Player Matchup

Nike
Nike
Chobits9000
Nike
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,505 Elo+
Party 1
Jing Wei
Jing Wei
CreateGoddess
Jing Wei
Level 120
God Stats
2W - 0L
1,771 SR
Queue Stats
232W - 251L
1,577 Elo+
Party 2
Sobek
Sobek
Hallowed_Blade76
Sobek
Level 127
God Stats
2W - 2L
1,567 SR
Queue Stats
31W - 29L
1,515 Elo+
Party 1
Yu Huang
Yu Huang
Laclair
Yu Huang
Level 129
God Stats
2W - 0L
1,680 SR
Queue Stats
229W - 237L
1,569 Elo+
Party 2
Bastet
Bastet
RoonyFrag
Bastet
Level 128
God Stats
9W - 4L
1,609 SR
Queue Stats
337W - 322L
1,606 Elo+
Party 2
Team Averages
Level 130
1,625 SR
1,554 Elo+

VS

Team Averages
Level 133
1,653 SR
1,514 Elo+
Xbalanque
Xbalanque
CreeperDesttre
Xbalanque
Level 147
God Stats
2W - 8L
1,654 SR
Queue Stats
285W - 293L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
Hectoru98
Baron Samedi
Level 155
God Stats
58W - 61L
1,515 SR
Queue Stats
438W - 430L
1,531 Elo+
Solo
Cupid
Cupid
LumpyNuts5935
Cupid
Level 149
God Stats
1W - 2L
1,735 SR
Queue Stats
64W - 78L
1,471 Elo+
Solo
Loki
Loki
Ranked_GodYT
Loki
Level 152
God Stats
7W - 1L
1,839 SR
Queue Stats
349W - 314L
1,527 Elo+
Solo
Bacchus
Bacchus
T_AldoC21
Bacchus
Level 63
God Stats
21W - 24L
1,521 SR
Queue Stats
206W - 179L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
8,260
551
11,816
16,039
11,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
CreateGoddess
Jing Wei
17
0 / 0 / 3
9,213
614
2,898
6,381
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 0 / 3
7,528
502
4,846
10,081
7,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Yu Huang
Laclair
Yu Huang
16
3 / 2 / 4
9,594
640
11,225
7,719
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
RoonyFrag
Bastet
16
11 / 0 / 2
9,457
630
15,044
11,129
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CreeperDesttre
Xbalanque
10
0 / 2 / 0
6,656
444
4,648
5,924
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Hectoru98
Baron Samedi
14
1 / 4 / 1
7,485
499
4,619
9,901
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
1 / 2 / 0
7,837
522
11,165
19,703
16,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 1
7,365
491
4,037
12,380
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
T_AldoC21
Bacchus
11
0 / 2 / 0
6,993
466
6,104
14,941
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
16
Kills
3
3
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Jing Wei
CreateGoddess
Jing Wei
0
0
3
1.5
L
Xbalanque
CreeperDesttre
Xbalanque
0
2
0
0
W
1
0
3
2.5
L
Baron Samedi
Hectoru98
Baron Samedi
1
4
1
0.38
W
Yu Huang
Laclair
Yu Huang
3
2
4
2.5
L
1
2
0
0.5
L
1
6
1
0.25
W
Bastet
RoonyFrag
Bastet
11
0
2
12
L
Bacchus
T_AldoC21
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,829
Damage
30,573
51,349
Taken
62,849
30,530
Mitigated
39,173
20,168
Healing
20,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,816
2,429
0
4,973
16,039
11,923
0
1,003
13,801
0
56,138
W
Jing Wei
CreateGoddess
Jing Wei
2,898
2,450
0
3,768
6,381
2,518
2,516
326
6,055
0
88,768
L
Xbalanque
CreeperDesttre
Xbalanque
4,648
1,090
0
2,707
5,924
1,728
0
56
5,868
0
44,126
W
4,846
546
2,357
4,427
10,081
7,794
0
3,530
6,506
19,421
1,460
L
Baron Samedi
Hectoru98
Baron Samedi
4,619
38
267
2,210
9,901
3,289
0
4,903
4,681
55,926
0
W
Yu Huang
Laclair
Yu Huang
11,225
516
0
400
7,719
3,018
0
4,582
3,092
87,339
764
L
11,165
4,112
203
7,900
19,703
16,394
0
2,231
17,422
134
51,290
L
4,037
931
0
3,610
12,380
3,322
0
1,992
10,264
0
51,188
W
Bastet
RoonyFrag
Bastet
15,044
6,122
0
4,243
11,129
5,277
0
1,416
9,670
0
74,193
L
Bacchus
T_AldoC21
Bacchus
6,104
909
0
3,793
14,941
14,440
0
6,135
8,588
23,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,052
Gold Earned
36,336
557
Minions Killed
401
0
Camps Cleared
0
1,615,666
Distance Traveled
1,368,772
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,260
551
84
6
0
309,293
1
W
Jing Wei
9,213
614
167
11
0
298,207
4
L
Xbalanque
6,656
444
89
6
0
207,188
2
W
Sobek
7,528
502
25
2
0
298,781
4
L
Baron Samedi
7,485
499
112
7
0
284,141
5
W
Yu Huang
9,594
640
168
11
0
323,343
0
L
Cupid
7,837
522
82
5
0
248,963
0
L
Loki
7,365
491
95
6
0
320,227
0
W
Bastet
9,457
630
113
8
0
386,042
0
L
Bacchus
6,993
466
23
2
0
308,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role