Player Matchup

Scylla
Scylla
Agent_Hokie
Scylla
Level 56
God Stats
1W - 7L
1,252 SR
Queue Stats
281W - 284L
1,516 Elo+
Solo
Agni
Agni
Gallo15
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,371 Elo+
Solo
Thor
Thor
Nmmorin24
Thor
Level 133
God Stats
3W - 4L
1,456 SR
Queue Stats
128W - 126L
1,465 Elo+
Solo
Charon
Charon
Rab Kuhl
Charon
Level 68
God Stats
3W - 3L
1,597 SR
Queue Stats
175W - 242L
1,419 Elo+
Solo
Artemis
Artemis
xxFaDeD KaRmAxx
Artemis
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 219L
1,409 Elo+
Solo
Team Averages
Level 94
1,461 SR
1,436 Elo+

VS

Team Averages
Level 114
1,607 SR
1,473 Elo+
Nu Wa
Nu Wa
BinnieM0
Nu Wa
Level 62
God Stats
16W - 5L
1,717 SR
Queue Stats
302W - 334L
1,432 Elo+
Solo
Chaac
Chaac
Jerrster
Chaac
Level 122
God Stats
2W - 1L
1,737 SR
Queue Stats
212W - 223L
1,450 Elo+
Solo
Cthulhu
Cthulhu
LUM0SITY422
Cthulhu
Level 117
God Stats
3W - 2L
1,522 SR
Queue Stats
430W - 434L
1,518 Elo+
Solo
Arachne
Arachne
Mr Aweeka 206
Arachne
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
302W - 307L
1,483 Elo+
Solo
Ymir
Ymir
dj2sleezy
Ymir
Level 147
God Stats
4W - 2L
1,557 SR
Queue Stats
273W - 258L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 3 / 3
6,713
959
6,323
4,226
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Agni
Gallo15
Agni
10
1 / 4 / 7
5,955
851
6,245
5,998
1,781
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
12
7 / 2 / 2
7,342
1,049
6,444
5,804
2,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charon
Rab Kuhl
Charon
10
2 / 2 / 5
6,557
937
1,298
4,969
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 3 / 9
6,437
920
6,619
6,581
2,474
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BinnieM0
Nu Wa
11
1 / 5 / 7
6,701
957
6,963
7,427
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Jerrster
Chaac
13
3 / 3 / 9
7,438
1,063
4,157
8,816
8,590
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
LUM0SITY422
Cthulhu
13
3 / 4 / 4
7,533
1,076
6,767
8,558
8,320
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
14
4 / 2 / 4
7,958
1,137
4,294
7,612
6,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
13
3 / 1 / 5
7,659
1,094
3,223
7,816
7,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
43
12
Kills
14
14
Deaths
15
26
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
3
3
1.17
W
Nu Wa
BinnieM0
Nu Wa
1
5
7
0.9
L
Agni
Gallo15
Agni
1
4
7
1.13
W
Chaac
Jerrster
Chaac
3
3
9
2.5
W
Cthulhu
LUM0SITY422
Cthulhu
3
4
4
1.25
W
Arachne
4
2
4
3
L
Thor
7
2
2
4
L
Charon
Rab Kuhl
Charon
2
2
5
2.25
W
Ymir
3
1
5
5.5
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,929
Damage
25,404
27,578
Taken
40,229
12,228
Mitigated
32,676
6,395
Healing
11,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,323
425
354
202
4,226
1,623
0
2,449
1,692
17,699
0
W
Nu Wa
BinnieM0
Nu Wa
6,963
1,450
444
1,569
7,427
1,980
742
3,613
3,814
11,572
0
L
Agni
Gallo15
Agni
6,245
252
430
1,225
5,998
1,781
0
4,203
1,717
11,416
0
W
Chaac
Jerrster
Chaac
4,157
335
469
2,481
8,816
8,590
0
2,079
6,737
0
9,986
W
Cthulhu
LUM0SITY422
Cthulhu
6,767
389
180
359
8,558
8,320
0
1,785
6,773
20,330
0
W
Arachne
4,294
2,023
239
2,549
7,612
6,640
0
3,846
3,766
0
8,819
L
Thor
6,444
473
708
813
5,804
2,213
0
2,583
3,073
0
12,672
L
Charon
Rab Kuhl
Charon
1,298
61
99
665
4,969
4,137
0
3,190
1,705
4,699
0
W
Ymir
3,223
581
1,142
2,324
7,816
7,146
134
2,543
5,273
9,135
772
L
6,619
3,504
159
1,740
6,581
2,474
0
4,306
2,151
0
14,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,004
Gold Earned
37,289
78
Minions Killed
79
0
Camps Cleared
0
607,982
Distance Traveled
714,120
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,713
959
30
4
0
123,097
0
W
Nu Wa
6,701
957
10
1
0
133,545
0
L
Agni
5,955
851
7
1
0
127,962
1
W
Chaac
7,438
1,063
8
1
0
157,460
0
W
Cthulhu
7,533
1,076
27
4
0
133,787
0
W
Arachne
7,958
1,137
15
2
0
151,138
0
L
Thor
7,342
1,049
15
2
0
138,945
0
L
Charon
6,557
937
10
1
0
110,515
0
W
Ymir
7,659
1,094
19
3
0
138,190
0
L
Artemis
6,437
920
16
2
0
107,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role