Player Matchup

Chaac
Chaac
BigLiver
Chaac
Level 153
God Stats
15W - 13L
1,636 SR
Queue Stats
241W - 236L
1,587 Elo+
Party 2
Artio
Artio
HanzoTheNinjaATP
Artio
Level 229
God Stats
62W - 35L
1,521 SR
Queue Stats
87W - 79L
1,560 Elo+
Solo
Janus
Janus
Sicilini
Janus
Level 148
God Stats
9W - 12L
1,525 SR
Queue Stats
86W - 80L
1,559 Elo+
Solo
Kali
Kali
TheJoeGatto
Kali
Level 128
God Stats
1W - 3L
1,352 SR
Queue Stats
34W - 32L
1,580 Elo+
Solo
Hun Batz
Hun Batz
creake17
Hun Batz
Level 123
God Stats
11W - 11L
1,630 SR
Queue Stats
136W - 128L
1,578 Elo+
Party 2
Team Averages
Level 156
1,533 SR
1,573 Elo+

VS

Team Averages
Level 143
1,453 SR
1,589 Elo+
Chiron
Chiron
NotLamo
Chiron
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
194W - 158L
1,532 Elo+
Solo
Artio
Artio
Theo202may
Artio
Level 182
God Stats
4W - 4L
1,456 SR
Queue Stats
150W - 137L
1,572 Elo+
Party 1
Fenrir
Fenrir
Watersman45
Fenrir
Level 155
God Stats
13W - 7L
1,641 SR
Queue Stats
90W - 81L
1,574 Elo+
Party 1
Ares
Ares
noeystarlight
Ares
Level 177
God Stats
1W - 6L
1,196 SR
Queue Stats
154W - 121L
1,702 Elo+
Solo
Nox
Nox
uglygooseboy
Nox
Level 77
God Stats
3W - 0L
1,473 SR
Queue Stats
324W - 317L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigLiver
Chaac
11
3 / 1 / 1
6,852
685
7,005
7,491
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 0 / 0
4,928
493
0
1,894
1,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Sicilini
Janus
12
0 / 1 / 1
6,094
609
605
1,815
545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 1
4,718
472
2,273
6,711
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
creake17
Hun Batz
10
1 / 2 / 0
5,317
532
1,948
5,607
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
NotLamo
Chiron
12
1 / 0 / 1
6,307
631
1,895
3,497
1,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artio
10
0 / 4 / 2
5,153
515
3,614
11,059
6,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
11
4 / 0 / 1
6,212
621
2,082
6,329
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 0 / 2
5,291
529
725
2,105
1,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 3
5,623
562
1,670
3,323
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
5
Kills
7
7
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
BigLiver
Chaac
3
1
1
3.5
L
0
0
0
0
W
Chiron
NotLamo
Chiron
1
0
1
1.5
L
Janus
Sicilini
Janus
0
1
1
0.5
L
1
3
1
0.5
W
Artio
0
4
2
0.25
W
Fenrir
4
0
1
4.5
L
Hun Batz
creake17
Hun Batz
1
2
0
0.5
W
1
0
2
2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,831
Damage
9,986
23,518
Taken
26,313
10,084
Mitigated
11,929
8,314
Healing
10,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BigLiver
Chaac
7,005
1,190
0
2,611
7,491
4,919
0
2,772
4,107
786
45,645
L
0
0
0
982
1,894
1,085
0
0
1,894
17,268
0
W
Chiron
NotLamo
Chiron
1,895
750
191
1,800
3,497
1,157
434
0
3,497
0
49,601
L
Janus
Sicilini
Janus
605
0
0
0
1,815
545
0
784
1,031
41,620
377
L
2,273
784
0
2,525
6,711
1,988
0
1,200
5,493
0
25,962
W
Artio
3,614
171
33
3,629
11,059
6,381
0
291
10,768
22,476
467
W
Fenrir
2,082
44
0
4,076
6,329
1,976
0
158
6,131
0
37,975
L
Hun Batz
creake17
Hun Batz
1,948
298
0
2,196
5,607
1,547
12
439
5,076
0
29,243
W
725
87
0
344
2,105
1,415
280
0
2,105
8,132
1,908
W
1,670
242
0
430
3,323
1,000
0
310
2,983
34,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,909
Gold Earned
28,586
314
Minions Killed
312
0
Camps Cleared
0
960,300
Distance Traveled
1,032,954
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,852
685
84
8
0
203,084
0
L
Artio
4,928
493
25
3
0
170,264
2
W
Chiron
6,307
631
93
9
0
186,579
1
L
Janus
6,094
609
97
10
0
179,637
0
L
Kali
4,718
472
44
4
0
192,946
2
W
Artio
5,153
515
53
5
0
209,675
0
W
Fenrir
6,212
621
76
8
0
239,363
0
L
Hun Batz
5,317
532
64
6
0
214,369
0
W
Ares
5,291
529
17
2
0
194,348
5
W
Nox
5,623
562
73
7
0
202,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role