Player Matchup

Chang'e
Chang'e
Silver V
RoninNxco
Chang'e
Silver V
Level 156
God Stats
1W - 3L
1,508 SR
Queue Stats
17W - 27L
1,137 MMR
Party 1
Sobek
Sobek
Silver III
ShamanChavo
Sobek
Silver III
Level 371
God Stats
6W - 4L
1,773 SR
Queue Stats
596W - 691L
915 MMR
Solo
Achilles
Achilles
Silver III
Slayd5Oh
Achilles
Silver III
Level 164
God Stats
3W - 4L
1,503 SR
Queue Stats
133W - 168L
955 MMR
Solo
Lancelot
Lancelot
Silver V
XVI0OIO0IVX
Lancelot
Silver V
Level 156
God Stats
0W - 1L
1,388 SR
Queue Stats
14W - 33L
1,022 MMR
Solo
Charybdis
Charybdis
Silver III
ZOMBIExMANGO
Charybdis
Silver III
Level 158
God Stats
6W - 11L
1,444 SR
Queue Stats
14W - 26L
1,160 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 201
1,523 SR
1,038 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,598 SR
1,036 MMR
Ra
Ra
Silver IV
Blackstar095
Ra
Silver IV
Level 161
God Stats
8W - 2L
1,520 SR
Queue Stats
45W - 67L
1,128 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
HAPPYCHAPPY99
Gilgamesh
Silver II
Level 68
God Stats
11W - 6L
1,600 SR
Queue Stats
34W - 49L
1,106 MMR
Solo
Neith
Neith
Silver III
KILLER_TIGER_09
Neith
Silver III
Level 121
God Stats
5W - 4L
1,424 SR
Queue Stats
235W - 276L
907 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Silky_Mellons
Kuzenbo
Silver II
Level 156
God Stats
29W - 18L
1,722 SR
Queue Stats
219W - 221L
929 MMR
Solo
Danzaburou
Danzaburou
Silver II
antsnell_
Danzaburou
Silver II
Level 109
God Stats
75W - 40L
1,722 SR
Queue Stats
532W - 542L
1,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
RoninNxco
Chang'e
11
2 / 2 / 0
5,891
589
2,564
4,749
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 3 / 3
4,908
491
1,481
6,865
4,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Slayd5Oh
Achilles
9
0 / 2 / 1
5,000
500
1,571
7,280
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
XVI0OIO0IVX
Lancelot
3
0 / 1 / 0
3,700
370
204
1,739
510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charybdis
ZOMBIExMANGO
Charybdis
11
2 / 1 / 1
5,527
553
6,157
8,010
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AnubisKing ArthurSurtrThanatos

VS

Bans
FreyaMorgan Le FayBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,689
569
1,828
3,933
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
HAPPYCHAPPY99
Gilgamesh
11
3 / 0 / 0
6,748
675
1,147
4,924
2,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 3
5,585
559
1,904
5,182
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
10
3 / 2 / 3
6,380
638
3,608
6,330
5,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
antsnell_
Danzaburou
11
3 / 1 / 3
6,570
657
7,755
6,439
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
9
9
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
Gilgamesh
HAPPYCHAPPY99
Gilgamesh
3
0
0
3
W
0
0
3
1.5
L
Chang'e
RoninNxco
Chang'e
2
2
0
1
L
0
3
3
0.5
W
Kuzenbo
3
2
3
2.25
L
Achilles
Slayd5Oh
Achilles
0
2
1
0.25
L
Lancelot
XVI0OIO0IVX
Lancelot
0
1
0
0
L
Charybdis
ZOMBIExMANGO
Charybdis
2
1
1
2.5
W
Danzaburou
antsnell_
Danzaburou
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,977
Damage
16,242
28,643
Taken
26,808
11,316
Mitigated
12,852
12,522
Healing
10,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,828
0
84
2,067
3,933
1,055
351
1,224
2,551
40,187
0
W
Gilgamesh
HAPPYCHAPPY99
Gilgamesh
1,147
182
0
875
4,924
2,813
478
0
4,868
0
38,998
W
1,904
547
0
2,112
5,182
1,823
1,020
348
4,828
0
40,394
L
Chang'e
RoninNxco
Chang'e
2,564
51
200
1,399
4,749
1,426
0
1,469
3,280
30,748
1,018
L
1,481
51
0
2,513
6,865
4,192
0
983
5,882
11,908
191
W
Kuzenbo
3,608
963
0
1,673
6,330
5,338
0
587
5,730
16,157
1,344
L
Achilles
Slayd5Oh
Achilles
1,571
344
0
3,042
7,280
2,443
0
794
6,428
0
34,715
L
Lancelot
XVI0OIO0IVX
Lancelot
204
136
0
706
1,739
510
0
0
1,739
0
3,104
L
Charybdis
ZOMBIExMANGO
Charybdis
6,157
3,494
0
4,662
8,010
2,745
0
2,027
5,983
0
44,620
W
Danzaburou
antsnell_
Danzaburou
7,755
4,135
0
3,467
6,439
1,823
96
1,645
4,748
0
44,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,026
Gold Earned
30,972
247
Minions Killed
321
0
Camps Cleared
0
823,989
Distance Traveled
973,057
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,689
569
73
7
0
185,586
0
W
Gilgamesh
6,748
675
86
9
0
203,796
0
W
Neith
5,585
559
63
6
0
192,874
0
L
Chang'e
5,891
589
70
7
0
198,347
4
L
Sobek
4,908
491
15
2
0
186,009
0
W
Kuzenbo
6,380
638
21
2
0
212,163
2
L
Achilles
5,000
500
75
8
0
218,397
0
L
Lancelot
3,700
370
7
1
0
47,388
1
L
Charybdis
5,527
553
80
8
0
173,848
1
W
Danzaburou
6,570
657
78
8
0
178,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role