Player Matchup

Mulan
Mulan
Atlanteane
Mulan
Level 146
God Stats
4W - 5L
1,704 SR
Queue Stats
177W - 179L
1,497 Elo+
Solo
Artemis
Artemis
BigBoofed
Artemis
Level 126
God Stats
2W - 3L
1,441 SR
Queue Stats
255W - 278L
1,496 Elo+
Solo
Rama
Rama
Gwarmax
Rama
Level 159
God Stats
4W - 8L
1,525 SR
Queue Stats
502W - 507L
1,519 Elo+
Solo
Nu Wa
Nu Wa
gib sugar
Nu Wa
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 62L
1,408 Elo+
Solo
Artio
Artio
ricolardo
Artio
Level 105
God Stats
2W - 5L
1,330 SR
Queue Stats
191W - 198L
1,545 Elo+
Solo
Team Averages
Level 124
1,500 SR
1,493 Elo+

VS

Team Averages
Level 112
1,492 SR
1,508 Elo+
He Bo
He Bo
GreatJoey858237
He Bo
Level 107
God Stats
2W - 1L
1,670 SR
Queue Stats
80W - 77L
1,495 Elo+
Party 1
The Morrigan
The Morrigan
Ninjaman038
The Morrigan
Level 121
God Stats
2W - 0L
1,703 SR
Queue Stats
93W - 86L
1,474 Elo+
Party 1
Jormungandr
Jormungandr
RagingAIcoholic
Jormungandr
Level 168
God Stats
1W - 2L
1,297 SR
Queue Stats
49W - 54L
1,485 Elo+
Solo
Neith
Neith
TheTuggerNut
Neith
Level 83
God Stats
1W - 2L
1,293 SR
Queue Stats
159W - 126L
1,526 Elo+
Party 1
Artio
Artio
popcornjak
Artio
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
192W - 181L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
4 / 4 / 6
8,449
768
12,129
18,495
22,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
BigBoofed
Artemis
15
6 / 5 / 7
8,675
789
15,103
12,237
4,986
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
Gwarmax
Rama
16
2 / 3 / 8
8,832
803
5,517
17,970
10,582
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
gib sugar
Nu Wa
1
0 / 0 / 0
2,972
270
0
68
27
Artio
ricolardo
Artio
17
1 / 2 / 11
8,963
815
6,484
19,613
16,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 7
8,105
737
7,389
6,647
3,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
Ninjaman038
The Morrigan
17
6 / 2 / 6
10,471
952
11,196
5,318
2,844
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
RagingAIcoholic
Jormungandr
18
5 / 3 / 7
10,766
979
14,436
13,808
18,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 1 / 8
9,337
849
14,791
8,183
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
15
1 / 4 / 7
8,920
811
11,358
17,690
21,376
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
49
13
Kills
14
14
Deaths
13
32
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Mulan
4
4
6
1.75
L
Artemis
BigBoofed
Artemis
6
5
7
1.9
W
0
3
7
1.17
L
Rama
Gwarmax
Rama
2
3
8
2
W
The Morrigan
Ninjaman038
The Morrigan
6
2
6
4.5
W
Jormungandr
RagingAIcoholic
Jormungandr
5
3
7
2.83
W
2
1
8
6
L
Nu Wa
gib sugar
Nu Wa
0
0
0
0
W
Artio
1
4
7
1.13
L
Artio
ricolardo
Artio
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,233
Damage
59,170
68,383
Taken
51,646
54,503
Mitigated
50,629
32,938
Healing
18,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
12,129
523
2,991
6,166
18,495
22,278
0
9,123
8,781
2,052
25,938
L
Artemis
BigBoofed
Artemis
15,103
5,952
1,609
1,347
12,237
4,986
0
6,208
5,663
0
33,767
W
7,389
202
969
1,086
6,647
3,251
0
1,421
5,226
10,560
340
L
Rama
Gwarmax
Rama
5,517
4,199
4,679
3,865
17,970
10,582
0
10,740
6,453
0
15,432
W
The Morrigan
Ninjaman038
The Morrigan
11,196
1,711
811
1,221
5,318
2,844
1,530
947
4,363
22,884
4,567
W
Jormungandr
RagingAIcoholic
Jormungandr
14,436
1,228
884
2,173
13,808
18,591
394
1,497
12,311
27,576
1,854
W
14,791
1,300
1,464
2,494
8,183
4,567
619
871
7,312
0
29,253
L
Nu Wa
gib sugar
Nu Wa
0
0
0
0
68
27
0
68
0
0
0
W
Artio
11,358
590
2,067
5,056
17,690
21,376
0
3,024
14,666
16,124
3,892
L
Artio
ricolardo
Artio
6,484
678
5,322
6,959
19,613
16,630
0
8,532
10,458
23,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,891
Gold Earned
47,599
101
Minions Killed
139
0
Camps Cleared
0
772,112
Distance Traveled
1,108,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,449
768
28
3
0
199,016
0
L
Artemis
8,675
789
31
3
0
175,928
0
W
He Bo
8,105
737
8
1
0
223,928
0
L
Rama
8,832
803
16
1
0
158,317
0
W
The Morrigan
10,471
952
43
4
0
227,926
0
W
Jormungandr
10,766
979
41
4
0
211,448
0
W
Neith
9,337
849
23
2
0
255,315
0
L
Nu Wa
2,972
270
0
0
0
0
0
W
Artio
8,920
811
24
2
0
189,438
0
L
Artio
8,963
815
26
2
0
238,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role