Player Matchup

Janus
Janus
Slayer X28
Janus
Level 103
God Stats
0W - 1L
1,704 SR
Queue Stats
2W - 10L
1,266 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Spartan05265284
Tsukuyomi
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,292 Elo+
Party 1
Cthulhu
Cthulhu
Swiftah
Cthulhu
Level 46
God Stats
5W - 5L
1,505 SR
Queue Stats
63W - 85L
1,431 Elo+
Solo
Izanami
Izanami
That1QuietKid
Izanami
Level 87
God Stats
1W - 1L
1,702 SR
Queue Stats
18W - 25L
1,398 Elo+
Solo
Chaac
Chaac
XxWaVeTachankxX
Chaac
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,182 Elo+
Solo
Team Averages
Level 57
1,582 SR
1,314 Elo+

VS

Team Averages
Level 56
1,556 SR
1,481 Elo+
Ullr
Ullr
 
Ullr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
HoneyDutches231
Bacchus
Level 13
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 19L
1,536 Elo+
Party 2
Surtr
Surtr
Spooky3932
Surtr
Level 78
God Stats
3W - 1L
1,607 SR
Queue Stats
116W - 111L
1,445 Elo+
Party 3
Janus
Janus
TreyOcho01
Janus
Level 60
God Stats
3W - 3L
1,371 SR
Queue Stats
261W - 279L
1,450 Elo+
Solo
Kali
Kali
suckcole
Kali
Level 65
God Stats
13W - 10L
1,804 SR
Queue Stats
63W - 48L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
6
0 / 2 / 0
5,226
373
252
2,299
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Spartan05265284
Tsukuyomi
12
2 / 9 / 2
7,140
510
4,639
13,157
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Swiftah
Cthulhu
13
6 / 0 / 3
8,601
614
7,634
11,717
8,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
13
4 / 2 / 6
7,788
556
10,432
8,592
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
2 / 0 / 0
7,410
529
5,209
11,378
10,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 6 / 0
6,155
440
4,295
8,323
2,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
1 / 0 / 1
6,875
491
4,879
9,392
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
14
0 / 2 / 0
8,215
587
8,987
12,335
6,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Janus
14
6 / 3 / 2
8,417
601
7,793
7,414
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kali
14
5 / 3 / 2
7,754
554
7,129
12,842
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
14
Kills
13
13
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
6
0
0.17
W
1
0
1
1.5
L
Janus
0
2
0
0
L
Tsukuyomi
Spartan05265284
Tsukuyomi
2
9
2
0.33
W
Surtr
0
2
0
0
L
Cthulhu
Swiftah
Cthulhu
6
0
3
7.5
L
Izanami
4
2
6
3.5
W
Janus
6
3
2
2.33
L
2
0
0
2
W
Kali
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,166
Damage
33,083
47,143
Taken
50,306
25,019
Mitigated
22,933
15,791
Healing
19,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
4,295
2,239
0
1,228
8,323
2,408
0
2,364
5,959
0
31,246
W
4,879
268
0
3,758
9,392
6,924
0
2,252
7,140
18,643
1,807
L
Janus
252
0
0
0
2,299
560
16
1,574
549
11,784
0
L
Tsukuyomi
Spartan05265284
Tsukuyomi
4,639
1,116
0
2,625
13,157
3,291
0
5,468
7,361
0
37,147
W
Surtr
8,987
2,749
0
4,784
12,335
6,753
0
0
12,335
1,923
65,340
L
Cthulhu
Swiftah
Cthulhu
7,634
492
1,940
3,867
11,717
8,093
128
2,470
9,207
31,854
0
L
Izanami
10,432
6,776
0
2,805
8,592
2,835
271
2,562
6,030
0
52,664
W
Janus
7,793
1,446
0
2,111
7,414
2,124
912
807
6,563
51,228
629
L
5,209
425
0
4,554
11,378
10,240
0
1,116
9,292
0
51,983
W
Kali
7,129
3,562
0
7,442
12,842
4,724
0
2,419
10,423
0
59,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,165
Gold Earned
37,416
314
Minions Killed
387
0
Camps Cleared
0
1,243,070
Distance Traveled
1,409,551
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,155
440
62
4
0
244,504
0
W
Bacchus
6,875
491
30
2
0
293,619
0
L
Janus
5,226
373
22
2
0
111,109
0
L
Tsukuyomi
7,140
510
64
5
0
280,513
0
W
Surtr
8,215
587
110
8
0
301,001
5
L
Cthulhu
8,601
614
41
3
0
306,524
0
L
Izanami
7,788
556
88
6
0
257,874
0
W
Janus
8,417
601
92
7
0
247,911
2
L
Chaac
7,410
529
99
7
0
287,050
0
W
Kali
7,754
554
93
7
0
322,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role