Player Matchup

Sun Wukong
Sun Wukong
Irwin049804
Sun Wukong
Level 154
God Stats
2W - 2L
1,513 SR
Queue Stats
55W - 58L
1,526 Elo+
Solo
Rama
Rama
NyxGotBanned
Rama
Level 23
God Stats
0W - 2L
1,307 SR
Queue Stats
9W - 5L
1,551 Elo+
Party 1
Sol
Sol
Phsychotix
Sol
Level 66
God Stats
9W - 7L
1,738 SR
Queue Stats
30W - 31L
1,475 Elo+
Party 1
Fafnir
Fafnir
x OLAK x
Fafnir
Level 213
God Stats
6W - 5L
1,588 SR
Queue Stats
136W - 145L
1,514 Elo+
Solo
Thor
Thor
xc3lsior
Thor
Level 148
God Stats
3W - 4L
1,405 SR
Queue Stats
158W - 153L
1,596 Elo+
Solo
Team Averages
Level 121
1,510 SR
1,532 Elo+

VS

Team Averages
Level 95
1,522 SR
1,550 Elo+
Hera
Hera
KOG BAMBOOZLED
Hera
Level 87
God Stats
22W - 24L
1,538 SR
Queue Stats
185W - 181L
1,480 Elo+
Solo
Ra
Ra
MyriadBeast
Ra
Level 93
God Stats
1W - 2L
1,240 SR
Queue Stats
116W - 108L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
Tomsk8ter101
Cthulhu
Level 145
God Stats
3W - 3L
1,562 SR
Queue Stats
151W - 141L
1,545 Elo+
Party 2
Hachiman
Hachiman
TwistedGhost116
Hachiman
Level 49
God Stats
5W - 6L
1,567 SR
Queue Stats
86W - 65L
1,619 Elo+
Solo
Bellona
Bellona
monkeyman563247
Bellona
Level 103
God Stats
25W - 9L
1,704 SR
Queue Stats
98W - 92L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Irwin049804
Sun Wukong
10
1 / 5 / 0
6,179
515
5,833
13,993
11,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 5 / 2
6,080
507
7,719
11,390
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 2
5,761
480
3,249
7,467
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
x OLAK x
Fafnir
10
3 / 0 / 3
6,824
569
4,919
11,187
11,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
13
5 / 1 / 2
7,057
588
3,533
8,318
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
6,632
553
5,173
6,953
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
4 / 2 / 2
7,639
637
5,121
5,931
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Tomsk8ter101
Cthulhu
10
0 / 4 / 5
5,707
476
9,851
9,524
7,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
10
3 / 3 / 1
5,910
493
5,833
7,420
1,871
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 1 / 1
7,951
663
9,731
10,685
10,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
11
Kills
14
14
Deaths
12
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Irwin049804
Sun Wukong
1
5
0
0.2
W
3
2
1
1.75
W
4
2
2
2.5
L
2
5
2
0.6
L
0
3
2
0.33
W
Cthulhu
Tomsk8ter101
Cthulhu
0
4
5
0.63
W
Hachiman
3
3
1
1.17
W
4
1
1
4.5
L
Fafnir
x OLAK x
Fafnir
3
0
3
4.5
L
Thor
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,253
Damage
35,709
52,355
Taken
40,513
31,434
Mitigated
23,491
18,242
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Irwin049804
Sun Wukong
5,833
1,332
0
2,298
13,993
11,651
0
1,250
12,743
0
42,778
W
5,173
1,118
0
883
6,953
2,189
51
944
6,009
50,224
0
W
5,121
1,288
294
2,410
5,931
2,003
183
2,187
3,744
47,766
1,098
L
7,719
6,129
0
5,024
11,390
3,603
0
6,019
5,371
0
39,652
L
3,249
1,235
0
2,785
7,467
1,957
0
3,068
4,201
36,491
0
W
Cthulhu
Tomsk8ter101
Cthulhu
9,851
978
169
2,013
9,524
7,384
0
2,680
6,844
31,453
670
W
Hachiman
5,833
2,992
0
1,447
7,420
1,871
0
2,357
5,063
0
27,021
W
9,731
4,735
0
4,529
10,685
10,044
0
0
10,685
0
58,619
L
Fafnir
x OLAK x
Fafnir
4,919
1,050
0
3,720
11,187
11,542
0
5,848
5,279
17,650
0
L
Thor
3,533
704
0
4,415
8,318
2,681
0
3,119
5,091
0
51,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,901
Gold Earned
33,839
353
Minions Killed
351
0
Camps Cleared
0
1,182,877
Distance Traveled
1,189,751
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,179
515
80
7
0
218,499
1
W
Hera
6,632
553
79
7
0
256,528
0
W
Ra
7,639
637
77
6
0
228,391
0
L
Rama
6,080
507
77
6
0
211,352
2
L
Sol
5,761
480
68
6
0
243,115
4
W
Cthulhu
5,707
476
47
4
0
239,266
2
W
Hachiman
5,910
493
47
4
0
242,782
0
W
Bellona
7,951
663
101
8
0
222,784
0
L
Fafnir
6,824
569
37
3
0
254,908
2
L
Thor
7,057
588
91
8
0
255,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role