Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
IlGzuslI
Mulan
Level 145
God Stats
2W - 6L
1,447 SR
Queue Stats
272W - 249L
1,483 Elo+
Solo
Surtr
Surtr
SIRFATLOUIE
Surtr
Level 85
God Stats
7W - 15L
1,535 SR
Queue Stats
151W - 153L
1,428 Elo+
Solo
Sol
Sol
SylviGoddess
Sol
Level 124
God Stats
15W - 10L
1,772 SR
Queue Stats
19W - 20L
1,519 Elo+
Solo
Discordia
Discordia
Wansu
Discordia
Level 159
God Stats
5W - 6L
1,820 SR
Queue Stats
476W - 433L
1,597 Elo+
Solo
Team Averages
Level 129
1,615 SR
1,505 Elo+

VS

Team Averages
Level 133
1,552 SR
1,505 Elo+
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BROTH3R PLAT
Maui
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 110L
1,466 Elo+
Solo
Medusa
Medusa
DatBoiM0
Medusa
Level 121
God Stats
8W - 1L
1,857 SR
Queue Stats
143W - 130L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
blackbootybumps
Gilgamesh
Level 148
God Stats
4W - 5L
1,401 SR
Queue Stats
261W - 250L
1,515 Elo+
Party 1
Ravana
Ravana
dammitbobby69
Ravana
Level 100
God Stats
5W - 3L
1,502 SR
Queue Stats
231W - 231L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
1
0 / 0 / 0
3,331
416
0
0
0
Mulan
IlGzuslI
Mulan
8
0 / 1 / 2
4,708
589
1,627
4,771
1,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 2 / 0
6,254
782
5,240
7,120
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
5,277
660
3,325
5,652
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
Wansu
Discordia
9
4 / 1 / 0
5,334
667
5,639
2,828
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 3
4,856
607
2,486
5,394
2,592
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 3
4,540
568
943
4,857
2,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
DatBoiM0
Medusa
10
1 / 0 / 1
5,514
689
3,589
5,058
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
blackbootybumps
Gilgamesh
8
1 / 2 / 1
4,686
586
2,737
7,401
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
4 / 2 / 0
5,357
670
3,414
4,540
1,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
6
Kills
6
6
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
W
Bacchus
 
Bacchus
0
1
3
1.5
W
0
1
3
1.5
W
Medusa
DatBoiM0
Medusa
1
0
1
1.5
L
Mulan
IlGzuslI
Mulan
0
1
2
1
L
2
2
0
1
L
0
2
0
0
L
Discordia
Wansu
Discordia
4
1
0
4
W
Gilgamesh
blackbootybumps
Gilgamesh
1
2
1
0.75
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,831
Damage
13,169
20,371
Taken
27,250
7,345
Mitigated
11,690
4,952
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
 
Bacchus
2,486
351
0
2,336
5,394
2,592
0
1,908
3,181
23,430
808
W
943
155
0
1,100
4,857
2,905
0
2,211
2,442
11,022
0
W
Medusa
DatBoiM0
Medusa
3,589
1,397
0
1,363
5,058
1,581
281
2,760
2,298
0
43,141
L
Mulan
IlGzuslI
Mulan
1,627
59
141
1,006
4,771
1,976
0
1,719
3,052
0
20,412
L
5,240
2,262
0
1,785
7,120
3,624
620
637
6,483
874
37,320
L
3,325
2,058
0
1,513
5,652
1,134
1,077
319
5,333
30,999
0
L
Discordia
Wansu
Discordia
5,639
477
0
507
2,828
611
0
626
2,202
23,353
0
W
Gilgamesh
blackbootybumps
Gilgamesh
2,737
798
0
868
7,401
3,307
0
321
7,080
0
23,148
W
3,414
318
0
2,437
4,540
1,305
0
1,412
2,915
0
20,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,904
Gold Earned
24,953
200
Minions Killed
226
0
Camps Cleared
0
671,395
Distance Traveled
861,768
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,331
416
0
0
0
0
0
W
Bacchus
4,856
607
51
6
0
170,673
1
W
Maui
4,540
568
14
2
0
169,166
0
W
Medusa
5,514
689
78
10
0
172,565
0
L
Mulan
4,708
589
38
5
0
192,979
2
L
Surtr
6,254
782
66
8
0
144,048
0
L
Sol
5,277
660
52
7
0
168,326
0
L
Discordia
5,334
667
44
6
0
166,042
2
W
Gilgamesh
4,686
586
48
6
0
162,344
4
W
Ravana
5,357
670
35
4
0
187,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role