Player Matchup

Chang'e
Chang'e
BonkersBB
Chang'e
Level 47
God Stats
2W - 2L
1,610 SR
Queue Stats
21W - 19L
1,501 Elo+
Party 1
Scylla
Scylla
ElLegendario
Scylla
Level 126
God Stats
9W - 9L
1,148 SR
Queue Stats
45W - 38L
1,363 Elo+
Solo
Cerberus
Cerberus
TwoBulletsLeft
Cerberus
Level 101
God Stats
1W - 3L
1,517 SR
Queue Stats
33W - 37L
1,493 Elo+
Solo
Medusa
Medusa
cittycatchris
Medusa
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 18L
1,503 Elo+
Party 1
Ao Kuang
Ao Kuang
spepa555
Ao Kuang
Level 101
God Stats
1W - 2L
1,845 SR
Queue Stats
28W - 24L
1,529 Elo+
Solo
Team Averages
Level 93
1,524 SR
1,478 Elo+

VS

Team Averages
Level 111
1,542 SR
1,493 Elo+
Nut
Nut
CYBER GAIA
Nut
Level 125
God Stats
18W - 16L
1,753 SR
Queue Stats
217W - 194L
1,459 Elo+
Solo
Mulan
Mulan
CondemnedLoki6
Mulan
Level 117
God Stats
1W - 2L
1,223 SR
Queue Stats
64W - 57L
1,462 Elo+
Solo
Ravana
Ravana
FrostMeYo
Ravana
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 109L
1,557 Elo+
Solo
Bacchus
Bacchus
IcyLiddell
Bacchus
Level 108
God Stats
14W - 7L
1,679 SR
Queue Stats
211W - 184L
1,532 Elo+
Solo
Ra
Ra
Matiazh
Ra
Level 159
God Stats
2W - 1L
1,555 SR
Queue Stats
49W - 55L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BonkersBB
Chang'e
10
0 / 5 / 1
5,721
409
3,715
11,564
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
13
0 / 1 / 2
6,725
480
7,005
5,537
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
8
0 / 7 / 0
5,583
399
2,661
12,211
11,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 5 / 1
6,763
483
6,037
7,752
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
spepa555
Ao Kuang
11
3 / 5 / 1
6,713
480
2,644
12,238
3,883
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
7,866
562
4,171
5,774
1,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
8 / 0 / 4
9,719
694
11,624
11,426
8,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
FrostMeYo
Ravana
14
6 / 0 / 2
8,180
584
5,296
4,552
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
IcyLiddell
Bacchus
13
2 / 2 / 10
8,386
599
8,036
11,099
10,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 1 / 8
8,207
586
4,767
8,899
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
23
23
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BonkersBB
Chang'e
0
5
1
0.1
W
5
2
4
3.5
W
8
0
4
10
L
Scylla
0
1
2
1
W
Ravana
FrostMeYo
Ravana
6
0
2
7
W
Bacchus
IcyLiddell
Bacchus
2
2
10
3.5
W
2
1
8
6
L
Cerberus
0
7
0
0
L
2
5
1
0.5
L
Ao Kuang
spepa555
Ao Kuang
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,062
Damage
33,894
49,302
Taken
41,750
22,866
Mitigated
25,915
12,555
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BonkersBB
Chang'e
3,715
390
863
2,660
11,564
3,627
0
3,839
7,725
28,197
0
W
4,171
1,897
0
911
5,774
1,971
150
2,122
3,606
0
51,360
W
11,624
1,269
0
3,319
11,426
8,819
0
3,975
7,451
0
63,132
L
Scylla
7,005
777
0
963
5,537
1,640
135
2,335
3,202
50,398
1,619
W
Ravana
FrostMeYo
Ravana
5,296
1,173
0
2,684
4,552
2,092
134
1,306
3,135
0
63,507
W
Bacchus
IcyLiddell
Bacchus
8,036
1,024
0
3,595
11,099
10,421
72
3,201
7,862
22,675
0
W
4,767
174
1,204
3,360
8,899
2,612
182
5,240
3,185
55,862
0
L
Cerberus
2,661
323
0
4,184
12,211
11,166
31
755
11,456
24,613
0
L
6,037
1,741
0
756
7,752
2,550
0
3,298
4,396
0
47,552
L
Ao Kuang
spepa555
Ao Kuang
2,644
460
249
2,880
12,238
3,883
0
2,518
9,720
35,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,505
Gold Earned
42,358
332
Minions Killed
422
0
Camps Cleared
0
1,295,947
Distance Traveled
1,460,140
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,721
409
51
4
0
261,101
0
W
Nut
7,866
562
88
6
0
277,990
4
W
Mulan
9,719
694
96
7
0
235,307
0
L
Scylla
6,725
480
92
7
0
278,910
1
W
Ravana
8,180
584
105
8
0
322,777
1
W
Bacchus
8,386
599
26
2
0
296,778
0
W
Ra
8,207
586
107
8
0
327,288
0
L
Cerberus
5,583
399
61
4
0
192,433
0
L
Medusa
6,763
483
67
5
0
275,930
1
L
Ao Kuang
6,713
480
61
4
0
287,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role