Player Matchup

Janus
Janus
Deadito
Janus
Level 104
God Stats
7W - 16L
1,337 SR
Queue Stats
352W - 321L
1,589 Elo+
Party 3
Ah Puch
Ah Puch
FzzyWzzy
Ah Puch
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 272L
1,549 Elo+
Party 3
Geb
Geb
KnotAFurry98
Geb
Level 85
God Stats
1W - 2L
1,284 SR
Queue Stats
73W - 72L
1,460 Elo+
Party 1
Skadi
Skadi
YmirBestGirl
Skadi
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 102L
1,470 Elo+
Party 1
Surtr
Surtr
skrillexck666
Surtr
Level 129
God Stats
3W - 3L
1,616 SR
Queue Stats
334W - 303L
1,482 Elo+
Party 1
Team Averages
Level 115
1,447 SR
1,510 Elo+

VS

Team Averages
Level 129
1,470 SR
1,505 Elo+
Fenrir
Fenrir
Jackalzone
Fenrir
Level 157
God Stats
107W - 69L
1,678 SR
Queue Stats
340W - 336L
1,507 Elo+
Party 2
Bacchus
Bacchus
MehSm0key
Bacchus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 104L
1,506 Elo+
Party 4
Nu Wa
Nu Wa
MrStealYourFarm
Nu Wa
Level 89
God Stats
2W - 1L
1,487 SR
Queue Stats
170W - 157L
1,537 Elo+
Party 4
Jing Wei
Jing Wei
Nabs2112
Jing Wei
Level 146
God Stats
10W - 10L
1,061 SR
Queue Stats
73W - 76L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
cchoat01
Gilgamesh
Level 106
God Stats
23W - 10L
1,621 SR
Queue Stats
316W - 314L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Deadito
Janus
13
1 / 7 / 3
7,828
460
9,084
14,403
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Puch
FzzyWzzy
Ah Puch
13
1 / 3 / 1
7,805
459
4,968
9,100
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
1 / 3 / 1
7,824
460
4,365
11,014
8,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
1 / 3 / 1
8,013
471
7,327
10,639
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 4 / 0
9,803
577
11,394
21,499
17,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jackalzone
Fenrir
14
9 / 3 / 2
9,065
533
11,351
13,050
4,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
MehSm0key
Bacchus
13
3 / 1 / 7
8,548
503
7,752
10,771
9,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 0 / 7
10,186
599
18,229
6,436
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Nabs2112
Jing Wei
16
2 / 1 / 3
9,312
548
6,935
10,853
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilgamesh
cchoat01
Gilgamesh
14
0 / 3 / 5
7,943
467
5,418
15,491
15,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
8
Kills
20
20
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Janus
Deadito
Janus
1
7
3
0.36
L
Ah Puch
FzzyWzzy
Ah Puch
1
3
1
0.5
W
Fenrir
Jackalzone
Fenrir
9
3
2
3.33
L
1
3
1
0.5
W
Bacchus
MehSm0key
Bacchus
3
1
7
6.5
W
6
0
7
9.5
W
Jing Wei
Nabs2112
Jing Wei
2
1
3
3.5
L
1
3
1
0.5
W
Gilgamesh
cchoat01
Gilgamesh
0
3
5
0.83
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,138
Damage
49,685
66,655
Taken
56,601
35,265
Mitigated
36,185
12,215
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Deadito
Janus
9,084
842
0
3,672
14,403
3,964
0
5,349
8,715
62,256
0
L
Ah Puch
FzzyWzzy
Ah Puch
4,968
50
0
846
9,100
2,291
0
5,056
3,518
44,123
958
W
Fenrir
Jackalzone
Fenrir
11,351
2,462
0
5,139
13,050
4,916
0
6,051
6,999
0
46,574
L
4,365
288
0
1,827
11,014
8,720
0
4,709
5,877
24,909
0
W
Bacchus
MehSm0key
Bacchus
7,752
783
334
3,513
10,771
9,779
0
3,924
6,847
25,522
1,935
W
18,229
2,486
90
2,023
6,436
2,335
0
4,533
1,903
80,831
895
W
Jing Wei
Nabs2112
Jing Wei
6,935
5,594
0
2,121
10,853
3,916
27
2,828
8,025
0
80,965
L
7,327
3,186
0
3,272
10,639
3,142
462
4,091
6,304
0
65,890
W
Gilgamesh
cchoat01
Gilgamesh
5,418
1,017
0
1,576
15,491
15,239
0
2,394
13,097
855
53,080
L
11,394
3,549
0
2,598
21,499
17,148
161
4,583
15,872
2,416
68,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,273
Gold Earned
45,054
474
Minions Killed
483
0
Camps Cleared
0
1,630,228
Distance Traveled
1,850,179
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,828
460
112
7
0
352,215
0
L
Ah Puch
7,805
459
82
5
0
254,044
2
W
Fenrir
9,065
533
68
4
0
402,775
0
L
Geb
7,824
460
45
3
0
358,264
2
W
Bacchus
8,548
503
39
2
0
377,504
3
W
Nu Wa
10,186
599
153
9
0
344,482
1
W
Jing Wei
9,312
548
135
8
0
371,564
0
L
Skadi
8,013
471
112
7
0
328,028
0
W
Gilgamesh
7,943
467
88
5
0
353,854
6
L
Surtr
9,803
577
123
7
0
337,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role