,531
609
10,713
12,396
13,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
BastetLokiAresMedusa

VS

Bans
Chang'eBacchusThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
OutKlast
Surtr
12
0 / 5 / 0
7,168
512
6,307
14,318
10,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 1 / 7
7,318
523
4,863
10,075
6,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Freya
TMTrick
Freya
14
7 / 2 / 3
8,496
607
9,772
8,826
3,261
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Arachne
kaimick
Arachne
13
2 / 1 / 2
6,957
497
5,334
9,292
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hou Yi
oRurik
Hou Yi
14
4 / 3 / 2
8,287
592
8,169
12,427
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
11
Kills
15
16
Deaths
12
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
1
0.5
L
0
5
1
0.1
L
Ao Kuang
GhostKhalifuh
Ao Kuang
4
2
2
2.5
W
Surtr
OutKlast
Surtr
0
5
0
0
L
2
6
1
0.42
W
2
1
7
5.5
W
Freya
TMTrick
Freya
7
2
3
4.25
W
Arachne
kaimick
Arachne
2
1
2
3
W
Hou Yi
oRurik
Hou Yi
4
3
2
1.67
L
Sun Wukong
shockwaveo9
Sun Wukong
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,240
Damage
34,445
50,575
Taken
54,938
28,702
Mitigated
28,184
14,871
Healing
18,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,788
697
0
500
7,171
2,320
0
225
6,946
56,682
234
L
4,716
421
1,743
4,402
13,933
8,135
0
6,850
6,999
17,219
1,861
L
Ao Kuang
GhostKhalifuh
Ao Kuang
4,865
678
0
5,797
9,888
3,226
0
1,770
8,118
52,977
1,121
W
Surtr
OutKlast
Surtr
6,307
2,143
0
3,862
14,318
10,755
0
946
13,372
1,039
51,533
L
5,158
1,231
0
85
7,187
1,727
0
5,042
2,145
0
39,587
W
4,863
1,298
0
1,909
10,075
6,887
56
4,136
5,939
21,071
0
W
Freya
TMTrick
Freya
9,772
4,129
0
4,556
8,826
3,261
492
1,103
7,723
52,970
575
W
Arachne
kaimick
Arachne
5,334
4,250
0
4,057
9,292
3,839
2
1,153
8,139
0
54,904
W
Hou Yi
oRurik
Hou Yi
8,169
3,718
0
3,764
12,427
3,442
0
8,494
3,933
0
59,783
L
Sun Wukong
shockwaveo9
Sun Wukong
10,713
1,840
0
2,344
12,396
13,294
385
890
10,603
0
79,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,709
Gold Earned
38,226
450
Minions Killed
408
0
Camps Cleared
0
1,334,720
Distance Traveled
1,359,621
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,344
525
103
7
0
257,835
0
L
Artio
5,982
427
29
2
0
286,101
0
L
Ao Kuang
7,515
537
94
7
0
307,529
0
W
Surtr
7,168
512
107
8
0
254,953
0
L
Skadi
6,337
453
67
5
0
225,862
0
W
Maui
7,318
523
46
3
0
284,186
4
W
Freya
8,496
607
76
5
0
274,921
0
W
Arachne
6,957
497
82
6
0
308,970
2
W
Hou Yi
8,287
592
97
7
0
236,591
3
L
Sun Wukong
8,531
609
157
11
0
257,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role