Player Matchup

Bacchus
Bacchus
EXParagonSemiPro
Bacchus
Level 121
God Stats
11W - 4L
1,671 SR
Queue Stats
324W - 306L
1,494 Elo+
Party 2
Nu Wa
Nu Wa
SneezyBeaver
Nu Wa
Level 130
God Stats
17W - 11L
1,604 SR
Queue Stats
422W - 388L
1,509 Elo+
Party 2
Anhur
Anhur
Stryker899
Anhur
Level 143
God Stats
7W - 3L
1,517 SR
Queue Stats
185W - 168L
1,492 Elo+
Party 2
Ravana
Ravana
V5TheLegend
Ravana
Level 147
God Stats
2W - 1L
1,635 SR
Queue Stats
69W - 89L
1,421 Elo+
Party 1
Cerberus
Cerberus
Yukamo6709
Cerberus
Level 114
God Stats
2W - 0L
1,683 SR
Queue Stats
30W - 57L
1,357 Elo+
Party 1
Team Averages
Level 131
1,622 SR
1,455 Elo+

VS

Team Averages
Level 143
1,609 SR
1,505 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Blacknaa
Danzaburou
Level 147
God Stats
2W - 2L
1,651 SR
Queue Stats
140W - 137L
1,503 Elo+
Solo
Fenrir
Fenrir
EMGG_Wind
Fenrir
Level 126
God Stats
1W - 1L
1,761 SR
Queue Stats
91W - 80L
1,538 Elo+
Party 3
Ix Chel
Ix Chel
Opal_Blaster
Ix Chel
Level 123
God Stats
3W - 1L
1,791 SR
Queue Stats
92W - 81L
1,533 Elo+
Party 3
Cerberus
Cerberus
sacrilege
Cerberus
Level 171
God Stats
1W - 5L
1,344 SR
Queue Stats
184W - 181L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
8,858
554
7,793
10,563
12,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
5 / 0 / 11
10,090
631
14,285
5,650
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
15
3 / 2 / 6
8,676
542
7,763
10,515
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
14
4 / 3 / 5
8,250
516
8,455
10,773
4,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Yukamo6709
Cerberus
14
5 / 5 / 4
9,064
567
5,395
12,232
8,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 5 / 2
7,238
452
6,970
13,696
8,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Blacknaa
Danzaburou
14
0 / 5 / 3
8,010
501
4,957
12,425
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
EMGG_Wind
Fenrir
12
1 / 4 / 0
6,938
434
3,853
13,406
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Opal_Blaster
Ix Chel
14
2 / 4 / 0
7,560
473
7,372
10,741
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cerberus
sacrilege
Cerberus
14
6 / 4 / 2
9,321
583
9,335
13,663
7,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
22
Kills
11
11
Deaths
22
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
5
2
0.6
L
Danzaburou
Blacknaa
Danzaburou
0
5
3
0.3
L
Fenrir
EMGG_Wind
Fenrir
1
4
0
0.25
W
5
1
9
9.5
L
Ix Chel
Opal_Blaster
Ix Chel
2
4
0
0.5
W
5
0
11
10.5
W
Anhur
3
2
6
3
W
Ravana
4
3
5
2.17
W
Cerberus
Yukamo6709
Cerberus
5
5
4
1.4
L
Cerberus
sacrilege
Cerberus
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,691
Damage
32,487
49,733
Taken
63,931
30,815
Mitigated
25,609
17,967
Healing
22,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,970
524
547
1,965
13,696
8,482
270
6,809
6,887
24,055
785
L
Danzaburou
Blacknaa
Danzaburou
4,957
2,443
0
5,532
12,425
3,371
634
4,231
8,194
0
63,296
L
Fenrir
EMGG_Wind
Fenrir
3,853
828
0
6,489
13,406
3,903
0
5,209
8,197
0
43,650
W
7,793
762
0
3,164
10,563
12,193
0
3,515
6,436
25,134
388
L
Ix Chel
Opal_Blaster
Ix Chel
7,372
406
597
2,449
10,741
2,770
0
4,952
5,789
59,607
957
W
14,285
2,452
0
1,891
5,650
1,916
416
3,250
2,302
79,946
1,263
W
Anhur
7,763
2,952
0
4,818
10,515
3,831
898
3,491
6,382
0
66,736
W
Ravana
8,455
2,367
0
4,899
10,773
4,149
36
5,008
5,553
0
55,636
W
Cerberus
Yukamo6709
Cerberus
5,395
472
100
3,095
12,232
8,726
133
6,039
5,708
38,122
1,476
L
Cerberus
sacrilege
Cerberus
9,335
213
0
4,772
13,663
7,083
0
6,231
7,432
67,443
3,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,938
Gold Earned
39,067
474
Minions Killed
544
0
Camps Cleared
0
1,631,969
Distance Traveled
1,474,841
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,238
452
48
3
0
290,995
0
L
Danzaburou
8,010
501
105
7
0
285,202
0
L
Fenrir
6,938
434
71
4
0
356,128
0
W
Bacchus
8,858
554
31
2
0
345,140
6
L
Ix Chel
7,560
473
108
7
0
287,901
0
W
Nu Wa
10,090
631
146
9
0
311,943
2
W
Anhur
8,676
542
119
7
0
304,480
0
W
Ravana
8,250
516
80
5
0
364,122
1
W
Cerberus
9,064
567
98
6
0
306,284
4
L
Cerberus
9,321
583
212
13
0
254,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role