Player Matchup

Chaac
Chaac
Angelitobr
Chaac
Level 39
God Stats
0W - 3L
1,293 SR
Queue Stats
193W - 212L
1,297 Elo+
Solo
Bastet
Bastet
ShadowWolf nx01
Bastet
Level 43
God Stats
0W - 1L
1,277 SR
Queue Stats
9W - 26L
1,233 Elo+
Party 1
Vulcan
Vulcan
XerxesFaded
Vulcan
Level 88
God Stats
1W - 1L
1,759 SR
Queue Stats
18W - 34L
1,333 Elo+
Party 1
Team Averages
Level 57
1,443 SR
1,288 Elo+

VS

Team Averages
Level 72
1,498 SR
1,387 Elo+
Vulcan
Vulcan
Amish Jesus2201
Vulcan
Level 70
God Stats
4W - 2L
1,500 SR
Queue Stats
331W - 366L
1,382 Elo+
Solo
Chiron
Chiron
RetiredLegend
Chiron
Level 58
God Stats
21W - 19L
1,472 SR
Queue Stats
185W - 209L
1,354 Elo+
Solo
Cthulhu
Cthulhu
Y0ung Gun18
Cthulhu
Level 87
God Stats
75W - 59L
1,523 SR
Queue Stats
469W - 477L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
0 / 4 / 1
7,587
759
2,950
10,949
4,955
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
1 / 1 / 0
7,515
752
3,562
8,385
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
13
0 / 3 / 1
7,321
732
6,947
6,381
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 6
8,456
846
4,708
3,092
916
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 3
8,532
853
6,773
5,949
1,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
Y0ung Gun18
Cthulhu
14
4 / 0 / 3
8,956
896
9,423
7,979
6,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
8
8
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
Chaac
0
4
1
0.13
W
3
1
3
4.5
L
1
1
0
1
L
Vulcan
0
3
1
0.17
W
Cthulhu
Y0ung Gun18
Cthulhu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,459
Damage
20,904
25,715
Taken
17,020
9,424
Mitigated
9,138
2,789
Healing
4,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,708
42
0
162
3,092
916
0
2,225
867
24,868
400
L
Chaac
2,950
1,149
0
913
10,949
4,955
0
5,873
4,666
0
22,956
W
6,773
1,619
637
2,017
5,949
1,784
1,014
2,883
3,038
0
28,257
L
3,562
560
0
673
8,385
2,529
0
3,341
4,852
0
12,474
L
Vulcan
6,947
151
0
1,203
6,381
1,940
0
3,055
3,064
35,222
1,370
W
Cthulhu
Y0ung Gun18
Cthulhu
9,423
456
295
1,075
7,979
6,438
56
1,823
6,147
25,956
2,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,423
Gold Earned
25,944
122
Minions Killed
144
0
Camps Cleared
0
633,605
Distance Traveled
595,498
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,456
846
45
5
0
211,500
0
L
Chaac
7,587
759
53
5
0
203,814
0
W
Chiron
8,532
853
54
5
0
162,729
1
L
Bastet
7,515
752
18
2
0
218,879
0
L
Vulcan
7,321
732
51
5
0
210,912
0
W
Cthulhu
8,956
896
45
5
0
221,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role