Player Matchup

Anubis
Anubis
 
Anubis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Bombbeth
Kuzenbo
Level 128
God Stats
2W - 1L
1,567 SR
Queue Stats
192W - 192L
1,519 Elo+
Party 2
Awilix
Awilix
OEnfermeiro
Awilix
Level 126
God Stats
16W - 20L
1,569 SR
Queue Stats
173W - 170L
1,519 Elo+
Party 1
Jing Wei
Jing Wei
SrCotocoMaster
Jing Wei
Level 159
God Stats
5W - 3L
1,603 SR
Queue Stats
124W - 136L
1,490 Elo+
Party 2
Zhong Kui
Zhong Kui
pelito33
Zhong Kui
Level 120
God Stats
3W - 1L
1,865 SR
Queue Stats
161W - 175L
1,497 Elo+
Solo
Team Averages
Level 116
1,621 SR
1,505 Elo+

VS

Team Averages
Level 164
1,691 SR
1,499 Elo+
Poseidon
Poseidon
DHuMPTS
Poseidon
Level 188
God Stats
7W - 2L
1,750 SR
Queue Stats
233W - 226L
1,509 Elo+
Party 3
Loki
Loki
Grokeer
Loki
Level 161
God Stats
28W - 18L
1,644 SR
Queue Stats
138W - 117L
1,532 Elo+
Solo
Bastet
Bastet
LuksJung
Bastet
Level 154
God Stats
12W - 5L
1,579 SR
Queue Stats
102W - 91L
1,480 Elo+
Solo
Charybdis
Charybdis
Mulamegazord
Charybdis
Level 160
God Stats
45W - 34L
1,612 SR
Queue Stats
231W - 240L
1,455 Elo+
Party 3
King Arthur
King Arthur
SrBahiano04
King Arthur
Level 158
God Stats
5W - 0L
1,868 SR
Queue Stats
251W - 228L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 0 / 1
5,080
564
797
2,866
1,060
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Kuzenbo
Bombbeth
Kuzenbo
8
3 / 2 / 3
5,558
618
1,591
6,646
4,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
11
6 / 3 / 2
6,366
707
5,969
7,596
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jing Wei
9
1 / 3 / 3
4,928
548
3,667
7,400
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
pelito33
Zhong Kui
4
0 / 2 / 0
3,928
436
934
2,141
1,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DHuMPTS
Poseidon
12
1 / 0 / 0
6,632
737
1,332
2,211
592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Grokeer
Loki
8
2 / 5 / 3
5,286
587
1,743
6,065
3,473
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
LuksJung
Bastet
7
1 / 3 / 1
4,585
509
623
6,114
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
Mulamegazord
Charybdis
11
4 / 2 / 2
6,618
735
6,645
6,632
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

King Arthur
SrBahiano04
King Arthur
12
2 / 0 / 1
6,789
754
2,326
6,497
3,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
10
Kills
10
10
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
0
1
0.5
L
Kuzenbo
Bombbeth
Kuzenbo
3
2
3
2.25
W
Poseidon
DHuMPTS
Poseidon
1
0
0
1
W
Loki
Grokeer
Loki
2
5
3
0.7
W
Bastet
LuksJung
Bastet
1
3
1
0.5
W
Charybdis
Mulamegazord
Charybdis
4
2
2
2.5
L
Awilix
6
3
2
2.33
W
King Arthur
SrBahiano04
King Arthur
2
0
1
2.5
L
Jing Wei
1
3
3
0.83
L
Zhong Kui
pelito33
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,958
Damage
12,669
26,649
Taken
27,519
11,274
Mitigated
11,574
6,456
Healing
8,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
797
0
0
2,153
2,866
1,060
304
542
2,324
32,414
0
L
Kuzenbo
Bombbeth
Kuzenbo
1,591
655
0
873
6,646
4,296
218
418
6,228
9,774
359
W
Poseidon
DHuMPTS
Poseidon
1,332
253
0
940
2,211
592
0
249
1,962
49,944
1,320
W
Loki
Grokeer
Loki
1,743
456
0
1,190
6,065
3,473
0
596
5,469
0
18,535
W
Bastet
LuksJung
Bastet
623
253
0
1,156
6,114
1,753
0
115
5,999
0
23,456
W
Charybdis
Mulamegazord
Charybdis
6,645
3,626
0
3,494
6,632
1,904
930
1,419
5,213
0
41,088
L
Awilix
5,969
2,194
0
1,333
7,596
3,029
538
790
6,806
0
39,410
W
King Arthur
SrBahiano04
King Arthur
2,326
204
0
2,018
6,497
3,852
29
756
5,741
0
43,488
L
Jing Wei
3,667
3,200
0
1,585
7,400
1,868
125
312
7,088
0
33,491
L
Zhong Kui
pelito33
Zhong Kui
934
485
0
512
2,141
1,021
0
0
2,141
8,272
2,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
29,910
221
Minions Killed
339
0
Camps Cleared
0
807,210
Distance Traveled
919,458
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,080
564
68
8
0
180,140
1
L
Kuzenbo
5,558
618
6
1
0
180,411
4
W
Poseidon
6,632
737
111
12
0
196,263
2
W
Loki
5,286
587
25
3
0
184,731
5
W
Bastet
4,585
509
39
4
0
176,418
4
W
Charybdis
6,618
735
84
9
0
178,859
0
L
Awilix
6,366
707
81
9
0
216,891
0
W
King Arthur
6,789
754
80
9
0
183,187
0
L
Jing Wei
4,928
548
49
5
0
184,697
0
L
Zhong Kui
3,928
436
17
2
0
45,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role