Player Matchup

Nox
Nox
AgentKallus
Nox
Level 25
God Stats
0W - 5L
1,131 SR
Queue Stats
3W - 13L
1,274 Elo+
Party 1
Arachne
Arachne
Chooober
Arachne
Level 28
God Stats
0W - 2L
1,279 SR
Queue Stats
9W - 23L
1,345 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JDragon52
Ah Muzen Cab
Level 49
God Stats
0W - 2L
1,459 SR
Queue Stats
21W - 39L
1,385 Elo+
Party 1
Hel
Hel
aKingReyes
Hel
Level 43
God Stats
1W - 3L
1,388 SR
Queue Stats
8W - 30L
1,273 Elo+
Party 1
Cthulhu
Cthulhu
tylerfarnz
Cthulhu
Level 41
God Stats
1W - 5L
1,386 SR
Queue Stats
17W - 39L
1,371 Elo+
Party 1
Team Averages
Level 37
1,329 SR
1,330 Elo+

VS

Team Averages
Level 99
1,491 SR
1,513 Elo+
Anhur
Anhur
Bromosapien
Anhur
Level 88
God Stats
2W - 1L
1,343 SR
Queue Stats
25W - 20L
1,520 Elo+
Party 2
Danzaburou
Danzaburou
DanzOnYaCorpse
Danzaburou
Level 85
God Stats
38W - 36L
1,575 SR
Queue Stats
39W - 38L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
Monitors
Cthulhu
Level 22
God Stats
7W - 8L
1,303 SR
Queue Stats
40W - 37L
1,476 Elo+
Party 2
Hou Yi
Hou Yi
WilGotDaJuice
Hou Yi
Level 147
God Stats
140W - 94L
1,732 SR
Queue Stats
429W - 393L
1,591 Elo+
Solo
Ra
Ra
XYzHaCKeR
Ra
Level 154
God Stats
4W - 4L
1,499 SR
Queue Stats
21W - 27L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 6
6,766
483
4,073
12,876
6,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Chooober
Arachne
13
2 / 3 / 2
7,210
515
3,793
11,104
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
JDragon52
Ah Muzen Cab
12
1 / 3 / 2
6,794
485
4,563
10,393
3,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 5 / 5
6,949
496
4,961
7,759
1,998
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
tylerfarnz
Cthulhu
14
4 / 5 / 1
8,042
574
10,252
11,671
10,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 6
9,294
664
6,184
12,223
4,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
DanzOnYaCorpse
Danzaburou
14
6 / 1 / 1
9,355
668
7,839
9,031
3,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Monitors
Cthulhu
11
0 / 2 / 6
6,367
455
8,487
10,202
5,321
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
5 / 0 / 2
8,379
599
6,038
6,527
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 1
9,193
657
7,400
6,116
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
7
Kills
20
20
Deaths
7
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
W
7
3
6
3.33
L
Arachne
Chooober
Arachne
2
3
2
1
W
Danzaburou
DanzOnYaCorpse
Danzaburou
6
1
1
6.5
L
Ah Muzen Cab
JDragon52
Ah Muzen Cab
1
3
2
0.67
W
Cthulhu
Monitors
Cthulhu
0
2
6
1.5
W
5
0
2
6
W
2
1
1
2.5
L
0
5
5
0.5
L
Cthulhu
tylerfarnz
Cthulhu
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,642
Damage
35,948
53,803
Taken
44,099
24,636
Mitigated
17,213
14,790
Healing
16,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,073
788
2,190
3,201
12,876
6,002
90
5,044
7,714
20,662
0
W
6,184
3,439
0
4,650
12,223
4,172
862
4,623
7,246
0
60,835
L
Arachne
Chooober
Arachne
3,793
3,122
0
3,933
11,104
3,055
0
4,406
6,294
0
43,608
W
Danzaburou
DanzOnYaCorpse
Danzaburou
7,839
3,094
0
3,140
9,031
3,196
444
3,950
4,522
0
59,103
L
Ah Muzen Cab
JDragon52
Ah Muzen Cab
4,563
1,647
0
1,594
10,393
3,191
178
1,490
8,903
0
51,170
W
Cthulhu
Monitors
Cthulhu
8,487
242
61
3,008
10,202
5,321
0
4,358
5,604
27,669
304
W
6,038
2,431
0
2,695
6,527
2,268
0
2,741
3,758
0
57,396
W
7,400
222
503
2,526
6,116
2,256
490
2,630
3,458
77,951
2,456
L
4,961
288
1,142
1,832
7,759
1,998
0
2,787
4,836
40,741
0
L
Cthulhu
tylerfarnz
Cthulhu
10,252
218
0
898
11,671
10,390
0
1,418
10,217
43,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,761
Gold Earned
42,588
374
Minions Killed
548
0
Camps Cleared
0
1,388,993
Distance Traveled
1,428,918
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,766
483
38
3
0
268,739
0
W
Anhur
9,294
664
115
8
0
274,972
2
L
Arachne
7,210
515
91
7
0
313,449
0
W
Danzaburou
9,355
668
119
9
0
266,511
4
L
Ah Muzen Cab
6,794
485
91
7
0
263,683
0
W
Cthulhu
6,367
455
47
3
0
290,866
3
W
Hou Yi
8,379
599
100
7
0
253,898
2
W
Ra
9,193
657
167
12
0
342,671
5
L
Hel
6,949
496
80
6
0
270,365
0
L
Cthulhu
8,042
574
74
5
0
272,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role