Player Matchup

Baron Samedi
Baron Samedi
Bakoon
Baron Samedi
Level 101
God Stats
2W - 1L
1,890 SR
Queue Stats
10W - 6L
1,606 Elo+
Party 3
Fenrir
Fenrir
Huge8oners
Fenrir
Level 6
God Stats
1W - 1L
1,658 SR
Queue Stats
4W - 3L
1,541 Elo+
Party 1
Bellona
Bellona
KG970block_
Bellona
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,144 Elo+
Solo
Ix Chel
Ix Chel
ThezeLumpz
Ix Chel
Level 128
God Stats
2W - 3L
1,521 SR
Queue Stats
13W - 7L
1,668 Elo+
Party 1
Izanami
Izanami
loco4204
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 54
1,614 SR
1,492 Elo+

VS

Team Averages
Level 90
1,612 SR
1,488 Elo+
Neith
Neith
Dadddddyyyy4857
Neith
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,375 Elo+
Solo
Atlas
Atlas
HalfBlood
Atlas
Level 34
God Stats
16W - 10L
1,734 SR
Queue Stats
78W - 67L
1,571 Elo+
Party 2
Chaac
Chaac
The_Real_ReZ
Chaac
Level 152
God Stats
7W - 8L
1,492 SR
Queue Stats
248W - 270L
1,465 Elo+
Party 2
Lancelot
Lancelot
fruitful-echo5
Lancelot
Level 125
God Stats
25W - 26L
1,545 SR
Queue Stats
312W - 338L
1,489 Elo+
Party 2
Freya
Freya
iRonin4
Freya
Level 104
God Stats
1W - 1L
1,790 SR
Queue Stats
267W - 251L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bakoon
Baron Samedi
9
0 / 10 / 4
6,077
434
6,018
13,569
6,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
Huge8oners
Fenrir
17
13 / 2 / 4
9,875
705
11,847
13,299
6,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
KG970block_
Bellona
13
1 / 6 / 2
7,791
557
5,991
14,457
12,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
ThezeLumpz
Ix Chel
9
3 / 1 / 2
6,447
461
4,150
4,125
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
loco4204
Izanami
10
0 / 9 / 4
6,499
464
5,969
10,972
3,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 6
8,176
584
6,643
8,818
2,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
HalfBlood
Atlas
13
5 / 1 / 13
9,563
683
8,731
11,342
10,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 3 / 3
8,280
591
8,010
11,351
12,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
13
6 / 6 / 5
7,762
554
10,603
11,077
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
iRonin4
Freya
13
7 / 5 / 6
8,246
589
6,789
11,908
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
61
17
Kills
28
28
Deaths
19
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bakoon
Baron Samedi
0
10
4
0.2
W
6
4
6
2.25
W
Atlas
HalfBlood
Atlas
5
1
13
11.5
L
Fenrir
Huge8oners
Fenrir
13
2
4
7.5
L
Bellona
KG970block_
Bellona
1
6
2
0.33
W
4
3
3
1.83
L
Ix Chel
ThezeLumpz
Ix Chel
3
1
2
4
W
Lancelot
6
6
5
1.42
W
Freya
iRonin4
Freya
7
5
6
2
L
Izanami
loco4204
Izanami
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,975
Damage
40,776
56,422
Taken
54,496
29,929
Mitigated
33,150
9,717
Healing
14,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bakoon
Baron Samedi
6,018
393
264
1,135
13,569
6,634
226
5,907
7,396
26,739
0
W
6,643
1,849
0
1,192
8,818
2,677
0
1,878
6,778
0
46,986
W
Atlas
HalfBlood
Atlas
8,731
2,829
0
4,001
11,342
10,397
35
2,595
8,693
27,745
448
L
Fenrir
Huge8oners
Fenrir
11,847
2,959
0
2,809
13,299
6,492
0
1,826
11,327
0
73,440
L
Bellona
KG970block_
Bellona
5,991
2,214
0
3,216
14,457
12,484
549
1,195
13,262
0
47,779
W
8,010
1,407
0
2,928
11,351
12,069
249
1,250
10,063
515
53,784
L
Ix Chel
ThezeLumpz
Ix Chel
4,150
572
207
1,241
4,125
1,158
0
711
3,374
19,449
624
W
Lancelot
10,603
2,149
0
2,244
11,077
4,222
0
2,452
8,471
0
43,374
W
Freya
iRonin4
Freya
6,789
2,170
0
4,596
11,908
3,785
637
1,358
10,550
36,355
2,613
L
Izanami
loco4204
Izanami
5,969
4,250
0
845
10,972
3,161
34
4,901
5,765
0
31,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
42,027
339
Minions Killed
326
0
Camps Cleared
0
1,271,969
Distance Traveled
1,441,420
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,077
434
39
3
0
267,134
0
W
Neith
8,176
584
78
6
0
259,998
0
W
Atlas
9,563
683
19
1
0
296,768
0
L
Fenrir
9,875
705
116
8
0
327,915
0
L
Bellona
7,791
557
87
6
0
262,108
0
W
Chaac
8,280
591
82
6
0
287,175
0
L
Ix Chel
6,447
461
45
3
0
165,722
0
W
Lancelot
7,762
554
68
5
0
313,781
0
W
Freya
8,246
589
79
6
0
283,698
4
L
Izanami
6,499
464
52
4
0
249,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role