Player Matchup

Neith
Neith
Silver IV
 
Neith
Silver IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver III
OneTrickOni
Nox
Silver III
Level 122
God Stats
2W - 2L
1,329 SR
Queue Stats
110W - 123L
948 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
smurf233
Zhong Kui
Silver III
Level 189
God Stats
1W - 1L
1,567 SR
Queue Stats
134W - 161L
947 MMR
Solo
Pele
Pele
Bronze II
thesis112
Pele
Bronze II
Level 101
God Stats
3W - 3L
1,671 SR
Queue Stats
10W - 28L
913 MMR
Party 1
Cthulhu
Cthulhu
Bronze II
vexedviixen
Cthulhu
Bronze II
Level 83
God Stats
7W - 16L
1,562 SR
Queue Stats
10W - 28L
913 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,526 SR
1,044 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,440 SR
1,138 MMR
Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
AdriRodrigo
Fenrir
Silver III
Level 106
God Stats
13W - 24L
1,453 SR
Queue Stats
28W - 50L
1,095 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver V
BlixkySnipes
Kumbhakarna
Silver V
Level 122
God Stats
8W - 6L
1,419 SR
Queue Stats
54W - 82L
903 MMR
Solo
Hou Yi
Hou Yi
Silver III
SCOOTERman918
Hou Yi
Silver III
Level 145
God Stats
1W - 3L
1,512 SR
Queue Stats
76W - 89L
899 MMR
Solo
Scylla
Scylla
Silver II
diego_daem
Scylla
Silver II
Level 89
God Stats
7W - 19L
1,316 SR
Queue Stats
25W - 41L
1,291 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 0 / 2
5,892
589
4,473
2,037
576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 1
5,820
582
1,301
6,517
1,941
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
smurf233
Zhong Kui
11
2 / 0 / 0
6,676
668
2,067
2,559
1,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
11
5 / 1 / 2
6,313
631
4,434
7,370
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cthulhu
vexedviixen
Cthulhu
10
0 / 1 / 2
5,188
519
1,604
5,153
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
JanusGaneshaBakasuraFreya

VS

Bans
Nu WaSurtrKukulkanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
1
0 / 1 / 0
3,341
334
315
459
125
Fenrir
8
1 / 4 / 0
4,725
473
2,318
7,131
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
BlixkySnipes
Kumbhakarna
8
0 / 1 / 2
4,863
486
254
4,146
2,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
0 / 3 / 0
4,403
440
1,370
7,131
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
diego_daem
Scylla
11
2 / 0 / 0
5,705
571
3,018
2,674
637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
5
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
L
Anubis
 
Anubis
0
1
0
0
L
Fenrir
1
4
0
0.25
L
Kumbhakarna
BlixkySnipes
Kumbhakarna
0
1
2
1
W
0
3
1
0.17
L
0
3
0
0
L
Scylla
diego_daem
Scylla
2
0
0
2
W
Zhong Kui
smurf233
Zhong Kui
2
0
0
2
W
Pele
5
1
2
6
W
Cthulhu
vexedviixen
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,879
Damage
7,275
23,636
Taken
21,541
9,278
Mitigated
7,692
7,450
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,473
1,767
0
1,346
2,037
576
50
186
1,851
0
32,815
L
Anubis
 
Anubis
315
134
0
0
459
125
0
0
459
315
0
L
Fenrir
2,318
659
34
775
7,131
2,509
0
1,798
5,311
0
23,846
L
Kumbhakarna
BlixkySnipes
Kumbhakarna
254
35
0
1,102
4,146
2,655
0
789
3,257
11,558
0
W
1,301
178
0
2,150
6,517
1,941
222
2,575
3,942
38,608
937
L
1,370
228
0
1,730
7,131
1,766
0
540
6,425
0
23,633
L
Scylla
diego_daem
Scylla
3,018
266
0
694
2,674
637
0
1,345
1,289
30,689
0
W
Zhong Kui
smurf233
Zhong Kui
2,067
101
0
570
2,559
1,825
0
242
2,317
30,937
12,635
W
Pele
4,434
1,102
0
2,334
7,370
2,370
322
516
6,854
0
37,371
W
Cthulhu
vexedviixen
Cthulhu
1,604
69
50
1,000
5,153
2,566
0
68
5,085
25,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,889
Gold Earned
23,037
341
Minions Killed
186
0
Camps Cleared
0
986,427
Distance Traveled
793,189
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,892
589
68
7
0
185,086
0
L
Anubis
3,341
334
0
0
0
22,271
0
L
Fenrir
4,725
473
43
4
0
201,768
3
L
Kumbhakarna
4,863
486
18
2
0
190,328
0
W
Nox
5,820
582
72
7
0
186,842
0
L
Hou Yi
4,403
440
44
4
0
172,768
0
L
Scylla
5,705
571
81
8
0
206,054
1
W
Zhong Kui
6,676
668
75
8
0
165,527
0
W
Pele
6,313
631
63
6
0
242,610
0
W
Cthulhu
5,188
519
63
6
0
206,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role