Player Matchup

Cthulhu
Cthulhu
BonZip
Cthulhu
Level 57
God Stats
9W - 8L
1,586 SR
Queue Stats
10W - 24L
1,256 Elo+
Solo
Danzaburou
Danzaburou
InfinityGamer_79
Danzaburou
Level 62
God Stats
12W - 15L
1,471 SR
Queue Stats
209W - 210L
1,465 Elo+
Solo
Loki
Loki
Israel08lc
Loki
Level 36
God Stats
7W - 6L
1,475 SR
Queue Stats
28W - 30L
1,387 Elo+
Party 1
King Arthur
King Arthur
Sukolay
King Arthur
Level 17
God Stats
3W - 5L
1,518 SR
Queue Stats
24W - 24L
1,459 Elo+
Party 1
Ah Puch
Ah Puch
Z3LM0
Ah Puch
Level 120
God Stats
97W - 70L
1,562 SR
Queue Stats
413W - 382L
1,500 Elo+
Solo
Team Averages
Level 58
1,523 SR
1,413 Elo+

VS

Team Averages
Level 68
1,558 SR
1,428 Elo+
Surtr
Surtr
Gyllene-Kuken
Surtr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,409 Elo+
Party 2
Apollo
Apollo
Justice_delivery
Apollo
Level 128
God Stats
5W - 2L
1,707 SR
Queue Stats
183W - 187L
1,476 Elo+
Solo
Loki
Loki
Noppelito
Loki
Level 58
God Stats
3W - 4L
1,473 SR
Queue Stats
33W - 41L
1,450 Elo+
Party 2
Geb
Geb
iPxkv
Geb
Level 48
God Stats
2W - 2L
1,544 SR
Queue Stats
5W - 9L
1,316 Elo+
Solo
Nu Wa
Nu Wa
xemppa
Nu Wa
Level 94
God Stats
2W - 3L
1,567 SR
Queue Stats
58W - 55L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BonZip
Cthulhu
6
0 / 2 / 1
3,691
615
3,162
4,155
2,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
InfinityGamer_79
Danzaburou
6
1 / 1 / 0
3,745
624
2,682
2,742
673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 0
3,397
566
220
3,675
808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Sukolay
King Arthur
7
3 / 1 / 0
4,410
735
2,055
3,656
1,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
Z3LM0
Ah Puch
8
1 / 0 / 0
4,489
748
1,426
1,820
435
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,369
562
691
3,396
1,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
4 / 0 / 0
3,875
646
2,110
2,931
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
6
0 / 1 / 1
3,316
553
929
4,012
931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
iPxkv
Geb
6
0 / 1 / 3
3,795
633
1,331
4,936
2,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
xemppa
Nu Wa
4
1 / 1 / 0
3,233
539
907
1,018
241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
5
Kills
5
6
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BonZip
Cthulhu
0
2
1
0.25
L
0
2
0
0
W
Danzaburou
InfinityGamer_79
Danzaburou
1
1
0
1
W
0
2
0
0
L
4
0
0
4
L
Loki
0
1
1
0.5
W
King Arthur
Sukolay
King Arthur
3
1
0
3
W
Ah Puch
Z3LM0
Ah Puch
1
0
0
1
L
Geb
iPxkv
Geb
0
1
3
1.5
L
Nu Wa
xemppa
Nu Wa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,545
Damage
5,968
16,048
Taken
16,293
6,325
Mitigated
5,367
5,466
Healing
4,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BonZip
Cthulhu
3,162
202
46
903
4,155
2,489
0
510
3,645
13,945
0
L
691
287
0
770
3,396
1,329
0
0
3,396
60
7,961
W
Danzaburou
InfinityGamer_79
Danzaburou
2,682
1,533
0
1,083
2,742
673
0
430
2,312
0
17,928
W
220
0
0
1,658
3,675
808
0
583
3,092
0
14,391
L
2,110
975
0
1,035
2,931
730
0
1,347
1,584
0
15,434
L
Loki
929
0
0
1,480
4,012
931
0
930
3,082
0
13,761
W
King Arthur
Sukolay
King Arthur
2,055
292
0
438
3,656
1,920
0
29
3,542
0
16,855
W
Ah Puch
Z3LM0
Ah Puch
1,426
41
0
1,338
1,820
435
320
397
1,423
32,782
0
L
Geb
iPxkv
Geb
1,331
123
49
1,417
4,936
2,136
0
1,687
3,249
7,843
1,953
L
Nu Wa
xemppa
Nu Wa
907
369
0
200
1,018
241
0
624
394
6,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,732
Gold Earned
17,588
175
Minions Killed
117
0
Camps Cleared
0
619,865
Distance Traveled
518,423
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,691
615
16
3
0
123,275
1
L
Surtr
3,369
562
18
3
0
91,962
0
W
Danzaburou
3,745
624
40
7
0
116,063
0
W
Loki
3,397
566
29
5
0
146,320
0
L
Apollo
3,875
646
30
5
0
124,417
0
L
Loki
3,316
553
29
5
0
136,188
0
W
King Arthur
4,410
735
34
6
0
133,190
3
W
Ah Puch
4,489
748
56
9
0
101,017
0
L
Geb
3,795
633
16
3
0
123,359
0
L
Nu Wa
3,233
539
24
4
0
42,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role