Player Matchup

Anubis
Anubis
DylanDayPhD
Anubis
Level 222
God Stats
4W - 5L
1,487 SR
Queue Stats
139W - 158L
1,508 Elo+
Party 1
Thanatos
Thanatos
JewsyBalls
Thanatos
Level 89
God Stats
2W - 0L
1,502 SR
Queue Stats
13W - 15L
1,541 Elo+
Party 1
Ra
Ra
Nicк
Ra
Level 158
God Stats
54W - 43L
1,667 SR
Queue Stats
185W - 158L
1,573 Elo+
Party 1
Rama
Rama
iWillT0uchYou
Rama
Level 159
God Stats
2W - 1L
1,488 SR
Queue Stats
76W - 39L
1,707 Elo+
Party 1
Bacchus
Bacchus
rJewy
Bacchus
Level 147
God Stats
11W - 8L
1,571 SR
Queue Stats
105W - 106L
1,561 Elo+
Party 1
Team Averages
Level 155
1,543 SR
1,578 Elo+

VS

Team Averages
Level 164
1,534 SR
1,562 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
AmericanTangents
Loki
Level 193
God Stats
30W - 20L
1,602 SR
Queue Stats
583W - 452L
1,629 Elo+
Solo
Sol
Sol
RedCrown35
Sol
Level 104
God Stats
1W - 1L
1,740 SR
Queue Stats
133W - 109L
1,548 Elo+
Solo
The Morrigan
The Morrigan
Shenmoki
The Morrigan
Level 216
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 118L
1,649 Elo+
Solo
Ra
Ra
Shòtty
Ra
Level 159
God Stats
10W - 10L
1,328 SR
Queue Stats
27W - 20L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 0 / 0
9,209
708
9,084
10,038
4,878
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
JewsyBalls
Thanatos
13
5 / 4 / 3
7,531
579
4,020
9,138
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
14
0 / 2 / 9
8,106
624
6,644
6,776
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 1 / 3
9,522
732
10,096
9,929
3,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
rJewy
Bacchus
12
6 / 1 / 5
8,275
637
5,988
9,626
10,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
10
1 / 6 / 0
6,229
479
3,833
11,813
6,494
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 4 / 2
7,075
544
7,865
9,916
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 0
6,441
495
6,979
12,992
10,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
Shenmoki
The Morrigan
12
0 / 4 / 2
6,465
497
5,519
7,880
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
2 / 5 / 3
7,460
574
5,376
8,471
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
21
Kills
8
8
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
6
0
0.17
L
5
4
2
1.5
W
Anubis
3
0
0
3
W
Thanatos
JewsyBalls
Thanatos
5
4
3
1.63
W
Ra
0
2
9
2.25
L
0
2
0
0
L
The Morrigan
Shenmoki
The Morrigan
0
4
2
0.25
L
2
5
3
0.7
W
7
1
3
8.5
W
Bacchus
rJewy
Bacchus
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,832
Damage
29,572
45,507
Taken
51,072
24,647
Mitigated
24,635
23,787
Healing
13,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
3,833
826
0
2,550
11,813
6,494
0
2,951
8,772
0
23,071
L
7,865
2,539
0
2,706
9,916
2,524
0
3,853
5,899
0
49,824
W
Anubis
9,084
517
0
7,238
10,038
4,878
136
6,951
3,087
69,284
1,426
W
Thanatos
JewsyBalls
Thanatos
4,020
973
0
4,755
9,138
3,558
0
1,288
7,850
0
42,384
W
Ra
6,644
564
1,496
2,452
6,776
2,586
0
600
6,176
68,453
1,080
L
6,979
2,208
0
4,826
12,992
10,076
0
8,465
4,527
46,953
2,768
L
The Morrigan
Shenmoki
The Morrigan
5,519
942
0
860
7,880
2,764
0
1,617
5,998
49,066
2,733
L
5,376
214
490
1,858
8,471
2,777
0
3,919
4,332
57,024
0
W
10,096
8,192
0
4,101
9,929
3,392
223
4,698
5,231
0
83,080
W
Bacchus
rJewy
Bacchus
5,988
1,018
0
3,745
9,626
10,233
0
3,442
6,184
13,577
1,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,643
Gold Earned
33,670
492
Minions Killed
412
0
Camps Cleared
0
1,449,059
Distance Traveled
1,330,993
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,229
479
42
3
0
270,227
2
L
Loki
7,075
544
83
6
0
301,910
0
W
Anubis
9,209
708
130
10
0
242,872
8
W
Thanatos
7,531
579
62
5
0
322,430
0
W
Ra
8,106
624
134
10
0
303,615
2
L
Sol
6,441
495
80
6
0
237,068
1
L
The Morrigan
6,465
497
83
6
0
258,014
3
L
Ra
7,460
574
124
10
0
263,774
0
W
Rama
9,522
732
151
12
0
280,726
0
W
Bacchus
8,275
637
15
1
0
299,416
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role