Player Matchup

Artio
Artio
Silver I
Gorguts40000
Artio
Silver I
Level 104
God Stats
21W - 27L
1,472 SR
Queue Stats
154W - 161L
1,239 MMR
Solo
Rama
Rama
Bronze III
VILEGREED
Rama
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ares
Ares
Silver I
YellowDwarf-_-
Ares
Silver I
Level 145
God Stats
2W - 4L
1,340 SR
Queue Stats
74W - 80L
1,324 MMR
Solo
Agni
Agni
Silver III
awesome-a-man
Agni
Silver III
Level 148
God Stats
2W - 3L
1,630 SR
Queue Stats
31W - 28L
1,433 MMR
Party 1
Mercury
Mercury
Silver III
skeleton_dexterd
Mercury
Silver III
Level 149
God Stats
0W - 2L
1,572 SR
Queue Stats
23W - 22L
1,453 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,503 SR
1,390 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,559 SR
1,377 MMR
Kuzenbo
Kuzenbo
Gold IV
KaGe_Fr3NesY
Kuzenbo
Gold IV
Level 147
God Stats
1W - 0L
1,420 SR
Queue Stats
88W - 87L
1,292 MMR
Party 2
Neith
Neith
Silver II
Momσ
Neith
Silver II
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 19L
1,508 MMR
Solo
Xing Tian
Xing Tian
Silver II
Msasuke199
Xing Tian
Silver II
Level 157
God Stats
2W - 0L
1,499 SR
Queue Stats
106W - 111L
1,093 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
Neptia
Morgan Le Fay
Gold IV
Level 127
God Stats
7W - 2L
1,745 SR
Queue Stats
81W - 75L
1,514 MMR
Party 3
Medusa
Medusa
Gold III
NichoIIs
Medusa
Gold III
Level 127
God Stats
10W - 6L
1,633 SR
Queue Stats
86W - 80L
1,477 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,845
527
8,174
14,282
6,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rama
15
2 / 4 / 2
8,421
648
9,971
12,139
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
2 / 5 / 4
7,311
562
4,863
13,090
11,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
2 / 5 / 0
7,361
566
5,765
7,444
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 4 / 1
6,396
492
1,556
8,582
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AwilixIx ChelMulanAchilles

VS

Bans
LancelotThanatosAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KaGe_Fr3NesY
Kuzenbo
12
1 / 2 / 6
6,850
527
5,543
9,789
8,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Momσ
Neith
15
11 / 1 / 3
8,813
678
9,357
8,220
2,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Xing Tian
Msasuke199
Xing Tian
13
3 / 1 / 3
7,663
589
8,238
14,509
7,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
Neptia
Morgan Le Fay
14
3 / 0 / 6
7,947
611
5,548
7,870
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
NichoIIs
Medusa
15
4 / 3 / 1
8,486
653
7,667
9,368
2,924
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
22
22
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Kuzenbo
KaGe_Fr3NesY
Kuzenbo
1
2
6
2
W
Neith
Momσ
Neith
11
1
3
12.5
W
Xing Tian
Msasuke199
Xing Tian
3
1
3
4.5
W
Morgan Le Fay
Neptia
Morgan Le Fay
3
0
6
6
W
Medusa
NichoIIs
Medusa
4
3
1
1.5
L
Rama
2
4
2
0.75
L
2
5
4
0.8
L
2
5
0
0.4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,329
Damage
36,353
55,537
Taken
49,756
27,340
Mitigated
24,253
12,915
Healing
15,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,174
440
18
4,430
14,282
6,255
0
9,863
4,419
38,654
2,882
W
Kuzenbo
KaGe_Fr3NesY
Kuzenbo
5,543
2,516
0
2,809
9,789
8,395
24
3,174
6,396
20,356
488
W
Neith
Momσ
Neith
9,357
3,518
0
4,616
8,220
2,733
16
2,648
5,392
0
72,353
W
Xing Tian
Msasuke199
Xing Tian
8,238
959
0
1,174
14,509
7,746
0
5,914
7,511
50,723
0
W
Morgan Le Fay
Neptia
Morgan Le Fay
5,548
245
0
2,507
7,870
2,455
0
3,794
3,578
55,250
763
W
Medusa
NichoIIs
Medusa
7,667
3,558
0
3,995
9,368
2,924
436
499
8,869
0
70,174
L
Rama
9,971
7,760
0
4,416
12,139
4,784
816
730
11,409
0
79,765
L
4,863
655
0
1,491
13,090
11,182
0
5,086
8,004
12,154
224
L
5,765
240
0
1,314
7,444
2,211
0
3,136
4,308
46,074
0
L
1,556
298
0
1,246
8,582
2,908
0
359
8,223
0
49,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
39,759
426
Minions Killed
447
0
Camps Cleared
0
1,276,460
Distance Traveled
1,353,643
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,845
527
93
7
0
246,705
0
W
Kuzenbo
6,850
527
32
2
0
276,539
4
W
Neith
8,813
678
99
8
0
275,798
1
W
Xing Tian
7,663
589
105
8
0
251,997
0
W
Morgan Le Fay
7,947
611
101
8
0
291,934
0
W
Medusa
8,486
653
110
8
0
257,375
5
L
Rama
8,421
648
137
11
0
218,699
1
L
Ares
7,311
562
16
1
0
257,957
5
L
Agni
7,361
566
98
8
0
247,885
1
L
Mercury
6,396
492
82
6
0
305,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role